Merge pull request #12 from dbeckwith/dbeckwith.improvements

Small improvements
pull/14/head
RKennedy9064 2020-03-31 22:29:54 -05:00 committed by GitHub
commit 1c53e383f4
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 59 additions and 93 deletions

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@ -4,7 +4,7 @@
pub const PALETTE_SIZE: usize = 768;
/// Represents a 16 bit color used for vga display.
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(u8)]
pub enum Color16 {
/// Represents the color `Black (0x0)`.
@ -48,7 +48,7 @@ impl From<Color16> for u8 {
}
/// Represents a color for vga text modes.
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[repr(transparent)]
pub struct TextModeColor(u8);

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@ -33,24 +33,13 @@ const SIZE: usize = WIDTH * HEIGHT;
/// mode.draw_character(118 + offset * 8, 27, character, 255);
/// }
/// ```
#[derive(Default)]
pub struct Graphics320x200x256 {}
#[derive(Debug, Clone, Copy, Default)]
pub struct Graphics320x200x256;
impl Screen for Graphics320x200x256 {
#[inline]
fn get_width(&self) -> usize {
WIDTH
}
#[inline]
fn get_height(&self) -> usize {
HEIGHT
}
#[inline]
fn get_size(&self) -> usize {
SIZE
}
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl GraphicsWriter<u8> for Graphics320x200x256 {
@ -101,14 +90,14 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
impl Graphics320x200x256 {
/// Creates a new `Graphics320x200x256`.
pub fn new() -> Graphics320x200x256 {
Graphics320x200x256 {}
pub const fn new() -> Graphics320x200x256 {
Graphics320x200x256
}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
fn get_frame_buffer(self) -> (SpinlockGuard<'static, Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)

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@ -36,19 +36,13 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// mode.draw_character(270 + offset * 8, 72, character, Color16::White)
/// }
/// ```
#[derive(Default)]
#[derive(Debug, Clone, Copy, Default)]
pub struct Graphics640x480x16;
impl Screen for Graphics640x480x16 {
fn get_width(&self) -> usize {
WIDTH
}
fn get_height(&self) -> usize {
HEIGHT
}
fn get_size(&self) -> usize {
SIZE
}
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl GraphicsWriter<Color16> for Graphics640x480x16 {
@ -108,11 +102,11 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
pub const fn new() -> Graphics640x480x16 {
Graphics640x480x16
}
fn set_write_mode_0(&self, color: Color16) {
fn set_write_mode_0(self, color: Color16) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers
@ -121,7 +115,7 @@ impl Graphics640x480x16 {
.set_write_mode(WriteMode::Mode0);
}
fn set_write_mode_2(&self) {
fn set_write_mode_2(self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2);
@ -133,14 +127,14 @@ impl Graphics640x480x16 {
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
fn get_frame_buffer(self) -> (SpinlockGuard<'static, Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
#[inline]
fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
fn _set_pixel(self, x: usize, y: usize, color: Color16) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
let pixel_mask = 0x80 >> (x & 0x07);

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@ -20,7 +20,7 @@ pub use text_40x50::Text40x50;
pub use text_80x25::Text80x25;
/// Represents a `ScreenCharacter` in vga text modes.
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[repr(C)]
pub struct ScreenCharacter {
character: u8,
@ -29,7 +29,7 @@ pub struct ScreenCharacter {
impl ScreenCharacter {
/// Creates a new `ScreenCharacter` with the specified `character` and `TextModeColor`.
pub fn new(character: u8, color: TextModeColor) -> ScreenCharacter {
pub const fn new(character: u8, color: TextModeColor) -> ScreenCharacter {
ScreenCharacter { character, color }
}
@ -51,12 +51,12 @@ static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
/// A helper trait used to interact with various vga screens.
pub trait Screen {
/// Returns the width of the `Screen`.
fn get_width(&self) -> usize;
/// Returns the height of the `Screen`.
fn get_height(&self) -> usize;
/// Returns the size of the `Screen`.
fn get_size(&self) -> usize;
/// The width of the `Screen`.
const WIDTH: usize;
/// The height of the `Screen`.
const HEIGHT: usize;
/// The size (total area) of the `Screen`.
const SIZE: usize;
}
/// A helper trait used to interact with various vga text modes.
@ -78,11 +78,15 @@ pub trait TextWriter: Screen {
/// a background color of `Color16::Black` and a foreground
/// color of `Color16::Yellow`.
fn clear_screen(&self) {
self.fill_screen(BLANK_CHARACTER);
}
/// Fills the screen by setting all cells to the given screen character.
fn fill_screen(&self, character: ScreenCharacter) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let screen_size = self.get_width() * self.get_height();
for i in 0..screen_size {
for i in 0..Self::SIZE {
unsafe {
frame_buffer.add(i).write_volatile(BLANK_CHARACTER);
frame_buffer.add(i).write_volatile(character);
}
}
}
@ -118,7 +122,7 @@ pub trait TextWriter: Screen {
/// Returns the `ScreenCharacter` at the given `(x, y)` position.
fn read_character(&self, x: usize, y: usize) -> ScreenCharacter {
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = self.get_width() * y + x;
let offset = Self::WIDTH * y + x;
unsafe { frame_buffer.add(offset).read_volatile() }
}
@ -154,7 +158,7 @@ pub trait TextWriter: Screen {
/// Sets the current text cursor to the position specified by
/// `x` and `y`.
fn set_cursor_position(&self, x: usize, y: usize) {
let offset = self.get_width() * y + x;
let offset = Self::WIDTH * y + x;
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let emulation_mode = vga.get_emulation_mode();
let cursor_start = offset & 0xFF;
@ -174,7 +178,7 @@ pub trait TextWriter: Screen {
/// Prints the given `character` and `color` at `(x, y)`.
fn write_character(&self, x: usize, y: usize, screen_character: ScreenCharacter) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = self.get_width() * y + x;
let offset = Self::WIDTH * y + x;
unsafe {
frame_buffer.add(offset).write_volatile(screen_character);
}

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@ -7,6 +7,7 @@ use crate::{
const WIDTH: usize = 40;
const HEIGHT: usize = 25;
const SIZE: usize = WIDTH * HEIGHT;
/// A basic interface for interacting with vga text mode 40x25
///
@ -26,21 +27,13 @@ const HEIGHT: usize = 25;
/// text_mode.clear_screen();
/// text_mode.write_character(0, 0, screen_character);
/// ```
#[derive(Default)]
#[derive(Debug, Clone, Copy, Default)]
pub struct Text40x25;
impl Screen for Text40x25 {
fn get_width(&self) -> usize {
WIDTH
}
fn get_height(&self) -> usize {
HEIGHT
}
fn get_size(&self) -> usize {
WIDTH * HEIGHT
}
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl TextWriter for Text40x25 {
@ -58,7 +51,7 @@ impl TextWriter for Text40x25 {
impl Text40x25 {
/// Creates a new `Text40x25`.
pub fn new() -> Text40x25 {
Text40x25 {}
pub const fn new() -> Text40x25 {
Text40x25
}
}

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@ -7,6 +7,7 @@ use crate::{
const WIDTH: usize = 40;
const HEIGHT: usize = 50;
const SIZE: usize = WIDTH * HEIGHT;
/// A basic interface for interacting with vga text mode 40x50
///
@ -26,21 +27,13 @@ const HEIGHT: usize = 50;
/// text_mode.clear_screen();
/// text_mode.write_character(0, 0, screen_character);
/// ```
#[derive(Default)]
#[derive(Debug, Clone, Copy, Default)]
pub struct Text40x50;
impl Screen for Text40x50 {
fn get_width(&self) -> usize {
WIDTH
}
fn get_height(&self) -> usize {
HEIGHT
}
fn get_size(&self) -> usize {
WIDTH * HEIGHT
}
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl TextWriter for Text40x50 {
@ -58,7 +51,7 @@ impl TextWriter for Text40x50 {
impl Text40x50 {
/// Creates a new `Text40x50`.
pub fn new() -> Text40x50 {
Text40x50 {}
pub const fn new() -> Text40x50 {
Text40x50
}
}

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@ -7,6 +7,7 @@ use crate::{
const WIDTH: usize = 80;
const HEIGHT: usize = 25;
const SIZE: usize = WIDTH * HEIGHT;
/// A basic interface for interacting with vga text mode 80x25
///
@ -26,21 +27,13 @@ const HEIGHT: usize = 25;
/// text_mode.clear_screen();
/// text_mode.write_character(0, 0, screen_character);
/// ```
#[derive(Default)]
#[derive(Debug, Clone, Copy, Default)]
pub struct Text80x25;
impl Screen for Text80x25 {
fn get_width(&self) -> usize {
WIDTH
}
fn get_height(&self) -> usize {
HEIGHT
}
fn get_size(&self) -> usize {
WIDTH * HEIGHT
}
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl TextWriter for Text80x25 {
@ -57,7 +50,7 @@ impl TextWriter for Text80x25 {
impl Text80x25 {
/// Creates a new `Text80x25`.
pub fn new() -> Text80x25 {
Text80x25 {}
pub const fn new() -> Text80x25 {
Text80x25
}
}