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koniifer 2024-10-15 21:43:23 +01:00
parent 0ebb1f200e
commit 34cbd9a5e6
7 changed files with 22 additions and 22 deletions

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@ -3,5 +3,6 @@ any := fn($Expr: type): Expr {
} }
range := fn($Expr: type, min: Expr, max: Expr): Expr { range := fn($Expr: type, min: Expr, max: Expr): Expr {
return @eca(3, 4) % (max - min + 1) + min // wtf is this
return @intcast(@as(int, @eca(3, 4)) % @as(int, @intcast(max) - @intcast(min)) + 1 + @intcast(min))
} }

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Width:  |  Height:  |  Size: 100 KiB

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Width:  |  Height:  |  Size: 100 KiB

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Width:  |  Height:  |  Size: 100 KiB

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Width:  |  Height:  |  Size: 100 KiB

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@ -4,8 +4,8 @@ render := @use("../../../../libraries/render/src/lib.hb")
/* expected result: /* expected result:
a cute image bounces around the screen */ a cute image bounces around the screen */
bmp_1 := @embed("./able.bmp") bmp_1 := @embed("./assets/able.bmp")
bmp_2 := @embed("./mini.bmp") bmp_2 := @embed("./assets/mini.bmp")
example := fn(): void { example := fn(): void {
screen := render.init(true) screen := render.init(true)

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@ -8,20 +8,21 @@ render := @use("../../../../libraries/render/src/lib.hb")
example := fn(): void { example := fn(): void {
screen := render.init(true) screen := render.init(true)
vel := Vec2(int).(1, 1) vel := Vec2(int).(1, 1)
pos := Vec2(int).(100, 100) side := screen.width / 8
color := @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) pos := Vec2(int).((screen.width - side) / 2, (screen.height - side) / 2)
color := random.range(render.Color, render.black, render.white)
loop { loop {
render.put_filled_rect(screen, pos, .(100, 100), color) render.put_filled_rect(screen, pos, .(side, side), color)
render.sync(screen) render.sync(screen)
render.clear(screen, render.black) render.clear(screen, render.black)
if pos.x == 0 | pos.x == screen.width - 100 { if pos.x == 0 | pos.x == screen.width - side {
vel.x = -vel.x vel.x = -vel.x
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) color = random.range(render.Color, render.black, render.white)
} }
if pos.y == 0 | pos.y == screen.height - 100 { if pos.y == 0 | pos.y == screen.height - side {
vel.y = -vel.y vel.y = -vel.y
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) color = random.range(render.Color, render.black, render.white)
} }
pos += vel pos += vel

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@ -8,29 +8,30 @@ render := @use("../../../../libraries/render/src/lib.hb")
example := fn(): void { example := fn(): void {
screen := render.init(true) screen := render.init(true)
image := render.new_surface(341, 256) image := render.new_surface(screen.width / 3, screen.height / 3)
vel := Vec2(int).(-1, -1) vel := Vec2(int).(-1, -1)
pos := Vec2(int).(100, 100) pos := Vec2(int).(100, 100)
side := image.width / 8
vel_inner := Vec2(int).(1, 1) vel_inner := Vec2(int).(1, 1)
pos_inner := Vec2(int).(10, 10) pos_inner := Vec2(int).((image.width - side) / 2, (image.height - side) / 2)
color := @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) color := random.range(render.Color, render.black, render.white)
loop { loop {
render.clear(image, render.black) render.clear(image, render.black)
render.clear(screen, render.black) render.clear(screen, render.black)
render.put_filled_rect(image, pos_inner, .(100, 100), color) render.put_filled_rect(image, pos_inner, .(side, side), color)
render.put_rect(image, .(0, 0), .(image.width - 1, image.height - 1), render.white) render.put_rect(image, .(0, 0), .(image.width - 1, image.height - 1), render.white)
render.put_surface(screen, image, pos) render.put_surface(screen, image, pos)
render.sync(screen) render.sync(screen)
if pos_inner.x == 0 | pos_inner.x == image.width - 100 { if pos_inner.x == 0 | pos_inner.x == image.width - side {
vel_inner.x = -vel_inner.x vel_inner.x = -vel_inner.x
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) color = random.range(render.Color, render.black, render.white)
} }
if pos_inner.y == 0 | pos_inner.y == image.height - 100 { if pos_inner.y == 0 | pos_inner.y == image.height - side {
vel_inner.y = -vel_inner.y vel_inner.y = -vel_inner.y
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF))) color = random.range(render.Color, render.black, render.white)
} }
if pos.x == 0 | pos.x == screen.width - image.width { if pos.x == 0 | pos.x == screen.width - image.width {

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@ -1,6 +1,3 @@
.{example} := @use("./examples/surface.hb") .{example} := @use("./examples/surface.hb")
main := fn(): void { main := example
@inline(example)
return
}