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270
boot.s
Normal file
270
boot.s
Normal file
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@ -0,0 +1,270 @@
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[bits 16]
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[org 0x7C00]
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[cpu 386]
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; Memory map:
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; 0x500-0x700: filesystem header
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; 0x700-0x900: sector table buffer
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; 0x900-0xB00: file sector buffer
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; 0x7000-0x7C00: stack
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; 0x7C00-0x7E00: this code
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; 0x10000-0x20000: loaded program
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start:
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; Setup segment registers and the stack.
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cli
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xor ax,ax
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mov ds,ax
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mov ss,ax
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mov sp,0x7C00 ; Put stack below the code.
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sti
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cld
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jmp 0x0000:.set_cs
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.set_cs:
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; Save the BIOS drive number.
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mov [drive_number],dl
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; Print a loading message.
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mov si,loading_message
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call print_string
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; Get drive parameters.
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mov ah,0x08
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mov dl,[drive_number]
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xor di,di
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int 0x13
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mov si,error_read
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jc error
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and cx,31
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mov [max_sectors],cx
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inc dh
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shr dx,8
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mov [max_heads],dx
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; Load the filesystem header.
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xor ax,ax
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mov es,ax
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mov di,1
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mov bx,0x500
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call load_sector
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; Check for correct signature and version.
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mov si,error_disk
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mov ax,[0x500]
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cmp ax,0x706C
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jne error
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mov ax,[0x502]
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cmp ax,1
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jne error
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; Load the root directory.
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mov ax,[0x51C]
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mov [file_remaining_size],ax
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mov ax,[0x520]
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mov [current_sector],ax
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mov di,ax
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xor ax,ax
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mov es,ax
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mov bx,0x900
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call load_sector
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; Scan the root directory.
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xor bx,bx
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.scan_root_directory:
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cmp bx,0x200
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jne .loaded_sector
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call next_file_sector
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xor bx,bx
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.loaded_sector:
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; Compare file name.
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xor ax,ax
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mov es,ax
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mov cx,7
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mov si,program_name
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mov di,0x900
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add di,bx
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rep cmpsb
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jne .next_entry
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; Save the startup program's first sector, size and checksum.
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mov al,[0x917 + bx]
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mov [checksum],al
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mov ax,[0x910 + bx]
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mov [file_remaining_size],ax
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mov di,[0x914 + bx]
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mov [current_sector],di
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jmp .load_startup_program
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; Go to the next entry.
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.next_entry:
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add bx,0x20
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sub word [file_remaining_size],0x20
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cmp word [file_remaining_size],0
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jne .scan_root_directory
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mov si,error_disk
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jmp error
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; Load the startup program.
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.load_startup_program:
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xor bx,bx
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mov es,bx
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mov bx,0x900
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call load_sector
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; Copy the sector to the destination.
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.copy_sector:
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mov bx,0x1000
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mov es,bx
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mov di,[file_destination]
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mov si,0x900
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mov cx,0x200
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rep movsb
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; Calculate checksum.
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mov bl,[checksum]
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mov si,0x900
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mov cx,0x200
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.checksum_loop:
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lodsb
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xor bl,al
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loop .checksum_loop
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mov [checksum],bl
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; Load the next sector of the startup program.
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add word [file_destination],0x200
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mov ax,[file_remaining_size]
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cmp ax,0x200
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jbe .launch
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sub word [file_remaining_size],0x200
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call next_file_sector
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jmp .copy_sector
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; Launch the startup program.
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.launch:
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mov si,error_disk
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cmp byte [checksum],0
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jne error
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mov dl,[drive_number]
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jmp 0x1000:0x0000
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next_file_sector:
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; Do we need to switch the sector table buffer?
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mov ax,[current_sector]
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shr ax,8 ; 256 sector table entries per sector
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cmp al,[current_sector_table]
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je .skip_switch
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mov [current_sector_table],al
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; Load the new sector table buffer.
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add ax,2
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mov di,ax
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xor bx,bx
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mov es,bx
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mov bx,0x700
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call load_sector
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.skip_switch:
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; Get the next sector.
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mov bx,[current_sector]
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and bx,0xFF
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shl bx,1
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mov di,[0x700 + bx]
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mov [current_sector],di
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; Load the next sector.
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xor bx,bx
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mov es,bx
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mov bx,0x900
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jmp load_sector
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; di - LBA.
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; es:bx - buffer
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load_sector:
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mov byte [read_attempts],5
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.try_again:
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mov si,error_read
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mov al,[read_attempts]
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or al,al
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jz error
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dec byte [read_attempts]
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; Calculate cylinder and head.
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mov ax,di
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xor dx,dx
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div word [max_sectors]
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xor dx,dx
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div word [max_heads]
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push dx ; remainder - head
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mov ch,al ; quotient - cylinder
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shl ah,6
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mov cl,ah
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; Calculate sector.
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mov ax,di
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xor dx,dx
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div word [max_sectors]
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inc dx
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or cl,dl
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; Load the sector.
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pop dx
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mov dh,dl
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mov dl,[drive_number]
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mov ax,0x0201
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int 0x13
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jc .try_again
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ret
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; ds:si - zero-terminated string.
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error:
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call print_string
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jmp $
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; ds:si - zero-terminated string.
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print_string:
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lodsb
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or al,al
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jz .done
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mov ah,0xE
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int 0x10
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jmp print_string
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.done: ret
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file_destination:
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dw 0
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current_sector_table:
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db 0xFF
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error_read:
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db "Cannot read boot disk.",0
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error_disk:
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db "Corrupt boot disk.",0
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program_name:
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db "system",0 ; don't forget to change name length in comparison!
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loading_message:
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db 'Loading... ',0
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times (0x1FE - $ + $$) nop
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dw 0xAA55
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; Uninitialised variables outside the boot image.
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drive_number:
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db 0
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read_attempts:
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db 0
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max_sectors:
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dw 0
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max_heads:
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dw 0
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current_sector:
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dw 0
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file_remaining_size:
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dw 0
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checksum:
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db 0
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29
build.sh
Normal file
29
build.sh
Normal file
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@ -0,0 +1,29 @@
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mkdir -p bin bin/dest
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set -e
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# Create a blank floppy image.
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dd if=/dev/zero of=bin/drive.img bs=512 count=2880 status=none
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# Assemble and copy the bootloader.
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nasm boot.s -f bin -o bin/boot
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dd if=bin/boot of=bin/drive.img bs=512 count=1 conv=notrunc status=none
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# Assemble the system.
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nasm system.s -f bin -o bin/dest/system
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# Check the system fits in 32KB.
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# The bootloader can't load files greater than a 64KB segment,
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# and the system uses the upper 32KB of its segment for buffers.
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if [ $(wc -c <bin/dest/system) -ge 32768 ]; then
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echo "System too large (more than 32KB)."
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exit 1
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fi
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# Copy the system and other files to the floppy.
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gcc -o bin/mkfs mkfs.c
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cp *.lisp bin/dest
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bin/mkfs bin/drive.img 2880 bin/dest
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# Launch the emulator.
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qemu-system-x86_64 -drive file=bin/drive.img,index=0,if=floppy,format=raw -boot a
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# bochs -f bochs_config.txt -q
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40
mandelbrot.lisp
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40
mandelbrot.lisp
Normal file
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[set-graphics 1]
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; Constants.
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[let WIDTH 320]
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[let HEIGHT 200]
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[let MAXIT 15]
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[let FIXED 500]
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; Fixed-point arithmetic.
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[let mf [fun [x] [* x FIXED]]]
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[let *f [fun [x y] [muldiv x y FIXED]]]
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; Complex numbers.
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[let re [fun [z] [car z]]]
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[let im [fun [z] [cdr z]]]
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[let +c [fun [a b] [cons [+ [re a] [re b]] [+ [im a] [im b]]]]]
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[let square-c [fun [z] [cons
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[- [*f [re z] [re z]] [*f [im z] [im z]]]
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[* 2 [*f [re z] [im z]]]]]]
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[let length-squared [fun [z] [+ [*f [re z] [re z]] [*f [im z] [im z]]]]]
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; Viewport.
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[let getx [fun [x] [- [muldiv x [mf 3] WIDTH] [mf 2]]]]
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[let gety [fun [y] [- [muldiv y [mf 2] HEIGHT] [mf 1]]]]
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; Image generation.
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[let iterate [fun [z c] [+c c [square-c z]]]]
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[let do_pixel [fun [X Y c] [let i 0] [let z c]
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[while [and [< i MAXIT] [<= [length-squared z] [mf 4]]]
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[do [= z [iterate z c]] [inc i]]]
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[poke 10 [+ X [* 320 Y]] [+ 64 i]]]]
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[let do_row [fun [Y y] [let col 0] [while [< col WIDTH]
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[do [do_pixel col Y [cons [getx col] y]] [inc col]]]]]
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[let image [fun [] [let row 0] [while [< row HEIGHT]
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[do [do_row row [gety row]] [inc row]]]]]
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; Show the image and wait for user input.
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[image]
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[wait-key]
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[set-graphics nil]
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120
mkfs.c
Normal file
120
mkfs.c
Normal file
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dirent.h>
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#include <assert.h>
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#include <sys/stat.h>
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#define HEADER_SIGNATURE (0x706C)
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#define VERSION (1)
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#define FLAG_DIRECTORY (1 << 0)
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#define NAME_SIZE (16)
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#define SECTOR_SIZE (0x200)
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#define SECTOR_FREE (0)
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#define SECTOR_EOF (1)
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typedef uint16_t SectorEntry;
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typedef struct {
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/* 00 */ char name[NAME_SIZE];
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/* 16 */ uint32_t fileSize;
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/* 20 */ uint16_t firstSector;
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/* 22 */ uint8_t flags;
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/* 23 */ uint8_t checksum;
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/* 24 */ uint8_t unused1[8];
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// 32 bytes.
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} DirectoryEntry;
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typedef struct {
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// Stored in LBA 1.
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/* 00 */ uint16_t signature;
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/* 02 */ uint16_t version;
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/* 04 */ uint16_t sectorCount;
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/* 06 */ uint16_t unused0;
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/* 08 */ uint16_t sectorTableSize; // In sectors, starting at LBA 2.
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/* 10 */ uint16_t unused1;
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/* 12 */ DirectoryEntry root;
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// 44 bytes.
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uint8_t unused2[512 - 44];
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} Header;
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int main(int argc, char **argv) {
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FILE *drive = fopen(argv[1], "r+b");
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Header header = { HEADER_SIGNATURE };
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header.version = VERSION;
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header.sectorCount = atoi(argv[2]);
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header.sectorTableSize = header.sectorCount * sizeof(SectorEntry) / SECTOR_SIZE + 1;
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strcpy(header.root.name, "My Floppy");
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header.root.firstSector = 2 + header.sectorTableSize;
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SectorEntry *sectorTable = (SectorEntry *) calloc(SECTOR_SIZE, header.sectorTableSize);
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sectorTable[0] = sectorTable[1] = sectorTable[header.root.firstSector] = SECTOR_EOF;
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for (uintptr_t i = 0; i < header.sectorTableSize; i++) {
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sectorTable[2 + i] = (i == header.sectorTableSize - 1) ? SECTOR_EOF : (3 + i);
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}
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DirectoryEntry *rootDirectory = (DirectoryEntry *) calloc(1, SECTOR_SIZE);
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DIR *import = opendir(argv[3]);
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struct dirent *entry;
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assert(import);
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int currentSector = header.root.firstSector + 1;
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int currentFile = 0;
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while ((entry = readdir(import))) {
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// Load the file.
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if (entry->d_name[0] == '.') continue;
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char buffer[256];
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sprintf(buffer, "%s/%s", argv[3], entry->d_name);
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struct stat s;
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lstat(buffer, &s);
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if (!S_ISREG(s.st_mode)) continue;
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FILE *input = fopen(buffer, "rb");
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assert(input);
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fseek(input, 0, SEEK_END);
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uint64_t fileSize = ftell(input);
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fseek(input, 0, SEEK_SET);
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void *data = malloc(fileSize);
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fread(data, 1, fileSize, input);
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fclose(input);
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// Setup the root directory entry.
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assert(header.root.fileSize != SECTOR_SIZE);
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header.root.fileSize += sizeof(DirectoryEntry);
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assert(strlen(entry->d_name) < NAME_SIZE);
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strncpy(rootDirectory[currentFile].name, entry->d_name, NAME_SIZE);
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rootDirectory[currentFile].fileSize = fileSize;
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rootDirectory[currentFile].firstSector = currentSector;
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// Calculate the checksum.
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rootDirectory[currentFile].checksum = 0;
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for (uintptr_t i = 0; i < fileSize; i++) rootDirectory[currentFile].checksum ^= ((uint8_t *) data)[i];
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// Write out the file.
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int sectorCount = (fileSize + SECTOR_SIZE) / SECTOR_SIZE;
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fseek(drive, SECTOR_SIZE * currentSector, SEEK_SET);
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fwrite(data, 1, fileSize, drive);
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// Update the sector table.
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for (uintptr_t i = currentSector; i < currentSector + sectorCount - 1; i++) sectorTable[i] = i + 1;
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sectorTable[currentSector + sectorCount - 1] = SECTOR_EOF;
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// Go to the next file.
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// printf("import %d %s of size %d (%d sectors) at sector %d\n", currentFile, buffer, fileSize, sectorCount, currentSector);
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currentSector += sectorCount;
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currentFile++;
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free(data);
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}
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fseek(drive, SECTOR_SIZE, SEEK_SET);
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fwrite(&header, 1, SECTOR_SIZE, drive);
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fwrite(sectorTable, 1, SECTOR_SIZE * header.sectorTableSize, drive);
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fwrite(rootDirectory, 1, SECTOR_SIZE, drive);
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return 0;
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}
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230
snake.lisp
Normal file
230
snake.lisp
Normal file
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@ -0,0 +1,230 @@
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[let TILE 16]
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[let GRID_X 20]
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[let GRID_Y 12]
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[let snake nil]
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[let direction nil]
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[let direction-id nil]
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[let apple nil]
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[let game-running nil]
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[let score nil]
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[let tile-head-left [q [1 1 1 3 3 3 1 1 1 2 3 4 5 4 3 3 1 3 4 6 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 4 5 5 5 5 1 3 4 6 5 5 5 5 1 2 3 4 5 4 3 3 1 1 1 3 3 3 1 1]]]
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[let tile-head-right [q [1 1 3 3 3 1 1 1 3 3 4 5 4 3 2 1 5 5 5 5 6 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 4 4 3 1 5 5 5 5 6 4 3 1 3 3 4 5 4 3 2 1 1 1 3 3 3 1 1 1]]]
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[let tile-head-down [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 3 4 5 5 5 5 4 3 3 5 5 5 5 5 5 3 3 4 6 4 4 6 4 3 1 3 4 4 4 4 3 1 1 2 3 3 3 3 2 1 1 1 1 1 1 1 1 1]]]
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[let tile-head-up [q [1 1 1 1 1 1 1 1 1 2 3 3 3 3 2 1 1 3 4 4 4 4 3 1 3 4 6 4 4 6 4 3 3 5 5 5 5 5 5 3 3 4 5 5 5 5 4 3 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
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||||
[let tile-tail-left [q [1 1 1 1 1 1 1 1 3 3 2 1 1 2 2 1 5 5 4 3 1 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 4 3 1 1 5 5 4 3 1 1 2 1 3 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-tail-right [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 3 3 1 2 1 1 3 4 5 5 1 1 3 4 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 1 3 4 5 5 1 2 2 1 1 2 3 3 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-tail-down [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 3 3 1 2 1 1 1 1 4 4 1 1 1 1 1 3 5 5 3 1 1 1 2 4 5 5 4 2 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
|
||||
[let tile-tail-up [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 2 4 5 5 4 2 1 1 1 3 5 5 3 1 1 1 1 1 4 4 1 1 1 1 2 1 3 3 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-body-h [q [1 1 1 1 1 1 1 1 3 3 3 1 1 3 3 3 5 5 4 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 3 4 5 5 3 3 3 1 1 3 3 3 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-body-v [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1 1 3 4 5 5 4 3 1 1 1 3 5 5 3 1 1 1 1 3 5 5 3 1 1 1 3 4 5 5 4 3 1 1 3 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
|
||||
[let tile-body-nw [q [1 3 5 5 5 5 3 1 3 4 5 5 5 5 3 1 5 5 5 5 5 5 3 1 5 5 5 5 5 4 3 1 5 5 5 5 4 3 1 1 5 5 5 4 3 1 2 1 3 3 3 3 1 2 2 1 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-body-ne [q [1 3 5 5 5 5 3 1 1 3 5 5 5 5 4 3 1 3 5 5 5 5 5 5 1 3 4 5 5 5 5 5 1 1 3 4 5 5 5 5 1 2 1 3 4 5 5 5 1 2 2 1 3 3 3 3 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-body-sw [q [1 1 1 1 1 1 1 1 3 3 3 3 1 2 2 1 5 5 5 4 3 1 2 1 5 5 5 5 4 3 1 1 5 5 5 5 5 4 3 1 5 5 5 5 5 5 3 1 3 4 5 5 5 5 3 1 1 3 5 5 5 5 3 1]]]
|
||||
[let tile-body-se [q [1 1 1 1 1 1 1 1 1 2 2 1 3 3 3 3 1 2 1 3 4 5 5 5 1 1 3 4 5 5 5 5 1 3 4 5 5 5 5 5 1 3 5 5 5 5 5 5 1 3 5 5 5 5 4 3 1 3 5 5 5 5 3 1]]]
|
||||
[let tile-background [q [1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 2 2 1 1 2 2 1 1 1 1 1 1 1 1 1]]]
|
||||
[let tile-apple [q [1 1 1 9 1 1 1 1 1 2 2 1 9 2 2 1 1 7 7 7 9 8 8 1 7 7 9 7 7 8 8 8 7 9 9 7 7 8 8 8 7 7 7 7 7 8 8 8 1 7 7 7 7 8 8 1 1 1 7 7 8 8 1 1]]]
|
||||
[let tile-digit-0 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 7 7 7 8 2 7 7 7 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
[let tile-digit-1 [q [2 2 2 7 7 2 2 2 2 2 7 7 7 8 2 2 2 2 7 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2]]]
|
||||
[let tile-digit-2 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 8 2 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 8 2 2 2 7 7 8 2 7 7 2 2 7 7 7 7 7 7 8]]]
|
||||
[let tile-digit-3 [q [2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 7 7 7 7 8 2 2 2 2 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
[let tile-digit-4 [q [2 2 7 2 2 7 7 2 2 2 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 7 7 7 7 8 2 2 8 8 8 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8]]]
|
||||
[let tile-digit-5 [q [2 2 7 7 7 7 7 2 2 2 7 7 8 8 8 2 2 2 7 7 2 2 2 2 2 2 7 7 7 7 2 2 2 2 2 8 8 7 7 2 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
[let tile-digit-6 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 2 2 7 7 8 2 7 7 2 2 2 8 8 2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
[let tile-digit-7 [q [2 7 7 7 7 7 7 2 2 7 7 8 8 7 7 8 2 2 8 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2 2 2 2 2 7 7 8 2]]]
|
||||
[let tile-digit-8 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 7 7 8 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
[let tile-digit-9 [q [2 2 7 7 7 7 2 2 2 7 7 8 8 7 7 2 2 7 7 8 2 7 7 8 2 2 7 7 7 7 7 8 2 2 2 8 8 7 7 8 2 2 2 2 2 7 7 8 2 7 7 2 2 7 7 8 2 2 7 7 7 7 8 2]]]
|
||||
|
||||
[let tile-digits [list tile-digit-0 tile-digit-1 tile-digit-2 tile-digit-3 tile-digit-4 tile-digit-5 tile-digit-6 tile-digit-7 tile-digit-8 tile-digit-9]]
|
||||
|
||||
[defun tile-overlap [x y] [and [is [car x] [car y]] [is [cdr x] [cdr y]]]]
|
||||
|
||||
[defun draw-tile [x y tile] [do
|
||||
[let i 0]
|
||||
[while [< i TILE] [do
|
||||
[let p [+ [* x TILE] [* [+ i [* y TILE]] 320]]]
|
||||
[let j 0]
|
||||
[let ts tile]
|
||||
[while [< j TILE] [do
|
||||
[let col [car tile]]
|
||||
[= tile [cdr tile]]
|
||||
[poke 10 p col]
|
||||
[inc j]
|
||||
[inc p]
|
||||
[poke 10 p col]
|
||||
[inc j]
|
||||
[inc p]
|
||||
]]
|
||||
[inc i]
|
||||
[= p [+ [* x TILE] [* [+ i [* y TILE]] 320]]]
|
||||
[= j 0]
|
||||
[= tile ts]
|
||||
[while [< j TILE] [do
|
||||
[let col [car tile]]
|
||||
[= tile [cdr tile]]
|
||||
[poke 10 p col]
|
||||
[inc j]
|
||||
[inc p]
|
||||
[poke 10 p col]
|
||||
[inc j]
|
||||
[inc p]
|
||||
]]
|
||||
[inc i]
|
||||
]]
|
||||
]]
|
||||
|
||||
[defun draw-apple [] [do
|
||||
[draw-tile [car apple] [cdr apple] tile-apple]
|
||||
]]
|
||||
|
||||
[defun draw-snake-body [before pos after] [do
|
||||
[draw-tile [car pos] [cdr pos] [if
|
||||
[is [car before] [car after]] tile-body-v
|
||||
[is [cdr before] [cdr after]] tile-body-h
|
||||
[and [is [car before] [- [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-nw
|
||||
[and [is [car after] [- [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-nw
|
||||
[and [is [car before] [- [car pos] 1]] [is [cdr after] [+ [cdr pos] 1]]] tile-body-sw
|
||||
[and [is [car after] [- [car pos] 1]] [is [cdr before] [+ [cdr pos] 1]]] tile-body-sw
|
||||
[and [is [car before] [+ [car pos] 1]] [is [cdr after] [- [cdr pos] 1]]] tile-body-ne
|
||||
[and [is [car after] [+ [car pos] 1]] [is [cdr before] [- [cdr pos] 1]]] tile-body-ne
|
||||
tile-body-se
|
||||
]]
|
||||
]]
|
||||
|
||||
[defun draw-snake-head [p] [do
|
||||
[draw-tile [car p] [cdr p] [if
|
||||
[is direction-id 0] tile-head-left
|
||||
[is direction-id 1] tile-head-down
|
||||
[is direction-id 2] tile-head-right
|
||||
tile-head-up]]
|
||||
]]
|
||||
|
||||
[defun draw-snake-tail [before pos] [do
|
||||
[draw-tile [car pos] [cdr pos] [if
|
||||
[is [car before] [- [car pos] 1]] tile-tail-left
|
||||
[is [car before] [+ [car pos] 1]] tile-tail-right
|
||||
[is [cdr before] [- [cdr pos] 1]] tile-tail-up
|
||||
tile-tail-down
|
||||
]]
|
||||
]]
|
||||
|
||||
[defun draw-background-piece [p] [do
|
||||
[draw-tile [car p] [cdr p] tile-background]
|
||||
]]
|
||||
|
||||
[defun draw-background [] [do
|
||||
[let i 0]
|
||||
[while [< i GRID_X] [do
|
||||
[let j 0]
|
||||
[while [< j GRID_Y] [do
|
||||
[draw-background-piece [cons i j]]
|
||||
[inc j]
|
||||
]]
|
||||
[inc i]
|
||||
]]
|
||||
]]
|
||||
|
||||
[defun move-apple [] [do
|
||||
[= apple [cons [mod [random] GRID_X] [mod [random] GRID_Y]]]
|
||||
[inc score]
|
||||
]]
|
||||
|
||||
[defun wrap [x y] [if [< x 0] -1 [is x y] -1 x]]
|
||||
|
||||
[defun move-snake [] [do
|
||||
[let head [car snake]]
|
||||
[let moved-head [cons [wrap [+ [car head] [car direction]] GRID_X] [wrap [+ [cdr head] [cdr direction]] GRID_Y]]]
|
||||
[= snake [cons moved-head snake]]
|
||||
]]
|
||||
|
||||
[defun process-input [] [do
|
||||
[let x [last-scancode]]
|
||||
[if [is x 72] [do [= direction [cons 0 -1]] [= direction-id 3]] 0]
|
||||
[if [is x 77] [do [= direction [cons 1 0]] [= direction-id 2]] 0]
|
||||
[if [is x 80] [do [= direction [cons 0 1]] [= direction-id 1]] 0]
|
||||
[if [is x 75] [do [= direction [cons -1 0]] [= direction-id 0]] 0]
|
||||
]]
|
||||
|
||||
[defun game-over [] [do
|
||||
[if game-running [= game-running nil] 0]
|
||||
]]
|
||||
|
||||
[defun check-collision [] [do
|
||||
[let s snake]
|
||||
[let head [car s]]
|
||||
[if [or [is [car head] -1] [is [cdr head] -1]] [game-over] 0]
|
||||
[while s [do
|
||||
[let t [cdr s]]
|
||||
[while t [do
|
||||
[if [tile-overlap [car s] [car t]]
|
||||
[game-over] 0
|
||||
]
|
||||
[= t [cdr t]]
|
||||
]]
|
||||
[= s [cdr s]]
|
||||
]]
|
||||
]]
|
||||
|
||||
[defun show-score [] [do
|
||||
[draw-tile 9 4 [nth tile-digits [mod [/ score 100] 10]]]
|
||||
[draw-tile 10 4 [nth tile-digits [mod [/ score 10 ] 10]]]
|
||||
[draw-tile 11 4 [nth tile-digits [mod [/ score 1 ] 10]]]
|
||||
]]
|
||||
|
||||
[defun set-color [i r g b] [do
|
||||
[outb 968 i]
|
||||
[outb 969 r]
|
||||
[outb 969 g]
|
||||
[outb 969 b]
|
||||
]]
|
||||
|
||||
[defun set-palette [] [do
|
||||
[set-color 1 24 20 20]
|
||||
[set-color 2 30 25 26]
|
||||
[set-color 3 27 44 31]
|
||||
[set-color 4 32 48 31]
|
||||
[set-color 5 36 52 31]
|
||||
[set-color 6 12 7 11]
|
||||
[set-color 7 57 36 29]
|
||||
[set-color 8 44 23 20]
|
||||
[set-color 9 56 48 43]
|
||||
]]
|
||||
|
||||
[defun before-last [x] [if [cdr [cdr x]] [before-last [cdr x]] x]]
|
||||
|
||||
[defun start-game [] [do
|
||||
[set-graphics 1]
|
||||
[set-palette]
|
||||
[= game-running 1]
|
||||
[= score 0]
|
||||
[= snake [list [q [8 . 5]] [q [7 . 5]] [q [6 . 5]] [q [5. 5]]]]
|
||||
[= direction [q [1 . 0]]]
|
||||
[= direction-id 2]
|
||||
[draw-background]
|
||||
[move-apple]
|
||||
[while game-running [do
|
||||
[let tail [last snake]]
|
||||
[draw-background-piece tail]
|
||||
[move-snake]
|
||||
[let head [car snake]]
|
||||
[let body [car [cdr snake]]]
|
||||
[let body-after [car [cdr [cdr snake]]]]
|
||||
[draw-snake-body head body body-after]
|
||||
[draw-snake-head head]
|
||||
[if [tile-overlap head apple] [move-apple] [del-last snake]]
|
||||
[let tail-before [before-last snake]]
|
||||
[draw-snake-tail [car tail-before] [car [cdr tail-before]]]
|
||||
[draw-apple]
|
||||
[process-input]
|
||||
[check-collision]
|
||||
[pause]
|
||||
[pause]
|
||||
]]
|
||||
[show-score]
|
||||
[wait-key]
|
||||
[set-graphics nil]
|
||||
[print "Type [start-game] to play again!"]
|
||||
]]
|
||||
|
||||
[start-game]
|
15
startup.lisp
Normal file
15
startup.lisp
Normal file
|
@ -0,0 +1,15 @@
|
|||
[let defun [mac [name args body]
|
||||
[list let name nil]
|
||||
[list = name [list fun args body]]]]
|
||||
|
||||
[defun square [x] [* x x]]
|
||||
|
||||
[let inc [mac [s] [list [q =] s [list [q +] s 1]]]]
|
||||
|
||||
[defun to-upper [str] [capture-upper [print str]]]
|
||||
[defun to-lower [str] [capture-lower [print str]]]
|
||||
|
||||
[defun last [x] [if [cdr x] [last [cdr x]] [car x]]]
|
||||
[defun del-last [x] [if [cdr [cdr x]] [del-last [cdr x]] [setcdr x nil]]]
|
||||
|
||||
[defun nth [a n] [if [is n 0] [car a] [nth [cdr a] [- n 1]]]]
|
Loading…
Reference in a new issue