forked from AbleOS/ableos
Proper Y direction
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@ -71,7 +71,7 @@ main := fn(): int {
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mouse_event := intouch.recieve_mouse_event()
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mouse_event := intouch.recieve_mouse_event()
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if mouse_event != null {
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if mouse_event != null {
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mouse_x += mouse_event.x_change
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mouse_x += mouse_event.x_change
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mouse_y -= mouse_event.y_change
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mouse_y += mouse_event.y_change
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}
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}
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// render mouse
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// render mouse
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render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
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render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
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