forked from AbleOS/ableos
impl glyph drawing ig
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@ -21,6 +21,8 @@ lazy_static::lazy_static! {
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}
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const FONT_SCALE: f32 = 1.6;
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const GLYPH_HEIGHT: f32 = 18.0;
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const GLYPH_WIDTH: f32 = 10.0;
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/// Draw a glyph on the screen at the given position
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///
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@ -29,7 +31,7 @@ const FONT_SCALE: f32 = 1.6;
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/// * `y` - the y position of the glyph
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/// * `glyph` - the glyph to draw
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/// * `color` - the color of the glyph
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pub fn draw_char(x: u8, y: u8, character: char, color: Rgba64) {
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pub fn draw_char(mut x: u32, mut y: u32, character: char, color: Rgba64) {
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// let mode = *VGAE.lock();
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let mut mode = SCREEN_BUFFER.lock();
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@ -63,16 +65,22 @@ pub fn draw_char(x: u8, y: u8, character: char, color: Rgba64) {
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_ => {
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let q_glyph: Glyph = plane.glyph_id(character).with_scale_and_position(
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20.0 * FONT_SCALE,
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ab_glyph::point(10.0 * FONT_SCALE, 18.0 * FONT_SCALE),
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ab_glyph::point(GLYPH_WIDTH * FONT_SCALE, GLYPH_HEIGHT * FONT_SCALE),
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);
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// elf: I don't know if GLYPH_HEIGHT is in the right units here. I'm just guessing.
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if x as usize > SCREEN_BUFFER.lock().size.x {
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x = 0;
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y += (GLYPH_HEIGHT * FONT_SCALE) as u32;
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}
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if let Some(q) = plane.outline_glyph(q_glyph) {
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q.draw(|x, y, c| {
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q.draw(|gx, gy, c| {
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if c > 0.015 {
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let corner = q.px_bounds().min;
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mode.set_pixel(
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x as usize + corner.x as usize,
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y as usize + corner.y as usize,
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gx as usize + corner.x as usize + x as usize,
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gy as usize + corner.y as usize + y as usize,
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color,
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);
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}
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