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Nakst 2020-07-12 16:26:11 +01:00 committed by GitHub
parent 6734d47dd3
commit 7a9497873f
7 changed files with 5783 additions and 0 deletions

270
boot.s Normal file
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[bits 16]
[org 0x7C00]
[cpu 386]
; Memory map:
; 0x500-0x700: filesystem header
; 0x700-0x900: sector table buffer
; 0x900-0xB00: file sector buffer
; 0x7000-0x7C00: stack
; 0x7C00-0x7E00: this code
; 0x10000-0x20000: loaded program
start:
; Setup segment registers and the stack.
cli
xor ax,ax
mov ds,ax
mov ss,ax
mov sp,0x7C00 ; Put stack below the code.
sti
cld
jmp 0x0000:.set_cs
.set_cs:
; Save the BIOS drive number.
mov [drive_number],dl
; Print a loading message.
mov si,loading_message
call print_string
; Get drive parameters.
mov ah,0x08
mov dl,[drive_number]
xor di,di
int 0x13
mov si,error_read
jc error
and cx,31
mov [max_sectors],cx
inc dh
shr dx,8
mov [max_heads],dx
; Load the filesystem header.
xor ax,ax
mov es,ax
mov di,1
mov bx,0x500
call load_sector
; Check for correct signature and version.
mov si,error_disk
mov ax,[0x500]
cmp ax,0x706C
jne error
mov ax,[0x502]
cmp ax,1
jne error
; Load the root directory.
mov ax,[0x51C]
mov [file_remaining_size],ax
mov ax,[0x520]
mov [current_sector],ax
mov di,ax
xor ax,ax
mov es,ax
mov bx,0x900
call load_sector
; Scan the root directory.
xor bx,bx
.scan_root_directory:
cmp bx,0x200
jne .loaded_sector
call next_file_sector
xor bx,bx
.loaded_sector:
; Compare file name.
xor ax,ax
mov es,ax
mov cx,7
mov si,program_name
mov di,0x900
add di,bx
rep cmpsb
jne .next_entry
; Save the startup program's first sector, size and checksum.
mov al,[0x917 + bx]
mov [checksum],al
mov ax,[0x910 + bx]
mov [file_remaining_size],ax
mov di,[0x914 + bx]
mov [current_sector],di
jmp .load_startup_program
; Go to the next entry.
.next_entry:
add bx,0x20
sub word [file_remaining_size],0x20
cmp word [file_remaining_size],0
jne .scan_root_directory
mov si,error_disk
jmp error
; Load the startup program.
.load_startup_program:
xor bx,bx
mov es,bx
mov bx,0x900
call load_sector
; Copy the sector to the destination.
.copy_sector:
mov bx,0x1000
mov es,bx
mov di,[file_destination]
mov si,0x900
mov cx,0x200
rep movsb
; Calculate checksum.
mov bl,[checksum]
mov si,0x900
mov cx,0x200
.checksum_loop:
lodsb
xor bl,al
loop .checksum_loop
mov [checksum],bl
; Load the next sector of the startup program.
add word [file_destination],0x200
mov ax,[file_remaining_size]
cmp ax,0x200
jbe .launch
sub word [file_remaining_size],0x200
call next_file_sector
jmp .copy_sector
; Launch the startup program.
.launch:
mov si,error_disk
cmp byte [checksum],0
jne error
mov dl,[drive_number]
jmp 0x1000:0x0000
next_file_sector:
; Do we need to switch the sector table buffer?
mov ax,[current_sector]
shr ax,8 ; 256 sector table entries per sector
cmp al,[current_sector_table]
je .skip_switch
mov [current_sector_table],al
; Load the new sector table buffer.
add ax,2
mov di,ax
xor bx,bx
mov es,bx
mov bx,0x700
call load_sector
.skip_switch:
; Get the next sector.
mov bx,[current_sector]
and bx,0xFF
shl bx,1
mov di,[0x700 + bx]
mov [current_sector],di
; Load the next sector.
xor bx,bx
mov es,bx
mov bx,0x900
jmp load_sector
; di - LBA.
; es:bx - buffer
load_sector:
mov byte [read_attempts],5
.try_again:
mov si,error_read
mov al,[read_attempts]
or al,al
jz error
dec byte [read_attempts]
; Calculate cylinder and head.
mov ax,di
xor dx,dx
div word [max_sectors]
xor dx,dx
div word [max_heads]
push dx ; remainder - head
mov ch,al ; quotient - cylinder
shl ah,6
mov cl,ah
; Calculate sector.
mov ax,di
xor dx,dx
div word [max_sectors]
inc dx
or cl,dl
; Load the sector.
pop dx
mov dh,dl
mov dl,[drive_number]
mov ax,0x0201
int 0x13
jc .try_again
ret
; ds:si - zero-terminated string.
error:
call print_string
jmp $
; ds:si - zero-terminated string.
print_string:
lodsb
or al,al
jz .done
mov ah,0xE
int 0x10
jmp print_string
.done: ret
file_destination:
dw 0
current_sector_table:
db 0xFF
error_read:
db "Cannot read boot disk.",0
error_disk:
db "Corrupt boot disk.",0
program_name:
db "system",0 ; don't forget to change name length in comparison!
loading_message:
db 'Loading... ',0
times (0x1FE - $ + $$) nop
dw 0xAA55
; Uninitialised variables outside the boot image.
drive_number:
db 0
read_attempts:
db 0
max_sectors:
dw 0
max_heads:
dw 0
current_sector:
dw 0
file_remaining_size:
dw 0
checksum:
db 0

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mkdir -p bin bin/dest
set -e
# Create a blank floppy image.
dd if=/dev/zero of=bin/drive.img bs=512 count=2880 status=none
# Assemble and copy the bootloader.
nasm boot.s -f bin -o bin/boot
dd if=bin/boot of=bin/drive.img bs=512 count=1 conv=notrunc status=none
# Assemble the system.
nasm system.s -f bin -o bin/dest/system
# Check the system fits in 32KB.
# The bootloader can't load files greater than a 64KB segment,
# and the system uses the upper 32KB of its segment for buffers.
if [ $(wc -c <bin/dest/system) -ge 32768 ]; then
echo "System too large (more than 32KB)."
exit 1
fi
# Copy the system and other files to the floppy.
gcc -o bin/mkfs mkfs.c
cp *.lisp bin/dest
bin/mkfs bin/drive.img 2880 bin/dest
# Launch the emulator.
qemu-system-x86_64 -drive file=bin/drive.img,index=0,if=floppy,format=raw -boot a
# bochs -f bochs_config.txt -q

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[set-graphics 1]
; Constants.
[let WIDTH 320]
[let HEIGHT 200]
[let MAXIT 15]
[let FIXED 500]
; Fixed-point arithmetic.
[let mf [fun [x] [* x FIXED]]]
[let *f [fun [x y] [muldiv x y FIXED]]]
; Complex numbers.
[let re [fun [z] [car z]]]
[let im [fun [z] [cdr z]]]
[let +c [fun [a b] [cons [+ [re a] [re b]] [+ [im a] [im b]]]]]
[let square-c [fun [z] [cons
[- [*f [re z] [re z]] [*f [im z] [im z]]]
[* 2 [*f [re z] [im z]]]]]]
[let length-squared [fun [z] [+ [*f [re z] [re z]] [*f [im z] [im z]]]]]
; Viewport.
[let getx [fun [x] [- [muldiv x [mf 3] WIDTH] [mf 2]]]]
[let gety [fun [y] [- [muldiv y [mf 2] HEIGHT] [mf 1]]]]
; Image generation.
[let iterate [fun [z c] [+c c [square-c z]]]]
[let do_pixel [fun [X Y c] [let i 0] [let z c]
[while [and [< i MAXIT] [<= [length-squared z] [mf 4]]]
[do [= z [iterate z c]] [inc i]]]
[poke 10 [+ X [* 320 Y]] [+ 64 i]]]]
[let do_row [fun [Y y] [let col 0] [while [< col WIDTH]
[do [do_pixel col Y [cons [getx col] y]] [inc col]]]]]
[let image [fun [] [let row 0] [while [< row HEIGHT]
[do [do_row row [gety row]] [inc row]]]]]
; Show the image and wait for user input.
[image]
[wait-key]
[set-graphics nil]

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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <assert.h>
#include <sys/stat.h>
#define HEADER_SIGNATURE (0x706C)
#define VERSION (1)
#define FLAG_DIRECTORY (1 << 0)
#define NAME_SIZE (16)
#define SECTOR_SIZE (0x200)
#define SECTOR_FREE (0)
#define SECTOR_EOF (1)
typedef uint16_t SectorEntry;
typedef struct {
/* 00 */ char name[NAME_SIZE];
/* 16 */ uint32_t fileSize;
/* 20 */ uint16_t firstSector;
/* 22 */ uint8_t flags;
/* 23 */ uint8_t checksum;
/* 24 */ uint8_t unused1[8];
// 32 bytes.
} DirectoryEntry;
typedef struct {
// Stored in LBA 1.
/* 00 */ uint16_t signature;
/* 02 */ uint16_t version;
/* 04 */ uint16_t sectorCount;
/* 06 */ uint16_t unused0;
/* 08 */ uint16_t sectorTableSize; // In sectors, starting at LBA 2.
/* 10 */ uint16_t unused1;
/* 12 */ DirectoryEntry root;
// 44 bytes.
uint8_t unused2[512 - 44];
} Header;
int main(int argc, char **argv) {
FILE *drive = fopen(argv[1], "r+b");
Header header = { HEADER_SIGNATURE };
header.version = VERSION;
header.sectorCount = atoi(argv[2]);
header.sectorTableSize = header.sectorCount * sizeof(SectorEntry) / SECTOR_SIZE + 1;
strcpy(header.root.name, "My Floppy");
header.root.firstSector = 2 + header.sectorTableSize;
SectorEntry *sectorTable = (SectorEntry *) calloc(SECTOR_SIZE, header.sectorTableSize);
sectorTable[0] = sectorTable[1] = sectorTable[header.root.firstSector] = SECTOR_EOF;
for (uintptr_t i = 0; i < header.sectorTableSize; i++) {
sectorTable[2 + i] = (i == header.sectorTableSize - 1) ? SECTOR_EOF : (3 + i);
}
DirectoryEntry *rootDirectory = (DirectoryEntry *) calloc(1, SECTOR_SIZE);
DIR *import = opendir(argv[3]);
struct dirent *entry;
assert(import);
int currentSector = header.root.firstSector + 1;
int currentFile = 0;
while ((entry = readdir(import))) {
// Load the file.
if (entry->d_name[0] == '.') continue;
char buffer[256];
sprintf(buffer, "%s/%s", argv[3], entry->d_name);
struct stat s;
lstat(buffer, &s);
if (!S_ISREG(s.st_mode)) continue;
FILE *input = fopen(buffer, "rb");
assert(input);
fseek(input, 0, SEEK_END);
uint64_t fileSize = ftell(input);
fseek(input, 0, SEEK_SET);
void *data = malloc(fileSize);
fread(data, 1, fileSize, input);
fclose(input);
// Setup the root directory entry.
assert(header.root.fileSize != SECTOR_SIZE);
header.root.fileSize += sizeof(DirectoryEntry);
assert(strlen(entry->d_name) < NAME_SIZE);
strncpy(rootDirectory[currentFile].name, entry->d_name, NAME_SIZE);
rootDirectory[currentFile].fileSize = fileSize;
rootDirectory[currentFile].firstSector = currentSector;
// Calculate the checksum.
rootDirectory[currentFile].checksum = 0;
for (uintptr_t i = 0; i < fileSize; i++) rootDirectory[currentFile].checksum ^= ((uint8_t *) data)[i];
// Write out the file.
int sectorCount = (fileSize + SECTOR_SIZE) / SECTOR_SIZE;
fseek(drive, SECTOR_SIZE * currentSector, SEEK_SET);
fwrite(data, 1, fileSize, drive);
// Update the sector table.
for (uintptr_t i = currentSector; i < currentSector + sectorCount - 1; i++) sectorTable[i] = i + 1;
sectorTable[currentSector + sectorCount - 1] = SECTOR_EOF;
// Go to the next file.
// printf("import %d %s of size %d (%d sectors) at sector %d\n", currentFile, buffer, fileSize, sectorCount, currentSector);
currentSector += sectorCount;
currentFile++;
free(data);
}
fseek(drive, SECTOR_SIZE, SEEK_SET);
fwrite(&header, 1, SECTOR_SIZE, drive);
fwrite(sectorTable, 1, SECTOR_SIZE * header.sectorTableSize, drive);
fwrite(rootDirectory, 1, SECTOR_SIZE, drive);
return 0;
}

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[let TILE 16]
[let GRID_X 20]
[let GRID_Y 12]
[let snake nil]
[let direction nil]
[let direction-id nil]
[let apple nil]
[let game-running nil]
[let score nil]
[let tile-head-left [q [1 1 1 3 3 3 1 1 1 2 3 4 5 4 3 3 1 3 4 6 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 6 5 5 5 5 1 2 3 4 5 4 3 3 1 1 1 3 3 3 1 1]]]
[let tile-head-right [q [1 1 3 3 3 1 1 1 3 3 4 5 4 3 2 1 5 5 5 5 6 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 6 4 3 1 3 3 4 5 4 3 2 1 1 1 3 3 3 1 1 1]]]
[let tile-head-down [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 3 4 5 5 5 5 4 3 3 5 5 5 5 5 5 3 3 4 6 4 4 6 4 3 1 3 4 4 4 4 3 1 1 2 3 3 3 3 2 1 1 1 1 1 1 1 1 1]]]
[let tile-head-up [q [1 1 1 1 1 1 1 1 1 2 3 3 3 3 2 1 1 3 4 4 4 4 3 1 3 4 6 4 4 6 4 3 3 5 5 5 5 5 5 3 3 4 5 5 5 5 4 3 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
[let tile-tail-left [q [1 1 1 1 1 1 1 1 3 3 2 1 1 2 2 1 5 5 4 3 1 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 4 3 1 1 5 5 4 3 1 1 2 1 3 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
[let tile-tail-right [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 3 3 1 2 1 1 3 4 5 5 1 1 3 4 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 1 3 4 5 5 1 2 2 1 1 2 3 3 1 1 1 1 1 1 1 1]]]
[let tile-tail-down [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 3 3 1 2 1 1 1 1 4 4 1 1 1 1 1 3 5 5 3 1 1 1 2 4 5 5 4 2 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
[let tile-tail-up [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 2 4 5 5 4 2 1 1 1 3 5 5 3 1 1 1 1 1 4 4 1 1 1 1 2 1 3 3 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
[let tile-body-h [q [1 1 1 1 1 1 1 1 3 3 3 1 1 3 3 3 5 5 4 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 3 4 5 5 3 3 3 1 1 3 3 3 1 1 1 1 1 1 1 1]]]
[let tile-body-v [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 3 4 5 5 4 3 1 1 1 3 5 5 3 1 1 1 1 3 5 5 3 1 1 1 3 4 5 5 4 3 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
[let tile-body-nw [q [1 3 5 5 5 5 3 1 3 4 5 5 5 5 3 1 5 5 5 5 5 5 3 1 5 5 5 5 5 4 3 1 5 5 5 5 4 3 1 1 5 5 5 4 3 1 2 1 3 3 3 3 1 2 2 1 1 1 1 1 1 1 1 1]]]
[let tile-body-ne [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 4 3 1 3 5 5 5 5 5 5 1 3 4 5 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 3 4 5 5 5 1 2 2 1 3 3 3 3 1 1 1 1 1 1 1 1]]]
[let tile-body-sw [q [1 1 1 1 1 1 1 1 3 3 3 3 1 2 2 1 5 5 5 4 3 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 5 4 3 1 5 5 5 5 5 5 3 1 3 4 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
[let tile-body-se [q [1 1 1 1 1 1 1 1 1 2 2 1 3 3 3 3 1 2 1 3 4 5 5 5 1 1 3 4 5 5 5 5 1 3 4 5 5 5 5 5 1 3 5 5 5 5 5 5 1 3 5 5 5 5 4 3 1 3 5 5 5 5 3 1]]]
[let tile-background [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
[let tile-apple [q [1 1 1 9 1 1 1 1 1 2 2 1 9 2 2 1 1 7 7 7 9 8 8 1 7 7 9 7 7 8 8 8 7 9 9 7 7 8 8 8 7 7 7 7 7 8 8 8 1 7 7 7 7 8 8 1 1 1 7 7 8 8 1 1]]]
[let tile-digit-0 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 7 7 7 8 2 7 7 7 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digit-1 [q [2 2 2 7 7 2 2 2 2 2 7 7 7 8 2 2 2 2 7 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2]]]
[let tile-digit-2 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 8 2 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 8 2 2 2 7 7 8 2 7 7 2 2 7 7 7 7 7 7 8]]]
[let tile-digit-3 [q [2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 7 7 7 7 8 2 2 2 2 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digit-4 [q [2 2 7 2 2 7 7 2 2 2 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 7 7 7 7 8 2 2 8 8 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8]]]
[let tile-digit-5 [q [2 2 7 7 7 7 7 2 2 2 7 7 8 8 8 2 2 2 7 7 2 2 2 2 2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digit-6 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 2 2 7 7 8 2 7 7 2 2 2 8 8 2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digit-7 [q [2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 2 8 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2]]]
[let tile-digit-8 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digit-9 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 7 8 2 2 2 8 8 7 7 8 2 2 2 2 2 7 7 8 2 7 7 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
[let tile-digits [list tile-digit-0 tile-digit-1 tile-digit-2 tile-digit-3 tile-digit-4 tile-digit-5 tile-digit-6 tile-digit-7 tile-digit-8 tile-digit-9]]
[defun tile-overlap [x y] [and [is [car x] [car y]] [is [cdr x] [cdr y]]]]
[defun draw-tile [x y tile] [do
[let i 0]
[while [< i TILE] [do
[let p [+ [* x TILE] [* [+ i [* y TILE]] 320]]]
[let j 0]
[let ts tile]
[while [< j TILE] [do
[let col [car tile]]
[= tile [cdr tile]]
[poke 10 p col]
[inc j]
[inc p]
[poke 10 p col]
[inc j]
[inc p]
]]
[inc i]
[= p [+ [* x TILE] [* [+ i [* y TILE]] 320]]]
[= j 0]
[= tile ts]
[while [< j TILE] [do
[let col [car tile]]
[= tile [cdr tile]]
[poke 10 p col]
[inc j]
[inc p]
[poke 10 p col]
[inc j]
[inc p]
]]
[inc i]
]]
]]
[defun draw-apple [] [do
[draw-tile [car apple] [cdr apple] tile-apple]
]]
[defun draw-snake-body [before pos after] [do
[draw-tile [car pos] [cdr pos] [if
[is [car before] [car after]] tile-body-v
[is [cdr before] [cdr after]] tile-body-h
[and [is [car before] [- [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-nw
[and [is [car after] [- [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-nw
[and [is [car before] [- [car pos] 1]] [is [cdr after] [+ [cdr pos] 1]]] tile-body-sw
[and [is [car after] [- [car pos] 1]] [is [cdr before] [+ [cdr pos] 1]]] tile-body-sw
[and [is [car before] [+ [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-ne
[and [is [car after] [+ [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-ne
tile-body-se
]]
]]
[defun draw-snake-head [p] [do
[draw-tile [car p] [cdr p] [if
[is direction-id 0] tile-head-left
[is direction-id 1] tile-head-down
[is direction-id 2] tile-head-right
tile-head-up]]
]]
[defun draw-snake-tail [before pos] [do
[draw-tile [car pos] [cdr pos] [if
[is [car before] [- [car pos] 1]] tile-tail-left
[is [car before] [+ [car pos] 1]] tile-tail-right
[is [cdr before] [- [cdr pos] 1]] tile-tail-up
tile-tail-down
]]
]]
[defun draw-background-piece [p] [do
[draw-tile [car p] [cdr p] tile-background]
]]
[defun draw-background [] [do
[let i 0]
[while [< i GRID_X] [do
[let j 0]
[while [< j GRID_Y] [do
[draw-background-piece [cons i j]]
[inc j]
]]
[inc i]
]]
]]
[defun move-apple [] [do
[= apple [cons [mod [random] GRID_X] [mod [random] GRID_Y]]]
[inc score]
]]
[defun wrap [x y] [if [< x 0] -1 [is x y] -1 x]]
[defun move-snake [] [do
[let head [car snake]]
[let moved-head [cons [wrap [+ [car head] [car direction]] GRID_X] [wrap [+ [cdr head] [cdr direction]] GRID_Y]]]
[= snake [cons moved-head snake]]
]]
[defun process-input [] [do
[let x [last-scancode]]
[if [is x 72] [do [= direction [cons 0 -1]] [= direction-id 3]] 0]
[if [is x 77] [do [= direction [cons 1 0]] [= direction-id 2]] 0]
[if [is x 80] [do [= direction [cons 0 1]] [= direction-id 1]] 0]
[if [is x 75] [do [= direction [cons -1 0]] [= direction-id 0]] 0]
]]
[defun game-over [] [do
[if game-running [= game-running nil] 0]
]]
[defun check-collision [] [do
[let s snake]
[let head [car s]]
[if [or [is [car head] -1] [is [cdr head] -1]] [game-over] 0]
[while s [do
[let t [cdr s]]
[while t [do
[if [tile-overlap [car s] [car t]]
[game-over] 0
]
[= t [cdr t]]
]]
[= s [cdr s]]
]]
]]
[defun show-score [] [do
[draw-tile 9 4 [nth tile-digits [mod [/ score 100] 10]]]
[draw-tile 10 4 [nth tile-digits [mod [/ score 10 ] 10]]]
[draw-tile 11 4 [nth tile-digits [mod [/ score 1 ] 10]]]
]]
[defun set-color [i r g b] [do
[outb 968 i]
[outb 969 r]
[outb 969 g]
[outb 969 b]
]]
[defun set-palette [] [do
[set-color 1 24 20 20]
[set-color 2 30 25 26]
[set-color 3 27 44 31]
[set-color 4 32 48 31]
[set-color 5 36 52 31]
[set-color 6 12 7 11]
[set-color 7 57 36 29]
[set-color 8 44 23 20]
[set-color 9 56 48 43]
]]
[defun before-last [x] [if [cdr [cdr x]] [before-last [cdr x]] x]]
[defun start-game [] [do
[set-graphics 1]
[set-palette]
[= game-running 1]
[= score 0]
[= snake [list [q [8 . 5]] [q [7 . 5]] [q [6 . 5]] [q [5. 5]]]]
[= direction [q [1 . 0]]]
[= direction-id 2]
[draw-background]
[move-apple]
[while game-running [do
[let tail [last snake]]
[draw-background-piece tail]
[move-snake]
[let head [car snake]]
[let body [car [cdr snake]]]
[let body-after [car [cdr [cdr snake]]]]
[draw-snake-body head body body-after]
[draw-snake-head head]
[if [tile-overlap head apple] [move-apple] [del-last snake]]
[let tail-before [before-last snake]]
[draw-snake-tail [car tail-before] [car [cdr tail-before]]]
[draw-apple]
[process-input]
[check-collision]
[pause]
[pause]
]]
[show-score]
[wait-key]
[set-graphics nil]
[print "Type [start-game] to play again!"]
]]
[start-game]

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startup.lisp Normal file
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[let defun [mac [name args body]
[list let name nil]
[list = name [list fun args body]]]]
[defun square [x] [* x x]]
[let inc [mac [s] [list [q =] s [list [q +] s 1]]]]
[defun to-upper [str] [capture-upper [print str]]]
[defun to-lower [str] [capture-lower [print str]]]
[defun last [x] [if [cdr x] [last [cdr x]] [car x]]]
[defun del-last [x] [if [cdr [cdr x]] [del-last [cdr x]] [setcdr x nil]]]
[defun nth [a n] [if [is n 0] [car a] [nth [cdr a] [- n 1]]]]

5079
system.s Normal file

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