commit so I don't loose progress
This commit is contained in:
parent
6aeb203dd3
commit
3dc4fa4cb7
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@ -4,7 +4,7 @@
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<option name="autoReloadType" value="SELECTIVE" />
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="9d600e86-9aa6-49ee-bbc5-e23128c6a4d1" name="Changes" comment="so much fucking work!!!">
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<list default="true" id="9d600e86-9aa6-49ee-bbc5-e23128c6a4d1" name="Changes" comment="I did a thing and nothing broke OMG">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlock.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlock.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlock.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlock.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlockEntity.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlockEntity.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlockEntity.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/blackfur/tastytoasters/block/ToasterBlockEntity.java" afterDir="false" />
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@ -241,7 +241,14 @@
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<option name="project" value="LOCAL" />
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<option name="project" value="LOCAL" />
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<updated>1638638076796</updated>
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<updated>1638638076796</updated>
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</task>
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</task>
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<option name="localTasksCounter" value="5" />
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<task id="LOCAL-00005" summary="I did a thing and nothing broke OMG">
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<created>1638722000773</created>
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<option name="number" value="00005" />
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<option name="presentableId" value="LOCAL-00005" />
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<option name="project" value="LOCAL" />
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<updated>1638722000773</updated>
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</task>
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<option name="localTasksCounter" value="6" />
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<servers />
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<servers />
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</component>
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</component>
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<component name="Vcs.Log.Tabs.Properties">
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<component name="Vcs.Log.Tabs.Properties">
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@ -261,6 +268,7 @@
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<MESSAGE value="uhm what?" />
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<MESSAGE value="uhm what?" />
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<MESSAGE value="added toaster block hardness and tool requirement" />
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<MESSAGE value="added toaster block hardness and tool requirement" />
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<MESSAGE value="so much fucking work!!!" />
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<MESSAGE value="so much fucking work!!!" />
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<option name="LAST_COMMIT_MESSAGE" value="so much fucking work!!!" />
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<MESSAGE value="I did a thing and nothing broke OMG" />
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<option name="LAST_COMMIT_MESSAGE" value="I did a thing and nothing broke OMG" />
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</component>
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</component>
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</project>
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</project>
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@ -5,13 +5,17 @@ import net.minecraft.block.*;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntityTicker;
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import net.minecraft.block.entity.BlockEntityTicker;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.BlockMirror;
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import net.minecraft.util.BlockMirror;
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import net.minecraft.util.BlockRotation;
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import net.minecraft.util.BlockRotation;
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import net.minecraft.util.Hand;
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import net.minecraft.util.function.BooleanBiFunction;
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import net.minecraft.util.function.BooleanBiFunction;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShape;
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@ -29,6 +33,18 @@ public class ToasterBlock extends BlockWithEntity implements BlockEntityProvider
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this.setDefaultState(this.stateManager.getDefaultState().with(TOASTING, false));
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this.setDefaultState(this.stateManager.getDefaultState().with(TOASTING, false));
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}
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (!player.isSneaking() && world.getBlockEntity(pos) instanceof ToasterBlockEntity toasterBlockEntity) {
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if (player.getStackInHand(hand).getItem() == Tastytoasters.RAW_TOAST_ITEM) {
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world.setBlockState(pos, state.with(TOASTING, true));
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toasterBlockEntity.handleUse();
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}
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return ActionResult.success(world.isClient());
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}
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return super.onUse(state, world, pos, player, hand, hit);
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}
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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return this.getDefaultState().with(FACING, ctx.getPlayerFacing().getOpposite());
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return this.getDefaultState().with(FACING, ctx.getPlayerFacing().getOpposite());
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}
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}
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@ -11,18 +11,23 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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public class ToasterBlockEntity extends BlockEntity {
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public class ToasterBlockEntity extends BlockEntity {
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private int cookTicks;
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private static int cookTicks;
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public ToasterBlockEntity(BlockPos pos, BlockState state) {
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public ToasterBlockEntity(BlockPos pos, BlockState state) {
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super(Tastytoasters.TOASTER_BLOCK_ENTITY, pos, state);
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super(Tastytoasters.TOASTER_BLOCK_ENTITY, pos, state);
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}
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}
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public static void tick(World world, BlockPos pos, BlockState state, ToasterBlockEntity be) {
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public static void tick(World world, BlockPos pos, BlockState state, ToasterBlockEntity be) {
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if (state.get(ToasterBlock.TOASTING)) {
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if (cookTicks <= 0) {
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world.setBlockState(pos, state.with(ToasterBlock.TOASTING, false));
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}
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cookTicks--;
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}
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}
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}
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public void handleUse(PlayerEntity player, Hand hand, ItemStack itemStack) {
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public void handleUse() {
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cookTicks = 10*20;
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}
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}
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@Override
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@Override
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