main := fn(): int {
frame_buffer := @as(^u32, @bitcast(18446603339442421760));
color := 0;
loop {
len := 786432*4;
loop if len == 0 break else {
fb := frame_buffer + @as(^u32, @bitcast(len));
*fb = color;
len -= 1;
color += 100;
}
return 0;