This commit is contained in:
able 2024-05-06 07:02:04 -05:00
parent b3a7acb5f5
commit 41bc458131
7 changed files with 245 additions and 231 deletions

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.gitignore vendored Normal file
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bin/*

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# flip # glip
16-bit Lisp based OS Glip is a modern variant of [flip](https://github.com/nakst/flip).
A 16-bit Lisp based OS.

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build.sh Normal file → Executable file
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shell.nix Normal file
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{ pkgs ? import <nixpkgs> { } }:
pkgs.mkShell rec {
buildInputs = with pkgs; [
gcc9
nasm
clang
];
shellHook = ''
# export CC=clang
'';
}

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[let TILE 16] (let TILE 16)
[let GRID_X 20] (let GRID_X 20)
[let GRID_Y 12] (let GRID_Y 12)
[let snake nil] (let snake nil)
[let direction nil] (let direction nil)
[let direction-id nil] (let direction-id nil)
[let apple nil] (let apple nil)
[let game-running nil] (let game-running nil)
[let score nil] (let score nil)
[let tile-head-left [q [1 1 1 3 3 3 1 1 1 2 3 4 5 4 3 3 1 3 4 6 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 6 5 5 5 5 1 2 3 4 5 4 3 3 1 1 1 3 3 3 1 1]]] (let tile-head-left (q (1 1 1 3 3 3 1 1 1 2 3 4 5 4 3 3 1 3 4 6 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 6 5 5 5 5 1 2 3 4 5 4 3 3 1 1 1 3 3 3 1 1)))
[let tile-head-right [q [1 1 3 3 3 1 1 1 3 3 4 5 4 3 2 1 5 5 5 5 6 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 6 4 3 1 3 3 4 5 4 3 2 1 1 1 3 3 3 1 1 1]]] (let tile-head-right (q (1 1 3 3 3 1 1 1 3 3 4 5 4 3 2 1 5 5 5 5 6 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 6 4 3 1 3 3 4 5 4 3 2 1 1 1 3 3 3 1 1 1)))
[let tile-head-down [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 3 4 5 5 5 5 4 3 3 5 5 5 5 5 5 3 3 4 6 4 4 6 4 3 1 3 4 4 4 4 3 1 1 2 3 3 3 3 2 1 1 1 1 1 1 1 1 1]]] (let tile-head-down (q (1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 3 4 5 5 5 5 4 3 3 5 5 5 5 5 5 3 3 4 6 4 4 6 4 3 1 3 4 4 4 4 3 1 1 2 3 3 3 3 2 1 1 1 1 1 1 1 1 1)))
[let tile-head-up [q [1 1 1 1 1 1 1 1 1 2 3 3 3 3 2 1 1 3 4 4 4 4 3 1 3 4 6 4 4 6 4 3 3 5 5 5 5 5 5 3 3 4 5 5 5 5 4 3 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]] (let tile-head-up (q (1 1 1 1 1 1 1 1 1 2 3 3 3 3 2 1 1 3 4 4 4 4 3 1 3 4 6 4 4 6 4 3 3 5 5 5 5 5 5 3 3 4 5 5 5 5 4 3 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1)))
[let tile-tail-left [q [1 1 1 1 1 1 1 1 3 3 2 1 1 2 2 1 5 5 4 3 1 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 4 3 1 1 5 5 4 3 1 1 2 1 3 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]] (let tile-tail-left (q (1 1 1 1 1 1 1 1 3 3 2 1 1 2 2 1 5 5 4 3 1 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 4 3 1 1 5 5 4 3 1 1 2 1 3 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1)))
[let tile-tail-right [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 3 3 1 2 1 1 3 4 5 5 1 1 3 4 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 1 3 4 5 5 1 2 2 1 1 2 3 3 1 1 1 1 1 1 1 1]]] (let tile-tail-right (q (1 1 1 1 1 1 1 1 1 2 2 1 1 2 3 3 1 2 1 1 3 4 5 5 1 1 3 4 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 1 3 4 5 5 1 2 2 1 1 2 3 3 1 1 1 1 1 1 1 1)))
[let tile-tail-down [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 3 3 1 2 1 1 1 1 4 4 1 1 1 1 1 3 5 5 3 1 1 1 2 4 5 5 4 2 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]] (let tile-tail-down (q (1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 3 3 1 2 1 1 1 1 4 4 1 1 1 1 1 3 5 5 3 1 1 1 2 4 5 5 4 2 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1)))
[let tile-tail-up [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 2 4 5 5 4 2 1 1 1 3 5 5 3 1 1 1 1 1 4 4 1 1 1 1 2 1 3 3 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]] (let tile-tail-up (q (1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 2 4 5 5 4 2 1 1 1 3 5 5 3 1 1 1 1 1 4 4 1 1 1 1 2 1 3 3 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1)))
[let tile-body-h [q [1 1 1 1 1 1 1 1 3 3 3 1 1 3 3 3 5 5 4 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 3 4 5 5 3 3 3 1 1 3 3 3 1 1 1 1 1 1 1 1]]] (let tile-body-h (q (1 1 1 1 1 1 1 1 3 3 3 1 1 3 3 3 5 5 4 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 3 4 5 5 3 3 3 1 1 3 3 3 1 1 1 1 1 1 1 1)))
[let tile-body-v [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 3 4 5 5 4 3 1 1 1 3 5 5 3 1 1 1 1 3 5 5 3 1 1 1 3 4 5 5 4 3 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]] (let tile-body-v (q (1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 3 4 5 5 4 3 1 1 1 3 5 5 3 1 1 1 1 3 5 5 3 1 1 1 3 4 5 5 4 3 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1)))
[let tile-body-nw [q [1 3 5 5 5 5 3 1 3 4 5 5 5 5 3 1 5 5 5 5 5 5 3 1 5 5 5 5 5 4 3 1 5 5 5 5 4 3 1 1 5 5 5 4 3 1 2 1 3 3 3 3 1 2 2 1 1 1 1 1 1 1 1 1]]] (let tile-body-nw (q (1 3 5 5 5 5 3 1 3 4 5 5 5 5 3 1 5 5 5 5 5 5 3 1 5 5 5 5 5 4 3 1 5 5 5 5 4 3 1 1 5 5 5 4 3 1 2 1 3 3 3 3 1 2 2 1 1 1 1 1 1 1 1 1)))
[let tile-body-ne [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 4 3 1 3 5 5 5 5 5 5 1 3 4 5 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 3 4 5 5 5 1 2 2 1 3 3 3 3 1 1 1 1 1 1 1 1]]] (let tile-body-ne (q (1 3 5 5 5 5 3 1 1 3 5 5 5 5 4 3 1 3 5 5 5 5 5 5 1 3 4 5 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 3 4 5 5 5 1 2 2 1 3 3 3 3 1 1 1 1 1 1 1 1)))
[let tile-body-sw [q [1 1 1 1 1 1 1 1 3 3 3 3 1 2 2 1 5 5 5 4 3 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 5 4 3 1 5 5 5 5 5 5 3 1 3 4 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]] (let tile-body-sw (q (1 1 1 1 1 1 1 1 3 3 3 3 1 2 2 1 5 5 5 4 3 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 5 4 3 1 5 5 5 5 5 5 3 1 3 4 5 5 5 5 3 1 1 3 5 5 5 5 3 1)))
[let tile-body-se [q [1 1 1 1 1 1 1 1 1 2 2 1 3 3 3 3 1 2 1 3 4 5 5 5 1 1 3 4 5 5 5 5 1 3 4 5 5 5 5 5 1 3 5 5 5 5 5 5 1 3 5 5 5 5 4 3 1 3 5 5 5 5 3 1]]] (let tile-body-se (q (1 1 1 1 1 1 1 1 1 2 2 1 3 3 3 3 1 2 1 3 4 5 5 5 1 1 3 4 5 5 5 5 1 3 4 5 5 5 5 5 1 3 5 5 5 5 5 5 1 3 5 5 5 5 4 3 1 3 5 5 5 5 3 1)))
[let tile-background [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]] (let tile-background (q (1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1)))
[let tile-apple [q [1 1 1 9 1 1 1 1 1 2 2 1 9 2 2 1 1 7 7 7 9 8 8 1 7 7 9 7 7 8 8 8 7 9 9 7 7 8 8 8 7 7 7 7 7 8 8 8 1 7 7 7 7 8 8 1 1 1 7 7 8 8 1 1]]] (let tile-apple (q (1 1 1 9 1 1 1 1 1 2 2 1 9 2 2 1 1 7 7 7 9 8 8 1 7 7 9 7 7 8 8 8 7 9 9 7 7 8 8 8 7 7 7 7 7 8 8 8 1 7 7 7 7 8 8 1 1 1 7 7 8 8 1 1)))
[let tile-digit-0 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 7 7 7 8 2 7 7 7 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-0 (q (2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 7 7 7 8 2 7 7 7 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digit-1 [q [2 2 2 7 7 2 2 2 2 2 7 7 7 8 2 2 2 2 7 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2]]] (let tile-digit-1 (q (2 2 2 7 7 2 2 2 2 2 7 7 7 8 2 2 2 2 7 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2)))
[let tile-digit-2 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 8 2 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 8 2 2 2 7 7 8 2 7 7 2 2 7 7 7 7 7 7 8]]] (let tile-digit-2 (q (2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 8 2 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 8 2 2 2 7 7 8 2 7 7 2 2 7 7 7 7 7 7 8)))
[let tile-digit-3 [q [2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 7 7 7 7 8 2 2 2 2 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-3 (q (2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 7 7 7 7 8 2 2 2 2 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digit-4 [q [2 2 7 2 2 7 7 2 2 2 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 7 7 7 7 8 2 2 8 8 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8]]] (let tile-digit-4 (q (2 2 7 2 2 7 7 2 2 2 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 7 7 7 7 8 2 2 8 8 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8)))
[let tile-digit-5 [q [2 2 7 7 7 7 7 2 2 2 7 7 8 8 8 2 2 2 7 7 2 2 2 2 2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-5 (q (2 2 7 7 7 7 7 2 2 2 7 7 8 8 8 2 2 2 7 7 2 2 2 2 2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digit-6 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 2 2 7 7 8 2 7 7 2 2 2 8 8 2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-6 (q (2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 2 2 7 7 8 2 7 7 2 2 2 8 8 2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digit-7 [q [2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 2 8 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2]]] (let tile-digit-7 (q (2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 2 8 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2)))
[let tile-digit-8 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-8 (q (2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digit-9 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 7 8 2 2 2 8 8 7 7 8 2 2 2 2 2 7 7 8 2 7 7 2 2 7 7 8 2 2 7 7 7 7 8 2]]] (let tile-digit-9 (q (2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 7 8 2 2 2 8 8 7 7 8 2 2 2 2 2 7 7 8 2 7 7 2 2 7 7 8 2 2 7 7 7 7 8 2)))
[let tile-digits [list tile-digit-0 tile-digit-1 tile-digit-2 tile-digit-3 tile-digit-4 tile-digit-5 tile-digit-6 tile-digit-7 tile-digit-8 tile-digit-9]] (let tile-digits (list tile-digit-0 tile-digit-1 tile-digit-2 tile-digit-3 tile-digit-4 tile-digit-5 tile-digit-6 tile-digit-7 tile-digit-8 tile-digit-9))
[defun tile-overlap [x y] [and [is [car x] [car y]] [is [cdr x] [cdr y]]]] (defun tile-overlap (x y) (and (is (car x) (car y)) (is (cdr x) (cdr y))))
[defun draw-tile [x y tile] [do (defun draw-tile (x y tile) (do
[let i 0] (let i 0)
[while [< i TILE] [do (while (< i TILE) (do
[let p [+ [* x TILE] [* [+ i [* y TILE]] 320]]] (let p (+ (* x TILE) (* (+ i (* y TILE)) 320)))
[let j 0] (let j 0)
[let ts tile] (let ts tile)
[while [< j TILE] [do (while (< j TILE) (do
[let col [car tile]] (let col (car tile))
[= tile [cdr tile]] (= tile (cdr tile))
[poke 10 p col] (poke 10 p col)
[inc j] (inc j)
[inc p] (inc p)
[poke 10 p col] (poke 10 p col)
[inc j] (inc j)
[inc p] (inc p)
]] ))
[inc i] (inc i)
[= p [+ [* x TILE] [* [+ i [* y TILE]] 320]]] (= p (+ (* x TILE) (* (+ i (* y TILE)) 320)))
[= j 0] (= j 0)
[= tile ts] (= tile ts)
[while [< j TILE] [do (while (< j TILE) (do
[let col [car tile]] (let col (car tile))
[= tile [cdr tile]] (= tile (cdr tile))
[poke 10 p col] (poke 10 p col)
[inc j] (inc j)
[inc p] (inc p)
[poke 10 p col] (poke 10 p col)
[inc j] (inc j)
[inc p] (inc p)
]] ))
[inc i] (inc i)
]] ))
]] ))
[defun draw-apple [] [do (defun draw-apple () (do
[draw-tile [car apple] [cdr apple] tile-apple] (draw-tile (car apple) (cdr apple) tile-apple)
]] ))
[defun draw-snake-body [before pos after] [do (defun draw-snake-body (before pos after) (do
[draw-tile [car pos] [cdr pos] [if (draw-tile (car pos) (cdr pos) (if
[is [car before] [car after]] tile-body-v (is (car before) (car after)) tile-body-v
[is [cdr before] [cdr after]] tile-body-h (is (cdr before) (cdr after)) tile-body-h
[and [is [car before] [- [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-nw (and (is (car before) (- (car pos) 1)) (is (cdr after) (- (cdr pos) 1))) tile-body-nw
[and [is [car after] [- [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-nw (and (is (car after) (- (car pos) 1)) (is (cdr before) (- (cdr pos) 1))) tile-body-nw
[and [is [car before] [- [car pos] 1]] [is [cdr after] [+ [cdr pos] 1]]] tile-body-sw (and (is (car before) (- (car pos) 1)) (is (cdr after) (+ (cdr pos) 1))) tile-body-sw
[and [is [car after] [- [car pos] 1]] [is [cdr before] [+ [cdr pos] 1]]] tile-body-sw (and (is (car after) (- (car pos) 1)) (is (cdr before) (+ (cdr pos) 1))) tile-body-sw
[and [is [car before] [+ [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-ne (and (is (car before) (+ (car pos) 1)) (is (cdr after) (- (cdr pos) 1))) tile-body-ne
[and [is [car after] [+ [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-ne (and (is (car after) (+ (car pos) 1)) (is (cdr before) (- (cdr pos) 1))) tile-body-ne
tile-body-se tile-body-se
]] ))
]] ))
[defun draw-snake-head [p] [do (defun draw-snake-head (p) (do
[draw-tile [car p] [cdr p] [if (draw-tile (car p) (cdr p) (if
[is direction-id 0] tile-head-left (is direction-id 0) tile-head-left
[is direction-id 1] tile-head-down (is direction-id 1) tile-head-down
[is direction-id 2] tile-head-right (is direction-id 2) tile-head-right
tile-head-up]] tile-head-up))
]] ))
[defun draw-snake-tail [before pos] [do (defun draw-snake-tail (before pos) (do
[draw-tile [car pos] [cdr pos] [if (draw-tile (car pos) (cdr pos) (if
[is [car before] [- [car pos] 1]] tile-tail-left (is (car before) (- (car pos) 1)) tile-tail-left
[is [car before] [+ [car pos] 1]] tile-tail-right (is (car before) (+ (car pos) 1)) tile-tail-right
[is [cdr before] [- [cdr pos] 1]] tile-tail-up (is (cdr before) (- (cdr pos) 1)) tile-tail-up
tile-tail-down tile-tail-down
]] ))
]] ))
[defun draw-background-piece [p] [do (defun draw-background-piece (p) (do
[draw-tile [car p] [cdr p] tile-background] (draw-tile (car p) (cdr p) tile-background)
]] ))
[defun draw-background [] [do (defun draw-background () (do
[let i 0] (let i 0)
[while [< i GRID_X] [do (while (< i GRID_X) (do
[let j 0] (let j 0)
[while [< j GRID_Y] [do (while (< j GRID_Y) (do
[draw-background-piece [cons i j]] (draw-background-piece (cons i j))
[inc j] (inc j)
]] ))
[inc i] (inc i)
]] ))
]] ))
[defun move-apple [] [do (defun move-apple () (do
[= apple [cons [mod [random] GRID_X] [mod [random] GRID_Y]]] (= apple (cons (mod (random) GRID_X) (mod (random) GRID_Y)))
[inc score] (inc score)
]] ))
[defun wrap [x y] [if [< x 0] -1 [is x y] -1 x]] (defun wrap (x y) (if (< x 0) -1 (is x y) -1 x))
[defun move-snake [] [do (defun move-snake () (do
[let head [car snake]] (let head (car snake))
[let moved-head [cons [wrap [+ [car head] [car direction]] GRID_X] [wrap [+ [cdr head] [cdr direction]] GRID_Y]]] (let moved-head (cons (wrap (+ (car head) (car direction)) GRID_X) (wrap (+ (cdr head) (cdr direction)) GRID_Y)))
[= snake [cons moved-head snake]] (= snake (cons moved-head snake))
]] ))
[defun process-input [] [do (defun process-input () (do
[let x [last-scancode]] (let x (last-scancode))
[if [is x 72] [do [= direction [cons 0 -1]] [= direction-id 3]] 0] (if (is x 72) (do (= direction (cons 0 -1)) (= direction-id 3)) 0)
[if [is x 77] [do [= direction [cons 1 0]] [= direction-id 2]] 0] (if (is x 77) (do (= direction (cons 1 0)) (= direction-id 2)) 0)
[if [is x 80] [do [= direction [cons 0 1]] [= direction-id 1]] 0] (if (is x 80) (do (= direction (cons 0 1)) (= direction-id 1)) 0)
[if [is x 75] [do [= direction [cons -1 0]] [= direction-id 0]] 0] (if (is x 75) (do (= direction (cons -1 0)) (= direction-id 0)) 0)
]] ))
[defun game-over [] [do (defun game-over () (do
[if game-running [= game-running nil] 0] (if game-running (= game-running nil) 0)
]] ))
[defun check-collision [] [do (defun check-collision () (do
[let s snake] (let s snake)
[let head [car s]] (let head (car s))
[if [or [is [car head] -1] [is [cdr head] -1]] [game-over] 0] (if (or (is (car head) -1) (is (cdr head) -1)) (game-over) 0)
[while s [do (while s (do
[let t [cdr s]] (let t (cdr s))
[while t [do (while t (do
[if [tile-overlap [car s] [car t]] (if (tile-overlap (car s) (car t))
[game-over] 0 (game-over) 0
] )
[= t [cdr t]] (= t (cdr t))
]] ))
[= s [cdr s]] (= s (cdr s))
]] ))
]] ))
[defun show-score [] [do (defun show-score () (do
[draw-tile 9 4 [nth tile-digits [mod [/ score 100] 10]]] (draw-tile 9 4 (nth tile-digits (mod (/ score 100) 10)))
[draw-tile 10 4 [nth tile-digits [mod [/ score 10 ] 10]]] (draw-tile 10 4 (nth tile-digits (mod (/ score 10 ) 10)))
[draw-tile 11 4 [nth tile-digits [mod [/ score 1 ] 10]]] (draw-tile 11 4 (nth tile-digits (mod (/ score 1 ) 10)))
]] ))
[defun set-color [i r g b] [do (defun set-color (i r g b) (do
[outb 968 i] (outb 968 i)
[outb 969 r] (outb 969 r)
[outb 969 g] (outb 969 g)
[outb 969 b] (outb 969 b)
]] ))
[defun set-palette [] [do (defun set-palette () (do
[set-color 1 24 20 20] (set-color 1 24 20 20)
[set-color 2 30 25 26] (set-color 2 30 25 26)
[set-color 3 27 44 31] (set-color 3 27 44 31)
[set-color 4 32 48 31] (set-color 4 32 48 31)
[set-color 5 36 52 31] (set-color 5 36 52 31)
[set-color 6 12 7 11] (set-color 6 12 7 11)
[set-color 7 57 36 29] (set-color 7 57 36 29)
[set-color 8 44 23 20] (set-color 8 44 23 20)
[set-color 9 56 48 43] (set-color 9 56 48 43)
]] ))
[defun before-last [x] [if [cdr [cdr x]] [before-last [cdr x]] x]] (defun before-last (x) (if (cdr (cdr x)) (before-last (cdr x)) x))
[defun start-game [] [do (defun start-game () (do
[set-graphics 1] (set-graphics 1)
[set-palette] (set-palette)
[= game-running 1] (= game-running 1)
[= score 0] (= score 0)
[= snake [list [q [8 . 5]] [q [7 . 5]] [q [6 . 5]] [q [5. 5]]]] (= snake (list (q (8 . 5)) (q (7 . 5)) (q (6 . 5)) (q (5. 5))))
[= direction [q [1 . 0]]] (= direction (q (1 . 0)))
[= direction-id 2] (= direction-id 2)
[draw-background] (draw-background)
[move-apple] (move-apple)
[while game-running [do (while game-running (do
[let tail [last snake]] (let tail (last snake))
[draw-background-piece tail] (draw-background-piece tail)
[move-snake] (move-snake)
[let head [car snake]] (let head (car snake))
[let body [car [cdr snake]]] (let body (car (cdr snake)))
[let body-after [car [cdr [cdr snake]]]] (let body-after (car (cdr (cdr snake))))
[draw-snake-body head body body-after] (draw-snake-body head body body-after)
[draw-snake-head head] (draw-snake-head head)
[if [tile-overlap head apple] [move-apple] [del-last snake]] (if (tile-overlap head apple) (move-apple) (del-last snake))
[let tail-before [before-last snake]] (let tail-before (before-last snake))
[draw-snake-tail [car tail-before] [car [cdr tail-before]]] (draw-snake-tail (car tail-before) (car (cdr tail-before)))
[draw-apple] (draw-apple)
[process-input] (process-input)
[check-collision] (check-collision)
[pause] (pause)
[pause] (pause)
]] ))
[show-score] (show-score)
[wait-key] (wait-key)
[set-graphics nil] (set-graphics nil)
[print "Type [start-game] to play again!"] (print "Type (start-game) to play again!")
]] ))
[start-game] (start-game)

View file

@ -1,15 +1,15 @@
[let defun [mac [name args body] (let defun (mac (name args body)
[list let name nil] (list let name nil)
[list = name [list fun args body]]]] (list = name (list fun args body))))
[defun square [x] [* x x]] (defun square (x) (* x x))
[let inc [mac [s] [list [q =] s [list [q +] s 1]]]] (let inc (mac (s) (list (q =) s (list (q +) s 1))))
[defun to-upper [str] [capture-upper [print str]]] (defun to-upper (str) (capture-upper (print str)))
[defun to-lower [str] [capture-lower [print str]]] (defun to-lower (str) (capture-lower (print str)))
[defun last [x] [if [cdr x] [last [cdr x]] [car x]]] (defun last (x) (if (cdr x) (last (cdr x)) (car x)))
[defun del-last [x] [if [cdr [cdr x]] [del-last [cdr x]] [setcdr x nil]]] (defun del-last (x) (if (cdr (cdr x)) (del-last (cdr x)) (setcdr x nil)))
[defun nth [a n] [if [is n 0] [car a] [nth [cdr a] [- n 1]]]] (defun nth (a n) (if (is n 0) (car a) (nth (cdr a) (- n 1))))

View file

@ -407,9 +407,9 @@ highlight_first_unmatched_brace:
cmp bx,[user_input_start] cmp bx,[user_input_start]
jb .at_start jb .at_start
mov al,[es:bx] mov al,[es:bx]
cmp al,']' cmp al,')'
je .right_brace je .right_brace
cmp al,'[' cmp al,'('
je .left_brace je .left_brace
jmp .search_loop jmp .search_loop
.right_brace: .right_brace:
@ -440,7 +440,7 @@ highlight_first_unmatched_brace:
cmp bx,[user_input_start] cmp bx,[user_input_start]
jb .done jb .done
mov al,[es:bx] mov al,[es:bx]
cmp al,']' cmp al,')'
jne .search_loop2 jne .search_loop2
inc bx inc bx
mov [previously_unmatched_brace],bx mov [previously_unmatched_brace],bx
@ -585,7 +585,7 @@ read_object:
; Check for single-character tokens, ']' and '.'. ; Check for single-character tokens, ']' and '.'.
mov bx,0xFFFF mov bx,0xFFFF
cmp al,']' cmp al,')'
je .done je .done
cmp al,'.' cmp al,'.'
je .done je .done
@ -595,7 +595,7 @@ read_object:
je read_string_object je read_string_object
; Check for list. ; Check for list.
cmp al,'[' cmp al,'('
je read_list_object je read_list_object
; It must be either a symbol or integer. ; It must be either a symbol or integer.
@ -653,9 +653,9 @@ read_symbol_object:
; Read characters into the buffer. ; Read characters into the buffer.
.loop: .loop:
cmp al,'[' cmp al,'('
je .end_symbol je .end_symbol
cmp al,']' cmp al,')'
je .end_symbol je .end_symbol
cmp al,';' cmp al,';'
je .end_symbol je .end_symbol
@ -796,7 +796,7 @@ read_list_object:
jne .next_item jne .next_item
or al,al or al,al
jz error_unexpected_eoi jz error_unexpected_eoi
cmp al,']' cmp al,')'
je .done je .done
cmp al,'.' cmp al,'.'
je .dotted je .dotted
@ -855,7 +855,7 @@ read_list_object:
call read_object call read_object
cmp bx,0xFFFF cmp bx,0xFFFF
jne error_invalid_dot jne error_invalid_dot
cmp al,']' cmp al,')'
jne error_invalid_dot jne error_invalid_dot
jmp .done jmp .done
@ -4911,7 +4911,7 @@ loading_message:
hex_characters: hex_characters:
db '0123456789ABCDEF' db '0123456789ABCDEF'
prompt_message: prompt_message:
db 10,'flip> ',0 db 10,'glip> ',0
unknown_type_message: unknown_type_message:
db '<??>',0 db '<??>',0
nil_message: nil_message:
@ -4927,11 +4927,11 @@ close_sign_message:
string_quote_message: string_quote_message:
db '"',0 db '"',0
list_start_message: list_start_message:
db '[',0 db '(',0
depth_limit_reached_message: depth_limit_reached_message:
db '...]',0 db '...)',0
list_end_message: list_end_message:
db ']',0 db ')',0
dot_message: dot_message:
db ' . ',0 db ' . ',0
space_message: space_message:
@ -4948,7 +4948,7 @@ memory_usage_message:
db 'Memory usage: ',0 db 'Memory usage: ',0
startup_command: startup_command:
db '[src "startup.lisp"]',0 db '(src "startup.lisp")',0
startup_command_length: startup_command_length:
db 21 db 21
run_startup_command: run_startup_command: