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20
src/cell.rs
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20
src/cell.rs
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@ -0,0 +1,20 @@
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum CellType {
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Empty = 0,
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Sand,
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}
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#[derive(Debug, Clone, Copy)]
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pub enum MovementType {
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None = 0b0000_0000,
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Down = 0b0000_0001,
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Side = 0b0000_0010,
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DownSide = 0b0000_0011,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Cell {
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pub cell_type: CellType,
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pub movement_type: MovementType,
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pub color: u32,
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}
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@ -5,13 +5,15 @@ use minifb::{Key, Window, WindowOptions};
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const WIDTH: usize = 800;
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const WIDTH: usize = 800;
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const HEIGHT: usize = 600;
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const HEIGHT: usize = 600;
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use crate::{materials::*, rand::Random};
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use crate::{materials::*, rand::Random, world::World};
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pub struct Engine {
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pub struct Engine {
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pub window: Window,
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pub window: Window,
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pub buffer: Vec<u32>,
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pub front_buffer: Vec<u32>,
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pub brush_size: usize,
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pub brush_size: usize,
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pub random: Random,
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pub random: Random,
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pub world: World,
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}
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}
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impl Engine {
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impl Engine {
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@ -26,9 +28,10 @@ impl Engine {
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.unwrap_or_else(|e| {
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.unwrap_or_else(|e| {
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panic!("{}", e);
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panic!("{}", e);
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}),
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}),
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buffer: vec![0; WIDTH * HEIGHT],
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front_buffer: vec![0; WIDTH * HEIGHT],
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brush_size: 1,
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brush_size: 1,
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random: Random::new(0),
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random: Random::new(0),
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world: World::new(),
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}
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}
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}
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}
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@ -83,19 +86,13 @@ impl Engine {
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for x in 0..WIDTH {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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for y in 0..HEIGHT {
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let index = xy_to_i(x, y);
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let index = xy_to_i(x, y);
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let cell = self.buffer[index];
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let cell = self.front_buffer[index];
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if cell == SAND {
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if cell == SAND {
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let down = self.is_empty(x, y + 1);
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let down = self.is_empty(x, y + 1);
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let mut left = self.is_empty(x - 1, y + 1);
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let random = self.random.random_bool();
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let mut right = self.is_empty(x + 1, y + 1);
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let left = self.is_empty(x - 1, y + 1) && random;
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let right = self.is_empty(x + 1, y + 1) ^ left;
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if left && right {
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// TODO: handle left/right randomization here
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let rand = self.random.random_bool();
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left = rand;
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right = !rand;
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}
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if down {
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if down {
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self.set_cell(x, y + 1, SAND)
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self.set_cell(x, y + 1, SAND)
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@ -113,7 +110,7 @@ impl Engine {
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}
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}
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// TODO Handle this.
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// TODO Handle this.
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self.window
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self.window
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.update_with_buffer(&self.buffer, WIDTH, HEIGHT)
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.update_with_buffer(&self.front_buffer, WIDTH, HEIGHT)
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.unwrap();
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.unwrap();
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}
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}
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}
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}
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@ -122,18 +119,18 @@ impl Engine {
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impl Engine {
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impl Engine {
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fn is_empty(&mut self, x: usize, y: usize) -> bool {
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fn is_empty(&mut self, x: usize, y: usize) -> bool {
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let index = xy_to_i(x, y);
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let index = xy_to_i(x, y);
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if index >= self.buffer.len() {
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if index >= self.front_buffer.len() {
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false
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false
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} else {
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} else {
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self.buffer[index] == EMPTY
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self.front_buffer[index] == EMPTY
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}
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}
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}
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}
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fn set_cell(&mut self, x: usize, y: usize, mat: u32) {
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fn set_cell(&mut self, x: usize, y: usize, mat: u32) {
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let index = xy_to_i(x, y);
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let index = xy_to_i(x, y);
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if index >= self.buffer.len() {
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if index >= self.front_buffer.len() {
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} else {
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} else {
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self.buffer[index] = mat;
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self.front_buffer[index] = mat;
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}
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}
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}
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}
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@ -141,7 +138,7 @@ impl Engine {
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for x in 0..WIDTH {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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for y in 0..HEIGHT {
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let index = xy_to_i(x, y);
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let index = xy_to_i(x, y);
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self.buffer[index] = EMPTY;
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self.front_buffer[index] = EMPTY;
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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mod cell;
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mod engine;
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mod engine;
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mod materials;
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mod materials;
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mod rand;
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mod rand;
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mod world;
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fn main() {
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fn main() {
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let mut engine = engine::Engine::new();
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let mut engine = engine::Engine::new();
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57
src/world.rs
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57
src/world.rs
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@ -0,0 +1,57 @@
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use crate::cell::{Cell, MovementType};
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use crate::cell::CellType::Empty;
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use crate::engine::xy_to_i;
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use crate::materials::EMPTY;
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const WIDTH: usize = 800;
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const HEIGHT: usize = 600;
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pub struct World {
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pub width: usize,
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pub height: usize,
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pub cells: Vec<Cell>,
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}
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impl World {
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pub fn new() -> Self {
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Self {
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width: WIDTH,
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height: HEIGHT,
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cells: vec![
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Cell {
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cell_type: Empty,
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movement_type: MovementType::None,
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color: 0
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};
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WIDTH * HEIGHT
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],
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}
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}
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}
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impl World {
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pub fn get_xy(&mut self, x: usize, y: usize) -> Cell {
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let index = x + self.width * y;
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self.cells[index]
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}
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pub fn get_i(&mut self, index: usize) -> Cell {
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self.cells[index]
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}
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pub fn is_empty(&mut self, x: usize, y: usize) -> bool {
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in_bounds(x, y) && self.get_xy(x, y).cell_type == Empty
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}
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pub fn set_xy(&mut self, x: usize, y: usize, cell: Cell) {
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self.cells[xy_to_i(x, y)] = cell
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}
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}
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pub fn in_bounds(x: usize, y: usize) -> bool {
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let x_in_bounds = x < WIDTH;
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let y_in_bounds = y < HEIGHT;
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x_in_bounds && y_in_bounds
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}
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