// Identifier for this schema, every identifier should be unique, generated by the schema compiler // so its not necessary to do this manually tag 0563125512 // Namespacing for the package as per usual schemas do namespace examples.thing.basic settings { // This option makes so messages(consequentially structs) by default do not require to specify a succession index, // and so this makes that both caller and provider are required to communicate on the same schema version indexed_fields = false } // Imports from standard library schema types or from other schemas // Constants are immutable values that exist permanently in schema types, useful for universal references const WORLD_COUNT u8 = 10 // A basic message structure with versioning, the default is versioned unless specified so struct MessageVersioned { optional str world_name: 1 str person_name: 2 } // A basic message structure without versioning struct Message versioned=False { str world_name } // Protocol definition that can be used for RPC, IPC or anything of the likes you can turn it into. // The »provider« setting means that this protocol should be served by a Server, or a Client, or both // its useful for limiting who can make cals to who. // You can still specify per function who calls who, the field is for default behavior protocol World provider=Server { // One-way call that only the client can do to the server, synchronous, no return // since its synchronous, the call will still be blocking on the caller until the provider is done processing it function hello() // Similar to above, one-way, no return, but this time asynchronous so the caller won't wait, and the provider // won't send a signal to the caller saying that it is done async function hello_await() // Two-way call, both client and server are providers and callers async client server function hello_both() // One-way call, asynchronous, single return, since its asynchronous and a return is specified, // the caller has the option to await or to be blocking, since it doesn't impact the provider async function hello_back() -> str // Two-way call, both client and server are providers and callers, and returns a value, similar as above async client server function hello_back_both() -> str // Two-way call, both client and server are providers and callers, and returns a value, similar as above // difference being a timeout is specified, so if the call process time exceeds the time til return, // the caller will abort waiting for the response or return signal async client server function hello_back_both() -> str: timeout_ms=1000 }