new rendering system
This commit is contained in:
parent
357ef6c8e2
commit
bf70ab9154
30
src/cell.rs
30
src/cell.rs
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@ -1,18 +1,42 @@
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#[derive(Debug, Clone, Copy, PartialEq)]
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use std::ops::BitAnd;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub enum CellType {
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Empty = 0,
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Sand,
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub enum MovementType {
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None = 0b0000_0000,
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Down = 0b0000_0001,
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// 000
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// 1X1
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// 000
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Side = 0b0000_0010,
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// 000
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// 0X0
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// 111
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DownSide = 0b0000_0011,
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}
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impl BitAnd for MovementType {
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type Output = Self;
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#[derive(Debug, Clone, Copy)]
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// rhs is the "right-hand side" of the expression `a & b`
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fn bitand(self, rhs: Self) -> Self::Output {
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let a = self as u8 & rhs as u8;
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use MovementType::*;
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match a {
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0 => None,
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1 => Down,
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2 => Side,
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3 => DownSide,
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_ => None,
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub struct Cell {
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pub cell_type: CellType,
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pub movement_type: MovementType,
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217
src/engine.rs
217
src/engine.rs
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@ -1,23 +1,48 @@
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use std::io::Empty;
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use minifb::{Key, Window, WindowOptions};
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const WIDTH: usize = 800;
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const HEIGHT: usize = 600;
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use crate::{materials::*, rand::Random, world::World};
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use crate::{
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cell::{Cell, CellType, MovementType},
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materials::*,
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rand::Random,
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tile::{Tile, PLAYER},
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world::{in_bounds, xy_to_i, World},
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};
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struct Inventory {
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current_selected: usize,
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left_hand_side: [Cell; 10],
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right_hand_side: [Cell; 10],
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}
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pub struct Engine {
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pub window: Window,
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pub front_buffer: Vec<u32>,
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pub brush_size: usize,
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pub random: Random,
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inventory: Inventory,
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pub world: World,
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tiles: Vec<Tile>,
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}
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impl Engine {
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pub fn new() -> Self {
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let inventory = Inventory {
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current_selected: 0,
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left_hand_side: [
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SAND_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL,
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EMPTY_CELL, EMPTY_CELL, EMPTY_CELL,
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],
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right_hand_side: [
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EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL, EMPTY_CELL,
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EMPTY_CELL, EMPTY_CELL, EMPTY_CELL,
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],
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};
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Self {
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window: Window::new(
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"Rising Sands :P | Hit ESC to exit",
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@ -30,14 +55,13 @@ impl Engine {
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}),
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front_buffer: vec![0; WIDTH * HEIGHT],
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brush_size: 1,
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random: Random::new(0),
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world: World::new(),
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inventory,
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tiles: vec![PLAYER],
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}
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}
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pub fn run(&mut self) {
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self.clear();
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self.window.set_target_fps(60);
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while self.window.is_open() {
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@ -52,33 +76,34 @@ impl Engine {
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self.brush_size = self.brush_size.saturating_sub(1);
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}
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// TODO: something wrong here?
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if self.window.get_mouse_down(minifb::MouseButton::Left) {
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// TODO: Swap to mm::Discard and handle the mouse outside of the window
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let pos = self.window.get_mouse_pos(minifb::MouseMode::Clamp).unwrap();
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let half = self.brush_size / 2;
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self.handle_mouse();
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let mouse_x = pos.0 as usize - half;
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let mouse_y = pos.1 as usize - half;
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for x in 0..self.brush_size {
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for y in 0..self.brush_size {
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self.set_cell(mouse_x + x, mouse_y + y, SAND);
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// TODO: make a self.handle_player_movement() to handle the player movement stuff
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// BUG: panics when player moves partially off screen.
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if self.window.is_key_down(Key::A) {
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self.tiles[0].x -= 1;
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}
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if self.window.is_key_down(Key::D) {
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self.tiles[0].x += 1;
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}
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if self.window.is_key_down(Key::W) {
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self.tiles[0].y -= 1;
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}
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if self.window.is_key_down(Key::S) {
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self.tiles[0].y += 1;
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}
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if self.window.get_mouse_down(minifb::MouseButton::Right) {
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// TODO: Swap to mm::Discard and handle the mouse outside of the window
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let pos = self.window.get_mouse_pos(minifb::MouseMode::Clamp).unwrap();
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let half = self.brush_size / 2;
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for tile in &self.tiles {
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for x in 0..8 {
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for y in 0..8 {
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if in_bounds(x, y) {
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// what happens if the cell is already full?
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let material = tile.values[y][x];
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let mouse_x = pos.0 as usize - half;
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let mouse_y = pos.1 as usize - half;
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for x in 0..self.brush_size {
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for y in 0..self.brush_size {
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self.set_cell(mouse_x + x, mouse_y + y, EMPTY);
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if material != EMPTY_CELL {
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self.world.set_xy(x + tile.x, tile.y + y, material);
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}
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}
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}
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}
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}
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@ -86,64 +111,120 @@ impl Engine {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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let index = xy_to_i(x, y);
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let cell = self.front_buffer[index];
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let cell = self.world.cells[index];
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let cell_move = cell.movement_type;
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use MovementType::*;
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match cell_move {
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None => {}
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Down => self.world.move_down(x, y),
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Side => todo!(),
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DownSide => self.world.move_down_side(x, y),
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}
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}
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}
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self.world.commit_cells();
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if cell == SAND {
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let down = self.is_empty(x, y + 1);
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let random = self.random.random_bool();
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let left = self.is_empty(x - 1, y + 1) && random;
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let right = self.is_empty(x + 1, y + 1) ^ left;
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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let index = xy_to_i(x, y);
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let cell = self.world.cells[index];
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if down {
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self.set_cell(x, y + 1, SAND)
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} else if left {
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self.set_cell(x - 1, y + 1, SAND)
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} else if right {
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self.set_cell(x + 1, y + 1, SAND)
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self.front_buffer[index] = cell.color;
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}
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}
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if down || left || right {
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self.set_cell(x, y, EMPTY);
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let pos = self.window.get_mouse_pos(minifb::MouseMode::Discard);
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if pos.is_some() {
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let pos = pos.unwrap();
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let half = self.brush_size / 2;
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let mouse_x = pos.0 as usize - half;
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let mouse_y = pos.1 as usize - half;
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for x in 0..self.brush_size {
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if in_bounds(mouse_x + x, mouse_y) {
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let index = xy_to_i(mouse_x + x, mouse_y);
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self.front_buffer[index] = 0x00_ff_ff_ff;
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}
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}
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for x in 0..self.brush_size {
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if in_bounds(mouse_x + x, mouse_y + self.brush_size) {
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let index = xy_to_i(mouse_x + x, mouse_y + self.brush_size);
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self.front_buffer[index] = 0x00_ff_ff_ff;
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}
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}
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for y in 0..self.brush_size {
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if in_bounds(mouse_x, mouse_y + y) {
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let index = xy_to_i(mouse_x, mouse_y + y);
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self.front_buffer[index] = 0x00_ff_ff_ff;
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}
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}
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for y in 0..self.brush_size {
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if in_bounds(mouse_x + self.brush_size, mouse_y + y) {
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let index = xy_to_i(mouse_x + self.brush_size, mouse_y + y);
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self.front_buffer[index] = 0x00_ff_ff_ff;
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}
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}
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// for x in 0..self.brush_size {
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// for y in 0..self.brush_size {
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// if in_bounds(mouse_x + x, mouse_y + y) {
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// let index = xy_to_i(mouse_x + x, mouse_y + y);
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// self.front_buffer[index] = 0x00_ff_ff_ff;
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// }
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// }
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// }
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}
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// TODO Handle this.
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self.window
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.update_with_buffer(&self.front_buffer, WIDTH, HEIGHT)
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.unwrap();
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for tile in &self.tiles {
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for x in 0..8 {
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for y in 0..8 {
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// x += tile.x;
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// y += tile.y;
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if in_bounds(x, y) {
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// what happens if the cell is already full?
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self.world.set_xy(x + tile.x, tile.y + y, EMPTY_CELL);
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}
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}
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}
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}
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}
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}
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impl Engine {
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fn is_empty(&mut self, x: usize, y: usize) -> bool {
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let index = xy_to_i(x, y);
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if index >= self.front_buffer.len() {
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false
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pub fn handle_mouse(&mut self) {
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let material = if self.window.get_mouse_down(minifb::MouseButton::Left) {
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self.inventory.left_hand_side[self.inventory.current_selected]
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} else if self.window.get_mouse_down(minifb::MouseButton::Right) {
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self.inventory.right_hand_side[self.inventory.current_selected]
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} else {
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self.front_buffer[index] == EMPTY
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}
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}
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return;
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};
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fn set_cell(&mut self, x: usize, y: usize, mat: u32) {
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let index = xy_to_i(x, y);
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if index >= self.front_buffer.len() {
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} else {
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self.front_buffer[index] = mat;
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}
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}
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// TODO: Swap to MouseMode::Discard and handle the mouse outside of the window
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let pos = self.window.get_mouse_pos(minifb::MouseMode::Discard);
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if pos.is_some() {
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let pos = pos.unwrap();
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let half = self.brush_size / 2;
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fn clear(&mut self) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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let index = xy_to_i(x, y);
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self.front_buffer[index] = EMPTY;
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}
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}
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}
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}
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let mouse_x = pos.0 as usize - half;
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let mouse_y = pos.1 as usize - half;
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pub fn xy_to_i(x: usize, y: usize) -> usize {
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x + WIDTH * y
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for x in 0..self.brush_size {
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for y in 0..self.brush_size {
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if in_bounds(mouse_x + x, mouse_y + y) {
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self.world.set_xy(mouse_x + x, mouse_y + y, material);
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}
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@ mod cell;
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mod engine;
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mod materials;
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mod rand;
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mod tile;
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mod world;
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fn main() {
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@ -1,2 +1,22 @@
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use crate::cell::Cell;
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use crate::cell::CellType::*;
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use crate::cell::MovementType::*;
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pub const EMPTY: u32 = 0x00_00_00;
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pub const SAND: u32 = 0xFF_99_50;
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pub const EMPTY_CELL: Cell = Cell {
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cell_type: Empty,
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movement_type: None,
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color: 0x0,
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};
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pub const SAND_CELL: Cell = Cell {
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cell_type: Sand,
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movement_type: DownSide,
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color: 0xFF_99_50,
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};
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//SAND_START_COLOR_RANGE = 0x00_f6_D7_B0
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//SAND_END_COLOR_RANGE = 0x00_e1_bf_92
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@ -18,4 +18,12 @@ impl Random {
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pub fn random_bool(&mut self) -> bool {
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self.rng.gen_bool(0.5)
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}
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pub fn color_range(&mut self, start: u32, end: u32) -> u32 {
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if start == end {
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0
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} else {
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self.rng.gen_range(start..=end)
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}
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}
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}
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33
src/tile.rs
Normal file
33
src/tile.rs
Normal file
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@ -0,0 +1,33 @@
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use crate::{cell::Cell, materials::EMPTY_CELL};
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pub struct Tile {
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pub x: usize,
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pub y: usize,
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pub values: [[Cell; 8]; 8],
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}
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const SKIN: Cell = Cell {
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cell_type: crate::cell::CellType::Sand,
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movement_type: crate::cell::MovementType::None,
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color: 0x00_Fe_9f_13,
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};
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const EYE: Cell = Cell {
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cell_type: crate::cell::CellType::Sand,
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movement_type: crate::cell::MovementType::None,
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color: 0x00_00_5e_be,
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};
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const NORMAL_ROW: [Cell; 8] = [
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EMPTY_CELL, EMPTY_CELL, SKIN, SKIN, SKIN, SKIN, EMPTY_CELL, EMPTY_CELL,
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];
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const EYE_ROW: [Cell; 8] = [
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EMPTY_CELL, EMPTY_CELL, EYE, SKIN, SKIN, EYE, EMPTY_CELL, EMPTY_CELL,
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];
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pub const PLAYER: Tile = Tile {
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x: 100,
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y: 100,
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values: [
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NORMAL_ROW, EYE_ROW, NORMAL_ROW, NORMAL_ROW, NORMAL_ROW, NORMAL_ROW, NORMAL_ROW, NORMAL_ROW,
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],
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};
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83
src/world.rs
83
src/world.rs
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@ -1,23 +1,26 @@
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use crate::cell::{Cell, MovementType};
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use crate::cell::CellType::Empty;
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use crate::engine::xy_to_i;
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use crate::materials::EMPTY;
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use crate::materials::{EMPTY, EMPTY_CELL};
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use crate::rand::Random;
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const WIDTH: usize = 800;
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const HEIGHT: usize = 600;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub struct Change {
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x_from: usize,
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x_to: usize,
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y_from: usize,
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y_to: usize,
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}
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// #[derive(Ord)]
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pub struct World {
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pub width: usize,
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pub height: usize,
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pub cells: Vec<Cell>,
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changes: Vec<Change>,
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pub random: Random,
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}
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impl World {
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pub fn new() -> Self {
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@ -33,6 +36,7 @@ impl World {
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WIDTH * HEIGHT
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],
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changes: vec![],
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random: Random::new(0),
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}
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}
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}
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@ -68,7 +72,74 @@ impl World {
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self.changes.push(change);
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}
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// Takes the changes to the world and applies them.
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pub fn commit_cells() {}
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pub fn commit_cells(&mut self) {
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let mut changes_length: usize = self.changes.len();
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if changes_length == 0 {
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// println!("WARN: Empty changes.");
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return;
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}
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let mut cell_index = 0;
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// while cell_index <= changes_length {
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// let cell = &self.changes[cell_index];
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// let first_cell = self.get_xy(cell.x_from, cell.y_from);
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// if first_cell.cell_type != Empty {
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// self.changes[cell_index] = *self.changes.last().unwrap();
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// let _ = self.changes.pop();
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// // m_changes.pop_back();
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// changes_length -= 1;
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// }
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// cell_index += 1;
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// }
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||||
|
||||
// Sort the changes.
|
||||
self.changes.sort();
|
||||
|
||||
let changes_length: usize = self.changes.len();
|
||||
|
||||
// TODO: Apply these changes in random order
|
||||
for index in 0..changes_length {
|
||||
let dst_x = self.changes[index].x_to;
|
||||
let dst_y = self.changes[index].y_to;
|
||||
|
||||
let src_x = self.changes[index].x_from;
|
||||
let src_y = self.changes[index].y_from;
|
||||
|
||||
let cell = self.get_xy(src_x, src_y);
|
||||
|
||||
self.set_xy(dst_x, dst_y, cell);
|
||||
|
||||
self.set_xy(src_x, src_y, EMPTY_CELL);
|
||||
}
|
||||
|
||||
self.changes = vec![];
|
||||
}
|
||||
}
|
||||
|
||||
impl World {
|
||||
pub fn move_down(&mut self, x: usize, y: usize) {
|
||||
if self.is_empty(x, y + 1) {
|
||||
self.move_cell(x, y, x, y + 1);
|
||||
}
|
||||
}
|
||||
pub fn move_down_side(&mut self, x: usize, y: usize) {
|
||||
let mut down_left = self.is_empty(x - 1, y + 1);
|
||||
let mut down_right = self.is_empty(x + 1, y + 1);
|
||||
let down = self.is_empty(x, y + 1);
|
||||
|
||||
if down_left && down_right {
|
||||
down_left = self.random.random_bool();
|
||||
down_right = down_right != down_left;
|
||||
}
|
||||
|
||||
if down_left {
|
||||
self.move_cell(x, y, x - 1, y + 1);
|
||||
} else if down_right {
|
||||
self.move_cell(x, y, x + 1, y + 1);
|
||||
} else if down {
|
||||
self.move_cell(x, y, x, y + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn in_bounds(x: usize, y: usize) -> bool {
|
||||
|
@ -77,3 +148,7 @@ pub fn in_bounds(x: usize, y: usize) -> bool {
|
|||
|
||||
x_in_bounds && y_in_bounds
|
||||
}
|
||||
|
||||
pub fn xy_to_i(x: usize, y: usize) -> usize {
|
||||
x + WIDTH * y
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue