qrcode-rust/qrcode/render/struct.Renderer.html

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<p class='location'><a href='../index.html'>qrcode</a>::<wbr><a href='index.html'>render</a></p><script>window.sidebarCurrent = {name: 'Renderer', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script>
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<h1 class='fqn'><span class='in-band'>Struct <a href='../index.html'>qrcode</a>::<wbr><a href='index.html'>render</a>::<wbr><a class='struct' href=''>Renderer</a></span><span class='out-of-band'><span id='render-detail'>
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[<span class='inner'>&#x2212;</span>]
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</span><a id='src-1079' class='srclink' href='../../src/qrcode/src/render.rs.html#55-64' title='goto source code'>[src]</a></span></h1>
<pre class='rust struct'>pub struct Renderer&lt;'a,&nbsp;P:&nbsp;<a class='trait' href='../../qrcode/render/trait.BlankAndWhitePixel.html' title='qrcode::render::BlankAndWhitePixel'>BlankAndWhitePixel</a>&gt; {
// some fields omitted
}</pre><div class='docblock'><p>A QR code renderer. This is a builder type which converts a bool-vector into
an image.</p>
</div><h2 id='methods'>Methods</h2><h3 class='impl'><span class='in-band'><code>impl&lt;'a,&nbsp;P:&nbsp;<a class='trait' href='../../qrcode/render/trait.BlankAndWhitePixel.html' title='qrcode::render::BlankAndWhitePixel'>BlankAndWhitePixel</a> + 'static&gt; <a class='struct' href='../../qrcode/render/struct.Renderer.html' title='qrcode::render::Renderer'>Renderer</a>&lt;'a,&nbsp;P&gt;</code></span><span class='out-of-band'><div class='ghost'></div><a id='src-1089' class='srclink' href='../../src/qrcode/src/render.rs.html#66-150' title='goto source code'>[src]</a></span></h3>
<div class='impl-items'><h4 id='method.new' class='method'><code>fn <a href='#method.new' class='fnname'>new</a>(content: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.slice.html'>&amp;'a [</a><a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.bool.html'>bool</a><a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.slice.html'>]</a>, modules_count: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.usize.html'>usize</a>, quiet_zone: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.u32.html'>u32</a>) -&gt; <a class='struct' href='../../qrcode/render/struct.Renderer.html' title='qrcode::render::Renderer'>Renderer</a>&lt;'a,&nbsp;P&gt;</code></h4>
<div class='docblock'><p>Creates a new renderer.</p>
</div><h4 id='method.dark_color' class='method'><code>fn <a href='#method.dark_color' class='fnname'>dark_color</a>(&amp;mut self, color: P) -&gt; &amp;mut Self</code></h4>
<div class='docblock'><p>Sets color of a dark module. Default is opaque black.</p>
</div><h4 id='method.light_color' class='method'><code>fn <a href='#method.light_color' class='fnname'>light_color</a>(&amp;mut self, color: P) -&gt; &amp;mut Self</code></h4>
<div class='docblock'><p>Sets color of a light module. Default is opaque white.</p>
</div><h4 id='method.quiet_zone' class='method'><code>fn <a href='#method.quiet_zone' class='fnname'>quiet_zone</a>(&amp;mut self, has_quiet_zone: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.bool.html'>bool</a>) -&gt; &amp;mut Self</code></h4>
<div class='docblock'><p>Whether to include the quiet zone in the generated image.</p>
</div><h4 id='method.module_size' class='method'><code>fn <a href='#method.module_size' class='fnname'>module_size</a>(&amp;mut self, size: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.u32.html'>u32</a>) -&gt; &amp;mut Self</code></h4>
<div class='docblock'><p>Sets the size of each module in pixels. Default is 8px.</p>
</div><h4 id='method.min_width' class='method'><code>fn <a href='#method.min_width' class='fnname'>min_width</a>(&amp;mut self, width: <a class='primitive' href='https://doc.rust-lang.org/nightly/std/primitive.u32.html'>u32</a>) -&gt; &amp;mut Self</code></h4>
<div class='docblock'><p>Sets the minimal total image width (and thus height) in pixels,
including the quiet zone if applicable. The renderer will try to find
the dimension as small as possible, such that each module in the QR code
has uniform size (no distortion).</p>
<p>For instance, a version 1 QR code has 19 modules across including the
quiet zone. If we request an image of width ≥200px, we get that each
module&#39;s size should be 11px, so the actual image size will be 209px.</p>
</div><h4 id='method.to_image' class='method'><code>fn <a href='#method.to_image' class='fnname'>to_image</a>(&amp;self) -&gt; <a class='struct' href='../../image/buffer/struct.ImageBuffer.html' title='image::buffer::ImageBuffer'>ImageBuffer</a>&lt;P,&nbsp;<a class='struct' href='https://doc.rust-lang.org/nightly/collections/vec/struct.Vec.html' title='collections::vec::Vec'>Vec</a>&lt;P::Subpixel&gt;&gt;</code></h4>
<div class='docblock'><p>Renders the QR code into an image.</p>
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