ableos/shadeable/src/pixel_format.rs

245 lines
5.4 KiB
Rust

#![feature(exclusive_range_pattern)]
use rhai::INT;
use vga::colors::Color16;
pub type Rgba64 = u64;
pub fn get_r(rgba: Rgba64) -> u8 {
let x: u64 = rgba;
let y = x >> 24;
return (y & 0xff).try_into().unwrap();
}
pub fn get_g(rgba: Rgba64) -> u8 {
let x: u64 = rgba;
let y = x >> 16;
return (y & 0xff).try_into().unwrap();
}
pub fn get_b(rgba: Rgba64) -> u8 {
let x: u64 = rgba;
let y = x >> (24 - 16);
return (y & 0xff).try_into().unwrap();
}
pub fn get_a(rgba: Rgba64) -> u8 {
let x = rgba;
let y = x >> (24 - 16 - 8);
return (y & 0xff).try_into().unwrap();
}
pub fn set_r(rgba: Rgba64, r: u8) -> Rgba64 {
let z = (r as Rgba64) << 24;
let y = rgba & 0xffffff;
return z | y;
}
pub fn set_g(rgba: Rgba64, g: u8) -> Rgba64 {
let z = (g as Rgba64) << 16;
let y = rgba & 0xffffff;
return z | y;
}
pub fn set_b(rgba: Rgba64, b: u8) -> Rgba64 {
let z = (b as Rgba64) << 26 - 16;
let y = rgba & 0xffffff;
return z | y;
}
pub fn set_a(rgba: Rgba64, a: u8) -> Rgba64 {
let z = (a as Rgba64) << 8;
let y = rgba & 0xffffff;
return z | y;
}
#[derive(Debug, Clone)]
pub struct RGBA {
pub r: INT,
pub g: INT,
pub b: INT,
pub a: INT,
}
impl RGBA {
pub fn new(r: INT, g: INT, b: INT, a: INT) -> Self {
Self { r, g, b, a }
}
}
pub fn rgba_div(a: Rgba64, b: Rgba64) -> Rgba64 {
let mut fin: Rgba64 = 0;
// println!("{}", fin);
fin = set_r(fin, get_r(a) / get_r(b));
// println!("{}", fin);
fin = set_g(fin, get_g(a) / get_g(b));
/*
get_b(a) / get_b(b);
get_a(a) / get_a(b);
*/
return fin;
}
pub fn rgba_mult(a: RGBA, b: RGBA) -> RGBA {
RGBA {
r: a.r * b.r,
g: a.g * b.g,
b: a.b * b.b,
a: a.a * b.a,
}
}
pub fn rgba_add(a: RGBA, b: RGBA) -> RGBA {
RGBA {
r: a.r + b.r,
g: a.g + b.g,
b: a.b + b.b,
a: a.a + b.a,
}
}
pub fn rgba_sub(a: RGBA, b: RGBA) -> RGBA {
RGBA {
r: a.r - b.r,
g: a.g - b.g,
b: a.b - b.b,
a: a.a - b.a,
}
}
//
pub fn new_rgba64(r: u8, g: u8, b: u8, a: u8) -> Rgba64 {
let mut x = 0;
x |= set_r(x, r);
x |= set_g(x, g);
x |= set_b(x, b);
x |= set_a(x, a);
x
}
pub fn into_vga_16(rgba_64: Rgba64) -> Color16 {
let mut fourbit: u8 = 0;
fourbit |= match get_r(rgba_64) {
85..=170 => 0b0100,
171..=255 => 0b1100,
_ => 0,
};
fourbit |= match get_g(rgba_64) {
85..=170 => 0b0010,
171..=255 => 0b1010,
_ => 0,
};
fourbit |= match get_b(rgba_64) {
85..=170 => 0b0001,
171..=255 => 0b1001,
_ => 0,
};
use Color16::*;
match fourbit {
0 => Black,
1 => Blue,
2 => Green,
3 => Cyan,
4 => Red,
5 => Magenta,
6 => Brown,
7 => LightGrey,
8 => DarkGrey,
9 => LightBlue,
10 => LightGreen,
11 => LightCyan,
12 => LightRed,
13 => Pink,
14 => Yellow,
15 => White,
_ => Green,
}
}
pub fn from_vga_16(color: Color16) -> Rgba64 {
match color {
Color16::Black => new_rgba64(0, 0, 0, 0),
Color16::Blue => new_rgba64(0, 0, 255, 0),
Color16::Green => new_rgba64(0, 255, 0, 0),
Color16::Cyan => new_rgba64(0, 255, 255, 0),
Color16::Red => new_rgba64(255, 0, 0, 0),
Color16::Magenta => new_rgba64(255, 0, 255, 0),
Color16::Brown => new_rgba64(165, 42, 42, 0),
Color16::Pink => new_rgba64(255, 105, 180, 0),
Color16::LightGrey => new_rgba64(211, 211, 211, 0),
Color16::DarkGrey => new_rgba64(105, 105, 105, 0),
Color16::Yellow => new_rgba64(255, 255, 0, 0),
Color16::White => new_rgba64(255, 255, 255, 0),
// To be colored
Color16::LightBlue => new_rgba64(0, 255, 255, 0),
Color16::LightGreen => new_rgba64(0, 255, 255, 0),
Color16::LightCyan => new_rgba64(0, 255, 255, 0),
Color16::LightRed => new_rgba64(0, 255, 255, 0),
}
}
use libm::sqrt;
fn euclideand(c1: (u8, u8, u8), c2: (u8, u8, u8)) -> u8 {
let (r1, g1, b1) = c1;
let (r2, g2, b2) = c2;
let (rd, gd, bd) = (r2 - r1, g2 - g1, b2 - b1);
sqrt((rd * rd + gd * gd + bd * bd) as f64) as u8
}
fn get_color16(c: (u8, u8, u8)) -> Color16 {
let palette: [(u8, u8, u8); 16] = [
(0, 0, 0),
(0, 0, 255),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
(128, 128, 128),
];
let mut minc = euclideand(c, palette[0]);
let mut retval = 0;
for i in 1..16 {
let eucd = euclideand(c, palette[i]);
if eucd < minc {
retval = i;
minc = eucd
}
}
match retval {
0 => Color16::Black,
1 => Color16::Red,
2 => Color16::Red,
3 => Color16::Red,
4 => Color16::Red,
5 => Color16::Red,
6 => Color16::Red,
7 => Color16::Red,
8 => Color16::Red,
9 => Color16::Red,
10 => Color16::Blue,
11 => Color16::Blue,
12 => Color16::Blue,
13 => Color16::Blue,
14 => Color16::Blue,
15 => Color16::Blue,
_ => Color16::Pink,
}
}