screen buffer tests

This commit is contained in:
Ryan Kennedy 2020-03-29 17:02:44 -05:00
parent 87cbf76faf
commit 2b781e647d
7 changed files with 94 additions and 72 deletions

View file

@ -249,7 +249,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
sequencer_registers: &[
(SequencerIndex::SequencerReset, 0x03),
(SequencerIndex::ClockingMode, 0x01),
(SequencerIndex::PlaneMask, 0x08),
(SequencerIndex::PlaneMask, 0x0F),
(SequencerIndex::CharacterFont, 0x00),
(SequencerIndex::MemoryMode, 0x06),
],
@ -286,7 +286,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
(GraphicsControllerIndex::ColorCompare, 0x00),
(GraphicsControllerIndex::DataRotate, 0x00),
(GraphicsControllerIndex::ReadPlaneSelect, 0x03),
(GraphicsControllerIndex::GraphicsMode, 0x00),
(GraphicsControllerIndex::GraphicsMode, 0x02),
(GraphicsControllerIndex::Miscellaneous, 0x05),
(GraphicsControllerIndex::ColorDontCare, 0x0F),
(GraphicsControllerIndex::BitMask, 0xFF),

View file

@ -8,12 +8,12 @@ where
Color: Clone + Copy,
{
/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color);
/// Draws a line from `start` to `end` with the specified `color`.
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color);
fn draw_triangle(&self, v0: &Point<i32>, v1: &Point<i32>, v2: &Point<i32>, color: Color) {
fn draw_triangle(&mut self, v0: &Point<i32>, v1: &Point<i32>, v2: &Point<i32>, color: Color) {
let screen_width = self.get_width() as i32;
let screen_height = self.get_height() as i32;
let mut min_x = min(v0.x, min(v1.x, v2.x));
@ -39,6 +39,8 @@ where
}
}
}
fn present(&self);
}
#[inline]

View file

@ -7,6 +7,8 @@
#![no_std]
#![warn(missing_docs)]
extern crate alloc;
pub mod colors;
pub mod configurations;
pub mod drawing;

View file

@ -1,6 +1,7 @@
use super::{
FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS, MSR_READ_ADDRESS,
MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS, ST01_READ_MDA_ADDRESS,
EmulationMode, FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS,
MSR_READ_ADDRESS, MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS,
ST01_READ_MDA_ADDRESS,
};
use x86_64::instructions::port::{PortReadOnly, PortWriteOnly};
@ -42,4 +43,11 @@ impl GeneralRegisters {
self.msr_write.write(value);
}
}
pub fn read_st01(&mut self, emulation_mode: EmulationMode) -> u8 {
match emulation_mode {
EmulationMode::Cga => unsafe { self.st01_read_cga.read() },
EmulationMode::Mda => unsafe { self.st01_read_mda.read() },
}
}
}

View file

@ -2,10 +2,11 @@ use super::{GraphicsWriter, Screen};
use crate::{
colors::DEFAULT_PALETTE,
drawing::{Bresenham, Device, Point},
vga::{Vga, VideoMode, VGA},
vga::{VideoMode, VGA},
};
use alloc::vec::Vec;
use core::ptr;
use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 320;
const HEIGHT: usize = 200;
@ -34,7 +35,9 @@ const SIZE: usize = WIDTH * HEIGHT;
/// }
/// ```
#[derive(Default)]
pub struct Graphics320x200x256 {}
pub struct Graphics320x200x256 {
screen_buffer: Vec<u8>,
}
impl Screen for Graphics320x200x256 {
#[inline]
@ -54,7 +57,7 @@ impl Screen for Graphics320x200x256 {
}
impl Device<u8> for Graphics320x200x256 {
fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
fn draw_character(&mut self, x: usize, y: usize, character: char, color: u8) {
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
// Default to a filled block if the character isn't found
@ -71,28 +74,41 @@ impl Device<u8> for Graphics320x200x256 {
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: u8) {
for Point { x, y } in Bresenham::new(start, end) {
self.set_pixel(x as usize, y as usize, color);
}
}
fn present(&self) {
{
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
}
unsafe {
ptr::copy_nonoverlapping(
self.screen_buffer.as_ptr(),
self.get_frame_buffer(),
self.screen_buffer.len(),
);
}
}
}
impl GraphicsWriter<u8> for Graphics320x200x256 {
fn clear_screen(&self, color: u8) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, color);
}
}
}
fn set_pixel(&self, x: usize, y: usize, color: u8) {
let frame_buffer = self.get_frame_buffer();
let offset = (y * WIDTH) + x;
fn clear_screen(&mut self, color: u8) {
unsafe {
frame_buffer.add(offset).write_volatile(color);
self.screen_buffer
.as_mut_ptr()
.write_bytes(color, self.screen_buffer.len());
}
}
fn set_pixel(&mut self, x: usize, y: usize, color: u8) {
self.screen_buffer[(y * WIDTH) + x] = color;
}
fn set_mode(&self) {
let mut vga = VGA.lock();
vga.set_video_mode(VideoMode::Mode320x200x256);
@ -106,7 +122,11 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
impl Graphics320x200x256 {
/// Creates a new `Graphics320x200x256`.
pub fn new() -> Graphics320x200x256 {
Graphics320x200x256 {}
let mut screen_buffer = Vec::with_capacity(SIZE);
for _ in 0..SIZE {
screen_buffer.push(0);
}
Graphics320x200x256 { screen_buffer }
}
fn get_frame_buffer(&self) -> *mut u8 {

View file

@ -2,16 +2,14 @@ use super::{GraphicsWriter, Screen};
use crate::{
colors::{Color16, DEFAULT_PALETTE},
drawing::{Bresenham, Device, Point},
registers::{PlaneMask, WriteMode},
vga::{Vga, VideoMode, VGA},
vga::{VideoMode, VGA},
};
use alloc::vec::Vec;
use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
const SIZE: usize = WIDTH * HEIGHT;
const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// A basic interface for interacting with vga graphics mode 640x480x16
@ -37,7 +35,9 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// }
/// ```
#[derive(Default)]
pub struct Graphics640x480x16;
pub struct Graphics640x480x16 {
screen_buffer: Vec<u8>,
}
impl Screen for Graphics640x480x16 {
fn get_width(&self) -> usize {
@ -52,8 +52,7 @@ impl Screen for Graphics640x480x16 {
}
impl Device<Color16> for Graphics640x480x16 {
fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
self.set_write_mode_2();
fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color16) {
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
// Default to a filled block if the character isn't found
@ -64,38 +63,44 @@ impl Device<Color16> for Graphics640x480x16 {
for bit in 0..8 {
match *byte & 1 << bit {
0 => (),
_ => self._set_pixel(x + bit, y + row, color),
_ => self.set_pixel(x + bit, y + row, color),
}
}
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
self.set_write_mode_0(color);
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color16) {
for Point { x, y } in Bresenham::new(start, end) {
self._set_pixel(x as usize, y as usize, color);
self.set_pixel(x as usize, y as usize, color);
}
}
fn present(&self) {
{
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
}
for x in 0..WIDTH {
for y in 0..HEIGHT {
let color = self.screen_buffer[(WIDTH * y) + x];
self._set_pixel(x, y, color);
}
}
}
}
impl GraphicsWriter<Color16> for Graphics640x480x16 {
fn clear_screen(&self, color: Color16) {
self.set_write_mode_2();
let frame_buffer = self.get_frame_buffer();
for offset in 0..ALL_PLANES_SCREEN_SIZE {
unsafe {
frame_buffer.add(offset).write_volatile(u8::from(color));
fn clear_screen(&mut self, color: Color16) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, color);
}
}
}
/// **Note:** This method is provided for convenience, but has terrible
/// performance since it needs to ensure the correct `WriteMode` per pixel
/// drawn. If you need to draw more then one pixel, consider using a method
/// such as `draw_line`.
fn set_pixel(&self, x: usize, y: usize, color: Color16) {
self.set_write_mode_2();
self._set_pixel(x, y, color);
fn set_pixel(&mut self, x: usize, y: usize, color: Color16) {
self.screen_buffer[(WIDTH * y) + x] = color as u8;
}
fn set_mode(&self) {
@ -111,25 +116,11 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
fn set_write_mode_0(&self, color: Color16) {
let mut vga = VGA.lock();
vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers
.write_enable_set_reset(0xF);
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode0);
}
fn set_write_mode_2(&self) {
let mut vga = VGA.lock();
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2);
vga.graphics_controller_registers.set_bit_mask(0xFF);
vga.sequencer_registers
.set_plane_mask(PlaneMask::ALL_PLANES);
let mut screen_buffer = Vec::with_capacity(SIZE);
for _ in 0..SIZE {
screen_buffer.push(0);
}
Graphics640x480x16 { screen_buffer }
}
fn get_frame_buffer(&self) -> *mut u8 {
@ -137,7 +128,7 @@ impl Graphics640x480x16 {
}
#[inline]
fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
fn _set_pixel(&self, x: usize, y: usize, color: u8) {
let frame_buffer = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
let pixel_mask = 0x80 >> (x & 0x07);
@ -146,7 +137,7 @@ impl Graphics640x480x16 {
.set_bit_mask(pixel_mask);
unsafe {
frame_buffer.add(offset).read_volatile();
frame_buffer.add(offset).write_volatile(u8::from(color));
frame_buffer.add(offset).write_volatile(color);
}
}
}

View file

@ -7,7 +7,6 @@ mod text_80x25;
use super::{
colors::{Color16, TextModeColor},
drawing::Point,
registers::CrtcControllerIndex,
vga::{Vga, VGA},
};
@ -184,9 +183,9 @@ pub trait TextWriter: Screen {
/// A helper trait used to interact with various vga graphics modes.
pub trait GraphicsWriter<Color> {
/// Clears the screen by setting all pixels to the specified `color`.
fn clear_screen(&self, color: Color);
fn clear_screen(&mut self, color: Color);
/// Sets the given pixel at `(x, y)` to the given `color`.
fn set_pixel(&self, x: usize, y: usize, color: Color);
fn set_pixel(&mut self, x: usize, y: usize, color: Color);
/// Sets the graphics device to a `VideoMode`.
fn set_mode(&self);
}