diff --git a/sysdata/libraries/render/src/software.hb b/sysdata/libraries/render/src/software.hb index 3dcbd09f..ae8905b6 100644 --- a/sysdata/libraries/render/src/software.hb +++ b/sysdata/libraries/render/src/software.hb @@ -4,23 +4,6 @@ framebuffer := @as(^Color, idk) -// init := fn(): void { -// width := dt.get(int, "framebuffer/fb0/width\0") -// height := dt.get(int, "framebuffer/fb0/height\0") -// pixels := width * height -// back_buffer := memory.alloc(Color, pixels * @bitcast(@sizeof(Color))) -// ctx = Context.{ -// fb: dt.get(^Color, "framebuffer/fb0/ptr\0"), -// bb: back_buffer, -// buf: back_buffer, -// width, -// height, -// pixels, -// double_buffer: true, -// } -// return -// } - init := fn(double_buffer: bool): Surface { framebuffer = dt.get(^Color, "framebuffer/fb0/ptr\0") width := dt.get(int, "framebuffer/fb0/width\0") @@ -49,37 +32,22 @@ put_pixel := fn(surface: Surface, pos: Vec2(int), color: Color): void { return } -// put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void { -// start_idx := @inline(screenidx, surface, pos.x, pos.y) -// end_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y) - -// loop if start_idx >= end_idx break else { -// @inline(memory.set, Color, &color, surface.buf + start_idx, @bitcast(tr.x)) -// start_idx += surface.width -// } - -// return -// } - put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void { - top_start_idx := @inline(screenidx, surface, pos.x, pos.y) - bottom_start_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y - 1) - rows_to_fill := tr.y / 2 - top_cursor := 0 - bottom_cursor := (tr.y - 1) * surface.width - i := 0 - loop if i == rows_to_fill break else { - @inline(memory.set, Color, &color, surface.buf + top_start_idx, @bitcast(tr.x)) - @inline(memory.set, Color, &color, surface.buf + bottom_start_idx, @bitcast(tr.x)) + top_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y) + bottom_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y + tr.y - 1) + rows_to_fill := tr.y + + loop if rows_to_fill <= 1 break else { + @inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x)) + @inline(memory.set, Color, &color, bottom_start_idx, @bitcast(tr.x)) top_start_idx += surface.width bottom_start_idx -= surface.width - i += 1 + rows_to_fill -= 2 } - if tr.y % 2 != 0 { - middle_idx := @inline(screenidx, surface, pos.x, pos.y + rows_to_fill) - @inline(memory.set, Color, &color, surface.buf + middle_idx, @bitcast(tr.x)) + if rows_to_fill == 1 { + @inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x)) } return @@ -168,40 +136,26 @@ put_line := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): vo return } -// put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void { -// start_idx := @inline(screenidx, surface, pos.x, pos.y) -// end_idx := @inline(screenidx, surface, pos.x, pos.y + top.height) -// cursor := top.width * top.height - -// loop if start_idx >= end_idx break else { -// @inline(memory.copy, Color, top.buf + cursor, surface.buf + start_idx, @intcast(top.width)) -// start_idx += surface.width -// cursor -= top.width -// } -// return -// } - put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void { - top_start_idx := @inline(screenidx, surface, pos.x, pos.y) - bottom_start_idx := @inline(screenidx, surface, pos.x, pos.y + top.height - 1) - rows_to_copy := top.height / 2 - top_cursor := 0 - bottom_cursor := top.width * (top.height - 1) - i := 0 - loop if i == rows_to_copy break else { - @inline(memory.copy, Color, top.buf + top_cursor, surface.buf + top_start_idx, @intcast(top.width)) - @inline(memory.copy, Color, top.buf + bottom_cursor, surface.buf + bottom_start_idx, @intcast(top.width)) + top_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y) + bottom_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y + top.height - 1) + rows_to_copy := top.height + top_cursor := top.buf + bottom_cursor := top.buf + top.width * (top.height - 1) + + loop if rows_to_copy <= 1 break else { + @inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width)) + @inline(memory.copy, Color, bottom_cursor, bottom_start_idx, @bitcast(top.width)) top_start_idx += surface.width bottom_start_idx -= surface.width top_cursor += top.width bottom_cursor -= top.width - i += 1 + rows_to_copy -= 2 } - if top.height % 2 != 0 { - middle_idx := @inline(screenidx, surface, pos.x, pos.y + rows_to_copy) - @inline(memory.copy, Color, top.buf + top_cursor, surface.buf + middle_idx, @intcast(top.width)) + if rows_to_copy == 1 { + @inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width)) } return diff --git a/sysdata/programs/render_example/src/examples/surface.hb b/sysdata/programs/render_example/src/examples/surface.hb index 95fbd514..7eec6d43 100644 --- a/sysdata/programs/render_example/src/examples/surface.hb +++ b/sysdata/programs/render_example/src/examples/surface.hb @@ -1,30 +1,37 @@ -.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math +.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math; +.{random} := @use("../../../../libraries/stn/src/lib.hb") render := @use("../../../../libraries/render/src/lib.hb") /* expected result: - the lines example bounces around the screen */ + the square example bounces around the screen */ example := fn(): void { screen := render.init(true) image := render.new_surface(341, 256) - - p0 := Vec2(int).(0, 0) - p1 := Vec2(int).(0, image.height) - render.clear(image, .(100, 50, 0, 255)) - loop if p0.y >= image.height break else { - render.put_line(image, p0, p1, .(255, 180, 100, 255)) - render.put_line(image, .(image.width, image.height) - p0, .(image.width, image.height) - p1, .(255, 180, 100, 255)) - p0.y += image.height >> 6 - p1.x += image.width >> 6 - } - - vel := Vec2(int).(1, 1) + vel := Vec2(int).(-1, -1) pos := Vec2(int).(100, 100) + vel_inner := Vec2(int).(1, 1) + pos_inner := Vec2(int).(10, 10) + color := @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) loop { + render.clear(image, render.black) + render.clear(screen, render.black) + + render.put_filled_rect(image, pos_inner, .(100, 100), color) + render.put_rect(image, .(0, 0), .(image.width - 1, image.height - 1), render.white) + render.put_surface(screen, image, pos) render.sync(screen) - render.clear(screen, render.black) + + if pos_inner.x == 0 | pos_inner.x == image.width - 100 { + vel_inner.x = -vel_inner.x + color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) + } + if pos_inner.y == 0 | pos_inner.y == image.height - 100 { + vel_inner.y = -vel_inner.y + color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) + } if pos.x == 0 | pos.x == screen.width - image.width { vel.x = -vel.x @@ -34,6 +41,7 @@ example := fn(): void { } pos += vel + pos_inner += vel_inner } return } \ No newline at end of file diff --git a/sysdata/programs/render_example/src/examples/tactical_screen.hb b/sysdata/programs/render_example/src/examples/tactical_screen.hb index 5b2e909e..bbbaed2b 100644 --- a/sysdata/programs/render_example/src/examples/tactical_screen.hb +++ b/sysdata/programs/render_example/src/examples/tactical_screen.hb @@ -4,7 +4,7 @@ Vec2 := math.Vec2 /* expected result: a grid of green lines scrolling from the left top corner to the right bottom one - with a "target" randomly apperaing in one of them and a "seeker" "catching" it*/ + with a "target" randomly apperaing in one of them and a "seeker" "catching" it */ example := fn(): void { screen := render.init(true) diff --git a/sysdata/programs/render_example/src/main.hb b/sysdata/programs/render_example/src/main.hb index 1ce2d4e6..a3981b65 100644 --- a/sysdata/programs/render_example/src/main.hb +++ b/sysdata/programs/render_example/src/main.hb @@ -1,4 +1,4 @@ -.{example} := @use("./examples/image.hb") +.{example} := @use("./examples/surface.hb") main := fn(): void { @inline(example)