forked from AbleOS/ableos
misc
This commit is contained in:
parent
3333b1706f
commit
2439722c88
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 100 KiB |
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 100 KiB |
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@ -1,5 +1,13 @@
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// Image := struct {
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render := @use("../../../../libraries/render/src/lib.hb");
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// magic: uint,
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.{Surface} := render
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// is_dirty: bool,
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// surface: Surface,
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Image := struct {
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// }
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magic: uint,
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is_dirty: bool,
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surface: Surface,
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}
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image_from_surface := fn(surface: Surface): Image {
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img := Image.(4, true, surface)
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return img
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}
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@ -4,20 +4,20 @@
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/* source:
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/* source:
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https://github.com/phoboslab/qoi/blob/master/qoi.h */
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https://github.com/phoboslab/qoi/blob/master/qoi.h */
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QOI_SRGB := 0
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$QOI_SRGB := 0
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QOI_LINEAR := 1
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$QOI_LINEAR := 1
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QOI_OP_INDEX := 0x0
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$QOI_OP_INDEX := 0x0
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QOI_OP_DIFF := 0x40
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$QOI_OP_DIFF := 0x40
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QOI_OP_LUMA := 0x80
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$QOI_OP_LUMA := 0x80
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QOI_OP_RUN := 0xC0
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$QOI_OP_RUN := 0xC0
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QOI_OP_RGB := 0xFE
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$QOI_OP_RGB := 0xFE
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QOI_OP_RGBA := 0xFF
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$QOI_OP_RGBA := 0xFF
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QOI_MASK_2 := 0xC0
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$QOI_MASK_2 := 0xC0
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QOI_COLOR_HASH := fn(c: Color): u8 {
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QOI_COLOR_HASH := fn(c: Color): u8 {
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return (c.r * 3 + c.g * 5 + c.b * 7 + c.a * 11) % 64
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return (c.r * 3 + c.g * 5 + c.b * 7 + c.a * 11) % 64
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}
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}
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QOI_MAGIC := 0x716F6966
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$QOI_MAGIC := 0x716F6966
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QOI_PIXELS_MAX := 400000000
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$QOI_PIXELS_MAX := 400000000
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QuiteOkayHeader := packed struct {
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QuiteOkayHeader := packed struct {
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magic: u32,
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magic: u32,
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@ -17,22 +17,22 @@ indexptr := mode.indexptr
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// Colours
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// Colours
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Color := packed struct {b: u8, g: u8, r: u8, a: u8}
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Color := packed struct {b: u8, g: u8, r: u8, a: u8}
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white := Color.(255, 255, 255, 255)
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$white := Color.(255, 255, 255, 255)
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black := Color.(0, 0, 0, 255)
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$black := Color.(0, 0, 0, 255)
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gray := Color.(127, 127, 127, 255)
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$gray := Color.(127, 127, 127, 255)
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red := Color.(0, 0, 205, 255)
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$red := Color.(0, 0, 205, 255)
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green := Color.(0, 205, 0, 255)
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$green := Color.(0, 205, 0, 255)
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yellow := Color.(0, 205, 205, 255)
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$yellow := Color.(0, 205, 205, 255)
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blue := Color.(205, 0, 0, 255)
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$blue := Color.(205, 0, 0, 255)
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magenta := Color.(205, 0, 205, 255)
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$magenta := Color.(205, 0, 205, 255)
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cyan := Color.(205, 205, 0, 255)
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$cyan := Color.(205, 205, 0, 255)
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light_gray := Color.(229, 229, 229, 255)
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$light_gray := Color.(229, 229, 229, 255)
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light_red := Color.(0, 0, 255, 255)
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$light_red := Color.(0, 0, 255, 255)
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light_green := Color.(0, 255, 0, 255)
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$light_green := Color.(0, 255, 0, 255)
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light_yellow := Color.(0, 255, 255, 255)
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$light_yellow := Color.(0, 255, 255, 255)
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light_blue := Color.(255, 0, 0, 255)
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$light_blue := Color.(255, 0, 0, 255)
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light_magenta := Color.(255, 0, 255, 255)
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$light_magenta := Color.(255, 0, 255, 255)
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light_cyan := Color.(255, 255, 0, 255)
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$light_cyan := Color.(255, 255, 0, 255)
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// Drawing
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// Drawing
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put_pixel := mode.put_pixel
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put_pixel := mode.put_pixel
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@ -1,2 +0,0 @@
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# app bar
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The app bar is a mini-bar meant to launch applications.
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@ -1,11 +0,0 @@
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[package]
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name = "app_bar"
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authors = ["able"]
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[dependants.libraries]
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[dependants.binaries]
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hblang.version = "1.0.0"
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[build]
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command = "hblang src/main.hb"
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@ -1,35 +0,0 @@
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stn := @use("../../../libraries/stn/src/lib.hb");
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.{string, memory, buffer, random, log} := stn;
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.{Vec2} := stn.math
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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main := fn(): int {
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screen := render.init(true)
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// Clear the screen to black.
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render.clear(screen, render.black)
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x := 0
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mem_buf := memory.request_page(1)
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color := random.any(render.Color)
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str := "Window Title Bar\0"
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font := render.text.font_from_psf2(@bitcast(&psf))
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loop {
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// Clear the screen
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render.clear(screen, render.black)
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render.put_rect(screen, .(0, 0), .(screen.width - 1, 26), render.white)
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// Sync the screen
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render.sync(screen)
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}
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return 0
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}
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@ -21,7 +21,8 @@ Window := struct {
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y: int,
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y: int,
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}
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}
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf")
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img := @embed("../../../assets/wallpaper.qoi")
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main := fn(): int {
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main := fn(): int {
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win_buff := buffer.create("XHorizon\0")
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win_buff := buffer.create("XHorizon\0")
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// Clear the screen to black.
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// Clear the screen to black.
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render.clear(screen, render.black)
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render.clear(screen, render.black)
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wallpaper := render.image.from(@bitcast(&img))
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if wallpaper == null {
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return 1
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}
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window := render.new_surface(screen.width / 3, screen.height / 3)
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window := render.new_surface(screen.width / 3, screen.height / 3)
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mem_buf := memory.request_page(1)
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mem_buf := memory.request_page(1)
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@ -43,12 +49,14 @@ main := fn(): int {
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mouse_x := @as(i16, 0)
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mouse_x := @as(i16, 0)
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mouse_y := @as(i16, 0)
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mouse_y := @as(i16, 0)
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text_label := new_label("Hi\0")
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text_label := new_label("Hi\0")
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// widgets := "()\0"
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// widgets := "()\0"
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// ui := sexpr_parser(widgets)
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// ui := sexpr_parser(widgets)
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loop {
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loop {
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// Clear the screen
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// Clear the screen
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render.clear(screen, render.black)
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render.clear(screen, render.black)
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render.put_surface(screen, wallpaper, .(0, 0), false)
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// TODO: Read the window buffer here
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// TODO: Read the window buffer here
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{
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{
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@ -77,7 +85,7 @@ main := fn(): int {
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{
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{
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pos := Vec2(uint).(1, screen.height - 21)
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pos := Vec2(uint).(1, screen.height - 21)
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render_label_to_surface(screen, text_label, font, pos)
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render_label_to_surface(screen, text_label, font, pos)
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render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, screen.height - 1), render.white)
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render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), render.white)
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}
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}
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{
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{
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if mouse_event.left {
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if mouse_event.left {
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set_label_text(text_label, "LEFT CLICK\0")
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set_label_text(text_label, "LEFT CLICK\0")
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} else if mouse_event.middle {
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}
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if mouse_event.middle {
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set_label_text(text_label, "MIDDLE CLICK\0")
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set_label_text(text_label, "MIDDLE CLICK\0")
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} else if mouse_event.right {
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}
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if mouse_event.right {
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set_label_text(text_label, "RIGHT CLICK\0")
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set_label_text(text_label, "RIGHT CLICK\0")
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}
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}
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}
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}
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@ -6,22 +6,11 @@ intouch := @use("../../../libraries/intouch/src/lib.hb");
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i9 := packed struct {sign: bool, value: u8}
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i9 := packed struct {sign: bool, value: u8}
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Button := struct {id: u8}
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Button := struct {id: u8}
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LeftButton := Button.(1)
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$LeftButton := Button.(1)
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RightButton := Button.(2)
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$RightButton := Button.(2)
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MiddleButton := Button.(4)
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$MiddleButton := Button.(4)
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Button4 := Button.(8)
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$Button4 := Button.(8)
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Button5 := Button.(16)
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$Button5 := Button.(16)
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mouse_moved := fn(delta: Vec2(i9)): void {
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// log.info("Mouse movement.\0")
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}
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button_event := fn(button: Button, pressed: bool): void {
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if pressed {
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// log.info("Mouse-button pressed.\0")
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} else {
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// log.info("Mouse-button released.\0")
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}
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}
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send_byte := fn(target: u8, data: u8): void {
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send_byte := fn(target: u8, data: u8): void {
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loop if (memory.inb(0x64) & 2) == 0 break
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loop if (memory.inb(0x64) & 2) == 0 break
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@ -41,7 +30,6 @@ send_command_byte := fn(byte: u8): void {
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@inline(send_byte, 0x64, 0xD4)
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@inline(send_byte, 0x64, 0xD4)
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@inline(send_byte, 0x60, byte)
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@inline(send_byte, 0x60, byte)
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loop if memory.inb(0x60) == 0xFA {
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loop if memory.inb(0x60) == 0xFA {
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log.info("ACK\0")
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return
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return
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}
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}
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}
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}
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@ -61,13 +49,13 @@ set_linear_scaling := fn(): void @inline(send_command_byte, 0xE6)
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resend_packet := fn(): void @inline(send_command_byte, 0xFE)
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resend_packet := fn(): void @inline(send_command_byte, 0xFE)
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SampleRate := struct {value: u8}
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SampleRate := struct {value: u8}
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sr10 := SampleRate.(10)
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$sr10 := SampleRate.(10)
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sr20 := SampleRate.(20)
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$sr20 := SampleRate.(20)
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sr40 := SampleRate.(40)
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$sr40 := SampleRate.(40)
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sr60 := SampleRate.(60)
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$sr60 := SampleRate.(60)
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sr80 := SampleRate.(80)
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$sr80 := SampleRate.(80)
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sr100 := SampleRate.(100)
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$sr100 := SampleRate.(100)
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sr200 := SampleRate.(200)
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$sr200 := SampleRate.(200)
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set_sample_rate := fn(sample_rate: SampleRate): void {
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set_sample_rate := fn(sample_rate: SampleRate): void {
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@inline(send_command_byte, 0xE6)
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@inline(send_command_byte, 0xE6)
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}
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}
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Resolution := struct {value: u8}
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Resolution := struct {value: u8}
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res_1count_per_mm := Resolution.(0)
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$res_1count_per_mm := Resolution.(0)
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res_2count_per_mm := Resolution.(1)
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$res_2count_per_mm := Resolution.(1)
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res_4count_per_mm := Resolution.(2)
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$res_4count_per_mm := Resolution.(2)
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res_8count_per_mm := Resolution.(3)
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$res_8count_per_mm := Resolution.(3)
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set_resolution := fn(resolution: Resolution): void {
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set_resolution := fn(resolution: Resolution): void {
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@inline(send_command_byte, 0xE6)
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@inline(send_command_byte, 0xE6)
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@ -122,28 +110,22 @@ main := fn(): int {
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changes := button_states ^ status & 7
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changes := button_states ^ status & 7
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if (changes & LeftButton.id) != 0 {
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if (changes & LeftButton.id) != 0 | (status & LeftButton.id) != 0 {
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if (status & LeftButton.id) != 0 {
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event.left = true
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event.left = true
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} else {
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} else {
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event.left = false
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event.left = false
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}
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}
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}
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if (changes & MiddleButton.id) != 0 {
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if (changes & MiddleButton.id) != 0 | (status & MiddleButton.id) != 0 {
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if (status & MiddleButton.id) != 0 {
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event.middle = true
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event.middle = true
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} else {
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} else {
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event.middle = false
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event.middle = false
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}
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}
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}
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if (changes & RightButton.id) != 0 {
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if (changes & RightButton.id) != 0 | (status & RightButton.id) != 0 {
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if (status & RightButton.id) != 0 {
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event.right = true
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event.right = true
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} else {
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} else {
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event.right = false
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event.right = false
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}
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}
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}
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button_states ^= changes
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button_states ^= changes
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@ -6,8 +6,8 @@ render := @use("../../../../libraries/render/src/lib.hb")
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example := fn(): void {
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example := fn(): void {
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screen := render.init(true)
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screen := render.init(true)
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image_qoi := render.image.from(@bitcast(&@embed("./assets/mini.qoi")))
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image_qoi := render.image.from(@bitcast(&@embed("../../../../assets/mini.qoi")))
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image_bmp := render.image.from(@bitcast(&@embed("./assets/mini.bmp")))
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image_bmp := render.image.from(@bitcast(&@embed("../../../../assets/mini.bmp")))
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if image_qoi == null | image_bmp == null {
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if image_qoi == null | image_bmp == null {
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log.error("failed to load images for whatever reason\0")
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log.error("failed to load images for whatever reason\0")
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@ -13,8 +13,8 @@ render := @use("../../../../libraries/render/src/lib.hb")
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- shift key support
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- shift key support
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*/
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*/
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psf := @embed("../../../../consolefonts/tamsyn/10x20r.psf")
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psf := @embed("../../../../assets/consolefonts/tamsyn/10x20r.psf")
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img := @embed("./assets/wallpaper.qoi")
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img := @embed("../../../../assets/wallpaper.qoi")
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is_shift_pressed := false
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is_shift_pressed := false
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is_ctrl_pressed := false
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is_ctrl_pressed := false
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