vterm
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@ -5,22 +5,17 @@ pub const VTERM_WIDTH: u32 = 100;
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/// Fg and bg colors for vterm
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pub type ColorCharacter = (Rgba64, Rgba64);
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/// A vterm representation of a character
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#[derive(Debug, Clone, Copy)]
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pub struct VtermCharacter {
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pub character: char,
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//
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pub fg: Rgba64,
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pub bg: Rgba64,
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pub char_color: ColorCharacter,
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//
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pub style: Style,
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}
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pub struct Vterm {
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pub characters: [[VtermCharacter; VTERM_WIDTH as usize]; VTERM_HEIGHT as usize],
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pub cursor_x: u32,
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pub cursor_y: u32,
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pub cursor_visible: bool,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Style {
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pub bold: bool,
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pub underline: bool,
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@ -30,10 +25,62 @@ pub struct Style {
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pub strike: bool,
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}
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pub struct StylePacked(u8);
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pub struct StylePacked(pub u8);
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impl StylePacked {
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pub struct Vterm {
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pub characters: [[VtermCharacter; VTERM_WIDTH as usize]; VTERM_HEIGHT as usize],
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/// The internal representation of the vterm
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style: Style,
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/// The cursor position in layout x,y
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cursor_position: (u32, u32),
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pub cursor_visible: bool,
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}
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impl Vterm {
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pub fn new() -> Self {
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StylePacked(0)
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Vterm {
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characters: [[VtermCharacter {
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character: ' ',
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char_color: (0xff_ff_ff_ff, 0x00_00_00_00),
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style: Style {
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bold: false,
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underline: false,
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italic: false,
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blink: false,
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reverse: false,
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strike: false,
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},
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}; VTERM_WIDTH as usize]; VTERM_HEIGHT as usize],
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cursor_position: (0, 0),
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cursor_visible: true,
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style: Style {
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bold: false,
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underline: false,
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italic: false,
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blink: false,
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reverse: false,
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strike: false,
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},
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}
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}
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/// Set the vterm cursor to the given position
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pub fn set_cursor_position(&mut self, x: u32, y: u32) {
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if x > VTERM_WIDTH {
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self.cursor_position.0 = VTERM_WIDTH;
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} else {
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self.cursor_position.0 = x;
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}
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if y > VTERM_HEIGHT {
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self.cursor_position.1 = VTERM_HEIGHT;
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} else {
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self.cursor_position.1 = y;
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}
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}
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/// Set the vterm style
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pub fn set_vterm_style(&mut self, style: Style) {
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self.style = style;
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}
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}
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@ -84,6 +84,9 @@ pub fn kernel_main() -> ! {
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}
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*/
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let mut vterm0 = Vterm::new();
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vterm0.set_cursor_position(123, 123);
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start_facepalm();
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sloop()
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}
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@ -138,7 +141,10 @@ use uefi::{
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};
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use uefi::{proto::console::gop::FrameBuffer, ResultExt};
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use crate::{GraphicsReturn, ScreenBuffer};
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use crate::{
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vterm::{self, Vterm},
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GraphicsReturn, ScreenBuffer,
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};
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#[entry]
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fn main(_handle: Handle, mut system_table: SystemTable<Boot>) -> Status {
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