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"render"] +version = "0.11.0" + +[dependencies.serde] +features = ["derive"] +version = "1" + +[dependencies.bevy] +features = ["bevy_gltf", "bevy_winit", "render", "bevy_wgpu"] +version = "0.5.0" + + +[dependencies.rhai] +features = ["sync", "only_i32", "no_optimize"] +version = "1.2.0" diff --git a/assets/branding/icon.png b/assets/branding/icon.png new file mode 100644 index 0000000..5e72def Binary files /dev/null and b/assets/branding/icon.png differ diff --git a/assets/fonts/Roboto/LICENSE.txt b/assets/fonts/Roboto/LICENSE.txt new file mode 100644 index 0000000..75b5248 --- /dev/null +++ b/assets/fonts/Roboto/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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+register_weapon("sword", 0, 0); +register_object("hi"); +print("hello there"); +instance("sword", 1, 2); \ No newline at end of file diff --git a/assets/mods/asset.list b/assets/mods/asset.list new file mode 100644 index 0000000..3c3c791 --- /dev/null +++ b/assets/mods/asset.list @@ -0,0 +1,4 @@ +ModList ( + value: 42, + vec: [Mod(name: "NewSwordMod", enabled: true)], +) \ No newline at end of file diff --git a/assets/mods/modlist.txt b/assets/mods/modlist.txt new file mode 100644 index 0000000..eb0ab49 --- /dev/null +++ b/assets/mods/modlist.txt @@ -0,0 +1 @@ +NewSwordMod \ No newline at end of file diff --git a/src/character_controller.rs b/src/character_controller.rs new file mode 100644 index 0000000..60fc1d3 --- /dev/null +++ b/src/character_controller.rs @@ -0,0 +1,279 @@ +use bevy::{prelude::*, render::camera::Camera}; +use bevy_physimple::prelude::*; + +#[derive(Default)] +pub struct Player { + double_jump: bool, + on_wall: Option, + on_floor: bool, +} + +pub struct Gravity(Vec2); + +pub struct ModManager; +impl Plugin for ModManager { + fn build(&self, app: &mut AppBuilder) { + app // Basic setup of the app + .add_plugin(Physics2dPlugin) + // .add_system(bevy::input::system::exit_on_esc_system.system()) + .add_startup_system(setup.system()) + .add_system(controller_on_stuff.system()) + .add_system(character_system.system()) + .add_system(change_sensor_color.system()) + .add_system(gravity.system()) + .add_system(ray_head.system()); + } +} +#[derive(Debug)] +pub struct PlayerCam; + +fn setup(mut coms: Commands, mut mats: ResMut>, a_server: Res) { + let wall = mats.add(Color::BLACK.into()); + + // insert a gravity struct + coms.insert_resource(Gravity(Vec2::new(0.0, -540.0))); + + // Spawn character + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::splat(28.0)), + material: mats.add(Color::ALICE_BLUE.into()), + ..Default::default() + }) + .insert_bundle(KinematicBundle { + shape: CollisionShape::Square(Square::size(Vec2::splat(28.0))), + ..Default::default() + }) + .insert(Player::default()); + + // Spawn the damn camera + // coms.spawn_bundle(OrthographicCameraBundle::new_2d()); + /*coms.spawn_bundle(OrthographicCameraBundle::new_2d()) + .insert(PlayerCam);*/ + + // Controls + let style = TextStyle { + font: a_server.load("fonts/Roboto/Roboto-Black.ttf"), + font_size: 32.0, + color: Color::ANTIQUE_WHITE, + }; + let alignment = TextAlignment { + vertical: VerticalAlign::Bottom, + horizontal: HorizontalAlign::Left, + }; + let text = "A/D - Movement\nSpace/W - Jump/Double jump\nS - Stomp(when mid air)"; + coms.spawn_bundle(Text2dBundle { + text: Text::with_section(text, style, alignment), + transform: Transform::from_xyz(-270.0, 360.0, 0.0), + ..Default::default() + }); + + coms.spawn_bundle(OrthographicCameraBundle::new_2d()); + // center floor + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::new(2000.0, 230.0)), + material: wall.clone(), + transform: Transform::from_xyz(0.0, -400.0, 0.0), + ..Default::default() + }) + .insert_bundle(StaticBundle { + shape: CollisionShape::Square(Square::size(Vec2::new(2000.0, 230.0))), + ..Default::default() + }); + + // side wall + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::new(40.0, 300.0)), + material: wall.clone(), + transform: { + let mut t = Transform::from_xyz(450.0, 0.0, 0.0); + t.rotation = Quat::from_rotation_z(-0.1 * 3.14); + t + }, + ..Default::default() + }) + .insert_bundle(StaticBundle { + shape: CollisionShape::Square(Square::size(Vec2::new(40.0, 300.0))), + ..Default::default() + }); + + // smaller other side wall + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::new(30.0, 90.0)), + material: wall.clone(), + transform: Transform::from_xyz(-150.0, -160.0, 0.0), + ..Default::default() + }) + .insert_bundle(StaticBundle { + shape: CollisionShape::Square(Square::size(Vec2::new(30.0, 90.0))), + ..Default::default() + }); + + // Floating platform + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::new(200.0, 30.0)), + material: wall.clone(), + transform: Transform::from_xyz(-150.0, 0.0, 0.0), + ..Default::default() + }) + .insert_bundle(StaticBundle { + shape: CollisionShape::Square(Square::size(Vec2::new(200.0, 30.0))), + ..Default::default() + }); + + // Spawn the sensor + const SENSOR_SIZE: f32 = 50.0; + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::splat(SENSOR_SIZE)), + material: mats.add(Color::GOLD.into()), + transform: Transform::from_xyz(30.0, -150.0, 0.0), + ..Default::default() + }) + .insert_bundle(SensorBundle { + shape: CollisionShape::Square(Square::size(Vec2::splat(SENSOR_SIZE))), + ..Default::default() + }); + + // Spawn another cube which we will try to push or something + const CUBE_SIZE: f32 = 35.0; + coms.spawn_bundle(SpriteBundle { + sprite: Sprite::new(Vec2::splat(CUBE_SIZE)), + material: mats.add(Color::CRIMSON.into()), + transform: Transform::from_xyz(100.0, 0.0, 0.0), + ..Default::default() + }) + .insert_bundle(KinematicBundle { + shape: CollisionShape::Square(Square::size(Vec2::splat(CUBE_SIZE))), + ..Default::default() + }); +} + +fn gravity(time: Res