forked from AbleOS/ableos
updates and planning
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21
TODO.md
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21
TODO.md
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# AbleOS
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## General
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- [ ] Improve EXT2
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## ARM
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- [ ] Get arm-version booting on real hardware
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# Drivers
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- [ ] Slim down driver specific program code
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- [ ] Remove entry/exit functions for drivers
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# Tooling
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## Repbuild
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- [ ] make generation of the ext2 image possible
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@ -1,2 +0,0 @@
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- [ ] Simple interactive "painting" "program"
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- [ ] monotty like desktop environment
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130
ableos/src/bogomips.rs
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130
ableos/src/bogomips.rs
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use crate::time::fetch_time;
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fn delay(ms: u64) {
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let mut i = 0;
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while i < ms {
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i += 1;
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}
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}
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pub const CLOCKS_PER_SEC: u64 = 1000;
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pub fn bogomips() -> u32 {
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let mut loops_per_sec:u64 = 1;
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let mut ticks: u64 = 0;
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info!("bogomips: starting");
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while (loops_per_sec << 1) != 0 {
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ticks = fetch_time() as u64;
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delay(loops_per_sec);
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ticks = fetch_time() as u64 - ticks;
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if ticks >= CLOCKS_PER_SEC {
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loops_per_sec = (loops_per_sec / ticks) * CLOCKS_PER_SEC;
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println!("ok - {}.{} BogoMips\n",
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loops_per_sec/500000,
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(loops_per_sec/5000) % 100
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);
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return 0;
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}
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}
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println!("bogomips: failed to get a result");
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return 61;
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}
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/*
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asm!{
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}
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#ifdef CLASSIC_BOGOMIPS
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/* the original code from the Linux kernel */
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static __inline__ void delay(int loops)
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{
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__asm__(".align 2,0x90\n1:\tdecl %0\n\tjns 1b": :"a" (loops):"ax");
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}
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#endif
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#ifdef QNX_BOGOMIPS
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/* version for QNX C compiler */
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void delay(int loops);
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#pragma aux delay = \
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"l1:" \
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"dec eax" \
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"jns l1" \
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parm nomemory [eax] modify exact nomemory [eax];
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#endif
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#ifdef PORTABLE_BOGOMIPS
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/* portable version */
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static void delay(int loops)
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{
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long i;
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for (i = loops; i >= 0 ; i--)
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;
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}
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#endif
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int
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main(void)
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{
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unsigned long loops_per_sec = 1;
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unsigned long ticks;
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printf("Calibrating delay loop.. ");
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fflush(stdout);
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while ((loops_per_sec <<= 1)) {
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ticks = clock();
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delay(loops_per_sec);
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ticks = clock() - ticks;
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if (ticks >= CLOCKS_PER_SEC) {
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loops_per_sec = (loops_per_sec / ticks) * CLOCKS_PER_SEC;
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printf("ok - %lu.%02lu BogoMips\n",
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loops_per_sec/500000,
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(loops_per_sec/5000) % 100
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);
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return 0;
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}
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}
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printf("failed\n");
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return -1;
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}
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*/
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@ -1,6 +1,12 @@
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use ab_glyph::{Font, FontRef, Glyph};
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use shadeable::{evaluate_shader, pixel_format::Rgba64};
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use shadeable::{
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evaluate_shader,
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pixel_format::{get_b, get_g, get_r, Rgba64},
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};
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use spin::Lazy;
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use vga::{colors::Color16, writers::GraphicsWriter};
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use crate::vga_e::VGAE;
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pub static SCREEN_BUFFER: Lazy<spin::Mutex<ScreenBuffer>> =
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Lazy::new(|| spin::Mutex::new(ScreenBuffer::new(640, 480)));
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@ -123,7 +129,9 @@ impl ScreenBuffer {
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// TODO force clear
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pub fn force_redraw(&mut self) {
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// VGAE.lock().clear_screen(vga::colors::Color16::Black);
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let vga = VGAE.lock();
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vga.set_mode();
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vga.clear_screen(vga::colors::Color16::Black);
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}
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/// Draw a glyph on the screen at the given position
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@ -240,3 +248,95 @@ pub fn get_coordinates(x1: i32, y1: i32, x2: i32, y2: i32) -> Vec<(usize, usize)
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coordinates
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}
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pub trait VgaBuffer {
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fn copy_to_buffer(&self) -> GraphicsReturn;
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}
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impl VgaBuffer for ScreenBuffer {
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fn copy_to_buffer(&self) -> GraphicsReturn {
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let mode = VGAE.lock();
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for y in 0..self.size.y {
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for x in 0..self.size.x {
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// use shadeable::pixel_format::into_vga_16;
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let vga_color = into_vga_16(self.buff[y * self.size.x + x]);
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if into_vga_16(self.clear_color) != vga_color {
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mode.set_pixel(x, y, vga_color);
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}
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}
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}
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GraphicsReturn::Ok
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}
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}
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pub fn into_vga_16(rgba_64: Rgba64) -> Color16 {
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use shadeable::pixel_format::ChannelValue::*;
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use vga::colors::Color16::*;
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match (
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get_r(rgba_64).into(),
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get_g(rgba_64).into(),
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get_b(rgba_64).into(),
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) {
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(Dark, Dark, Dark) => Black,
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(Dark, Dark, Low) => Black,
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(Dark, Dark, Mid) => Blue,
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(Dark, Dark, High) => Blue,
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(Dark, Low, Dark) => Black,
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(Dark, Low, Low) => Black,
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(Dark, Low, Mid) => Blue,
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(Dark, Low, High) => Blue,
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(Dark, Mid, Dark) => Green,
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(Dark, Mid, Low) => Green,
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(Dark, Mid, Mid) => Cyan,
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(Dark, Mid, High) => Cyan,
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(Dark, High, Dark) => Green,
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(Dark, High, Low) => Green,
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(Dark, High, Mid) => Green,
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(Dark, High, High) => Cyan,
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(Low, Dark, Dark) => Black,
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(Low, Dark, Low) => Black,
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(Low, Dark, Mid) => Blue,
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(Low, Dark, High) => Blue,
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(Low, Low, Dark) => Black,
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(Low, Low, Low) => DarkGrey,
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(Low, Low, Mid) => LightGrey,
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(Low, Low, High) => Blue,
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(Low, Mid, Dark) => DarkGrey,
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(Low, Mid, Low) => LightGrey,
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(Low, Mid, Mid) => Cyan,
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(Low, Mid, High) => Cyan,
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(Low, High, Dark) => Green,
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(Low, High, Low) => Green,
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(Low, High, Mid) => Cyan,
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(Low, High, High) => Cyan,
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(Mid, Dark, Dark) => Red,
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(Mid, Dark, Low) => Red,
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(Mid, Dark, Mid) => Magenta,
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(Mid, Dark, High) => Magenta,
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(Mid, Low, Dark) => Brown,
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(Mid, Low, Low) => Red,
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(Mid, Low, Mid) => DarkGrey,
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(Mid, Low, High) => LightBlue,
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(Mid, Mid, Dark) => Brown,
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(Mid, Mid, Low) => Brown,
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(Mid, Mid, Mid) => LightGrey,
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(Mid, Mid, High) => LightBlue,
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(Mid, High, Dark) => Green,
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(Mid, High, Low) => Green,
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(Mid, High, Mid) => LightGreen,
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(Mid, High, High) => LightCyan,
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(High, Dark, Dark) => Red,
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(High, Dark, _) => Magenta,
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(High, Low, Dark) => Red,
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(High, Low, Low) => LightRed,
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(High, Low, Mid) => Pink,
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(High, Low, High) => Magenta,
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(High, Mid, Dark) => Yellow,
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(High, Mid, Low) => Yellow,
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(High, Mid, Mid) => LightRed,
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(High, Mid, High) => Pink,
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(High, High, Dark) => Yellow,
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(High, High, Low) => White,
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(High, High, Mid) => White,
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(High, High, High) => White,
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}
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}
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pub mod utils;
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pub mod virtio;
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pub mod wasm;
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pub mod bogomips;
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pub mod wasm_jumploader;
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mod unicode_utils;
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pub mod vga_e;
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#[prelude_import]
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pub use prelude::rust_2021::*;
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use crate::rhai_shell::shell;
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use crate::rhai_shell::KEYBUFF;
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use crate::wasm_jumploader::run_program;
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use crate::{SCREEN_BUFFER, bogomips};
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use acpi::{AcpiTables, PlatformInfo};
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use cpuio::inb;
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use cpuio::outb;
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use genfs::Fs;
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use genfs::OpenOptions;
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use vga::writers::GraphicsWriter;
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// TODO: move to a better place
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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debug!("{}", generate_process_pass());
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}
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debug!("start the graphics");
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let mut abcde = SCREEN_BUFFER.lock();
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abcde.force_redraw();
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abcde.draw_filled_circle(100, 100, 300, 0x0000ff00);
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abcde.draw_unfilled_rect(100, 100, 400, 200, 0xff000000);
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abcde.draw_filled_rect(300, 300, 400, 400, 0xff000000);
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abcde.draw_line(100, 100, 400, 200, 0xff000000);
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abcde.copy_to_buffer();
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debug!("end the graphics");
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// */
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use crate::bogomips::bogomips;
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// bogomips();
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real_shell();
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}
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use crate::graphics::VgaBuffer;
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pub fn acpi() {
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let acpi_handler = AcpiStruct {};
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@ -7,7 +7,7 @@ pub static VGAE_BUFF_OFFSET_X: spin::Mutex<u8> = spin::Mutex::new(0);
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pub static VGAE_BUFF_OFFSET_Y: spin::Mutex<u8> = spin::Mutex::new(0);
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pub static VGAE: spin::Mutex<Graphics640x480x16> = {
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let xyz = Graphics640x480x16::new();
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xyz.set_mode();
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// xyz.set_mode();
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spin::Mutex::new(xyz)
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};
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12
api/file.axel
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12
api/file.axel
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file {
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val=
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name: "Hi"
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extension: "txt"
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size: 123
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fn|
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open: (None)->()
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read: (Num)->(String)
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write: (Num, String)->(Bool)
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close: (None)->(Bool)
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}
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@ -2,7 +2,7 @@ use core::ops::{BitAnd, BitOr, Shr};
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pub type Rgba64 = u64;
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enum ChannelValue {
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pub enum ChannelValue {
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Dark,
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Low,
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Mid,
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77
userland/bogomips.c
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77
userland/bogomips.c
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// Utterly stolen from stack overflow
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/*
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* Standalone BogoMips program
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*
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* Based on code Linux kernel code in init/main.c and
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* include/linux/delay.h
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*
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* For more information on interpreting the results, see the BogoMIPS
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* Mini-HOWTO document.
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*
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* version: 1.3
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* author: Jeff Tranter (Jeff_Tranter@Mitel.COM)
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*/
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#include <stdio.h>
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#include <time.h>
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#ifdef CLASSIC_BOGOMIPS
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/* the original code from the Linux kernel */
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static __inline__ void delay(int loops)
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{
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__asm__(".align 2,0x90\n1:\tdecl %0\n\tjns 1b": :"a" (loops):"ax");
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}
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#endif
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#ifdef QNX_BOGOMIPS
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/* version for QNX C compiler */
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void delay(int loops);
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#pragma aux delay = \
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"l1:" \
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"dec eax" \
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"jns l1" \
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parm nomemory [eax] modify exact nomemory [eax];
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#endif
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#ifdef PORTABLE_BOGOMIPS
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/* portable version */
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static void delay(int loops)
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{
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long i;
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for (i = loops; i >= 0 ; i--)
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;
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}
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#endif
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int
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main(void)
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{
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unsigned long loops_per_sec = 1;
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unsigned long ticks;
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printf("Calibrating delay loop.. ");
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fflush(stdout);
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while ((loops_per_sec <<= 1)) {
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ticks = clock();
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delay(loops_per_sec);
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ticks = clock() - ticks;
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if (ticks >= CLOCKS_PER_SEC) {
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loops_per_sec = (loops_per_sec / ticks) * CLOCKS_PER_SEC;
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printf("ok - %lu.%02lu BogoMips\n",
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loops_per_sec/500000,
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(loops_per_sec/5000) % 100
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);
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return 0;
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}
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}
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printf("failed\n");
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return -1;
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}
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