320x200x256 additions
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[package]
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name = "vga"
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version = "0.2.0"
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version = "0.2.1"
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authors = ["Ryan Kennedy <rkennedy9064@gmail.com>"]
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edition = "2018"
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description = "Support for vga specific functions, data structures, and registers."
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@ -1,3 +1,8 @@
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# 0.2.1
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- Added `Graphics320x200x256` mode.
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- Implemented `Screen` for `Graphics640x480x16`.
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# 0.2.0
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## Breaking
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@ -12,6 +12,27 @@ const HEIGHT: usize = 200;
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const SIZE: usize = WIDTH * HEIGHT;
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/// A basic interface for interacting with vga graphics mode 320x200x256.
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```no_run
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/// use vga::colors::Color16;
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/// use vga::writers::{Graphics320x200x256, GraphicsWriter};
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/// let mode = Graphics320x200x256::new();
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/// mode.set_mode();
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/// mode.clear_screen(0);
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/// mode.draw_line((60, 20), (260, 20), 255);
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/// mode.draw_line((60, 20), (60, 180), 255);
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/// mode.draw_line((60, 180), (260, 180), 255);
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/// mode.draw_line((260, 180), (260, 20), 255);
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/// mode.draw_line((60, 40), (260, 40), 255);
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/// for (offset, character) in "Hello World!".chars().enumerate() {
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/// mode.draw_character(118 + offset * 8, 27, character, 255);
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/// }
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/// ```
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#[derive(Default)]
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pub struct Graphics320x200x256 {}
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