utf-8: initial support
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e6c0d85555
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74
src/render/utf8.rs
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74
src/render/utf8.rs
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//! UTF-8 rendering, with 2 pixels per symbol.
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use crate::render::{Canvas as RenderCanvas, Pixel, Color};
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impl Pixel for u8 {
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type Image = String;
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type Canvas = Canvas;
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fn default_color(color: Color) -> u8 {if color == Color::Dark {1} else {0}}
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fn default_unit_size() -> (u32, u32) { (1, 1) }
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}
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pub struct Canvas {
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canvas: Vec<u8>,
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width: u32,
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dark_pixel: u8
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}
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impl RenderCanvas for Canvas {
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type Pixel = u8;
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type Image = String;
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fn new(width: u32, height: u32, dark_pixel: u8, light_pixel: u8) -> Self {
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let a = vec![light_pixel; (width * height) as usize];
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Canvas {
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width: width,
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canvas: a,
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dark_pixel: dark_pixel
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}
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}
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fn draw_dark_pixel(&mut self, x: u32, y: u32) {
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self.canvas[(x + y * self.width) as usize] = self.dark_pixel;
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}
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fn into_image(self) -> String {
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self.canvas
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// Chopping array into 1-line sized fragments
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.chunks_exact(self.width as usize)
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.collect::<Vec<&[u8]>>()
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// And then glueing every 2 lines.
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.chunks(2)
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.map(|rows|
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{
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// Then zipping those 2 lines together into a single 2-bit number list.
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if rows.len() == 2 {
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rows[0].iter().zip(rows[1]).map(|(top,bot)| (top * 2 + bot)).collect::<Vec<u8>>()
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} else {
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rows[0].iter().map(|a| (a * 2)).collect::<Vec<u8>>()
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}
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}.iter()
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// Mapping those 2-bit numbers to corresponding pixels.
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.map(|sym| [" ","\u{2584}","\u{2580}","\u{2588}"][*sym as usize])
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.collect::<Vec<&str>>()
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.concat()
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)
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.collect::<Vec<String>>()
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.join("\n")
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}
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}
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#[test]
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fn test_render_to_utf8_string() {
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use crate::render::Renderer;
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let colors = &[Color::Dark, Color::Light, Color::Light, Color::Dark];
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let image: String = Renderer::<u8>::new(colors, 2, 1).build();
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assert_eq!(&image, " ▄ \n ▀ ");
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let image2 = Renderer::<u8>::new(colors, 2, 1).module_dimensions(2, 2).build();
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assert_eq!(&image2, " \n ██ \n ██ \n ");
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}
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