use mcpi_api::{Vec3, create, TileVec3}; #[test] fn main() { let mut mc = create("localhost:4711"); let id = mc.get_player_entity_ids()[0]; let posp = mc.entity().get_pos(id); let posp2 = Vec3::from(posp.x, posp.y + 10.0, posp.z); mc.entity().set_pos(id, &posp2); let post = mc.entity().get_tile_pos(id); let post2 = TileVec3::from(post.x, post.y + 10, post.z); mc.entity().set_tile_pos(id, &post2); }