use crate::pixel_format::{get_a, get_b, get_g, get_r, set_a, set_b, set_g, set_r}; use crate::pixel_format::{rgba_div, Rgba64}; use log::{debug, info}; use rhai::Engine; pub fn engine_startup() -> Engine { let mut engine = Engine::new(); engine.on_print(|x| info!("PRINTED FROM SHADER: {}", x)); // Any function or closure that takes a '&str', an 'Option<&str>' and a 'Position' argument // can be used to override 'debug'. engine.on_debug(|x, src, pos| { let src = src.unwrap_or("unknown"); debug!("SHADER DEBUG of {} at {:?}: {}", src, pos, x); }); engine .register_type::() .register_fn("RGBA", get_rgba_rhai) .register_fn("RGBA", get_rgba_from_int) .register_fn("RGBA", get_rgba_from_int) .register_fn("/", rgba_div) // .register_fn("*", rgba_mult) // .register_fn("+", rgba_add) // .register_fn("-", rgba_sub) ; // engine.register_global_module(RandomPackage::new().as_shared_module()); engine } use rhai::INT; pub fn get_rgba_rhai(r: INT, g: INT, b: INT, a: INT) -> Rgba64 { let mut pixel = 0; pixel |= set_r(pixel, r as u8); pixel |= set_g(pixel, g as u8); pixel |= set_b(pixel, b as u8); pixel |= set_a(pixel, a as u8); pixel } pub fn get_rgba_from_int(pixel: INT) -> Rgba64 { let mut pixel = pixel as u64; let r = get_r(pixel.try_into().unwrap()); let g = get_g(pixel.try_into().unwrap()); let b = get_b(pixel.try_into().unwrap()); let a = get_a(pixel.try_into().unwrap()); pixel |= set_r(pixel, r as u8); pixel |= set_g(pixel, g as u8); pixel |= set_b(pixel, b as u8); pixel |= set_a(pixel, a as u8); pixel }