screen buffer tests
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87cbf76faf
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2b781e647d
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@ -249,7 +249,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
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sequencer_registers: &[
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(SequencerIndex::SequencerReset, 0x03),
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(SequencerIndex::ClockingMode, 0x01),
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(SequencerIndex::PlaneMask, 0x08),
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(SequencerIndex::PlaneMask, 0x0F),
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(SequencerIndex::CharacterFont, 0x00),
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(SequencerIndex::MemoryMode, 0x06),
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],
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@ -286,7 +286,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
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(GraphicsControllerIndex::ColorCompare, 0x00),
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(GraphicsControllerIndex::DataRotate, 0x00),
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(GraphicsControllerIndex::ReadPlaneSelect, 0x03),
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(GraphicsControllerIndex::GraphicsMode, 0x00),
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(GraphicsControllerIndex::GraphicsMode, 0x02),
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(GraphicsControllerIndex::Miscellaneous, 0x05),
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(GraphicsControllerIndex::ColorDontCare, 0x0F),
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(GraphicsControllerIndex::BitMask, 0xFF),
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@ -8,12 +8,12 @@ where
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Color: Clone + Copy,
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{
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/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
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fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color);
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/// Draws a line from `start` to `end` with the specified `color`.
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
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fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color);
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fn draw_triangle(&self, v0: &Point<i32>, v1: &Point<i32>, v2: &Point<i32>, color: Color) {
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fn draw_triangle(&mut self, v0: &Point<i32>, v1: &Point<i32>, v2: &Point<i32>, color: Color) {
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let screen_width = self.get_width() as i32;
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let screen_height = self.get_height() as i32;
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let mut min_x = min(v0.x, min(v1.x, v2.x));
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@ -39,6 +39,8 @@ where
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}
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}
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}
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fn present(&self);
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}
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#[inline]
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@ -7,6 +7,8 @@
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#![no_std]
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#![warn(missing_docs)]
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extern crate alloc;
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pub mod colors;
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pub mod configurations;
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pub mod drawing;
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@ -1,6 +1,7 @@
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use super::{
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FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS, MSR_READ_ADDRESS,
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MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS, ST01_READ_MDA_ADDRESS,
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EmulationMode, FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS,
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MSR_READ_ADDRESS, MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS,
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ST01_READ_MDA_ADDRESS,
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};
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use x86_64::instructions::port::{PortReadOnly, PortWriteOnly};
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@ -42,4 +43,11 @@ impl GeneralRegisters {
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self.msr_write.write(value);
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}
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}
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pub fn read_st01(&mut self, emulation_mode: EmulationMode) -> u8 {
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match emulation_mode {
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EmulationMode::Cga => unsafe { self.st01_read_cga.read() },
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EmulationMode::Mda => unsafe { self.st01_read_mda.read() },
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}
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}
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}
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@ -2,10 +2,11 @@ use super::{GraphicsWriter, Screen};
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use crate::{
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colors::DEFAULT_PALETTE,
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drawing::{Bresenham, Device, Point},
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vga::{Vga, VideoMode, VGA},
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vga::{VideoMode, VGA},
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};
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use alloc::vec::Vec;
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use core::ptr;
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use font8x8::UnicodeFonts;
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 320;
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const HEIGHT: usize = 200;
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@ -34,7 +35,9 @@ const SIZE: usize = WIDTH * HEIGHT;
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/// }
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/// ```
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#[derive(Default)]
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pub struct Graphics320x200x256 {}
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pub struct Graphics320x200x256 {
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screen_buffer: Vec<u8>,
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}
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impl Screen for Graphics320x200x256 {
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#[inline]
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@ -54,7 +57,7 @@ impl Screen for Graphics320x200x256 {
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}
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impl Device<u8> for Graphics320x200x256 {
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fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
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fn draw_character(&mut self, x: usize, y: usize, character: char, color: u8) {
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let character = match font8x8::BASIC_FONTS.get(character) {
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Some(character) => character,
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// Default to a filled block if the character isn't found
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@ -71,28 +74,41 @@ impl Device<u8> for Graphics320x200x256 {
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
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fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: u8) {
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for Point { x, y } in Bresenham::new(start, end) {
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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fn present(&self) {
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{
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let mut vga = VGA.lock();
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let emulation_mode = vga.get_emulation_mode();
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while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
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}
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unsafe {
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ptr::copy_nonoverlapping(
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self.screen_buffer.as_ptr(),
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self.get_frame_buffer(),
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self.screen_buffer.len(),
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);
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}
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}
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}
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impl GraphicsWriter<u8> for Graphics320x200x256 {
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fn clear_screen(&self, color: u8) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, color);
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}
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}
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}
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fn set_pixel(&self, x: usize, y: usize, color: u8) {
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let frame_buffer = self.get_frame_buffer();
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let offset = (y * WIDTH) + x;
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fn clear_screen(&mut self, color: u8) {
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unsafe {
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frame_buffer.add(offset).write_volatile(color);
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self.screen_buffer
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.as_mut_ptr()
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.write_bytes(color, self.screen_buffer.len());
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}
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}
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fn set_pixel(&mut self, x: usize, y: usize, color: u8) {
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self.screen_buffer[(y * WIDTH) + x] = color;
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}
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fn set_mode(&self) {
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let mut vga = VGA.lock();
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vga.set_video_mode(VideoMode::Mode320x200x256);
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@ -106,7 +122,11 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
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impl Graphics320x200x256 {
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/// Creates a new `Graphics320x200x256`.
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pub fn new() -> Graphics320x200x256 {
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Graphics320x200x256 {}
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let mut screen_buffer = Vec::with_capacity(SIZE);
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for _ in 0..SIZE {
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screen_buffer.push(0);
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}
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Graphics320x200x256 { screen_buffer }
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}
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fn get_frame_buffer(&self) -> *mut u8 {
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@ -2,16 +2,14 @@ use super::{GraphicsWriter, Screen};
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use crate::{
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colors::{Color16, DEFAULT_PALETTE},
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drawing::{Bresenham, Device, Point},
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registers::{PlaneMask, WriteMode},
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vga::{Vga, VideoMode, VGA},
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vga::{VideoMode, VGA},
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};
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use alloc::vec::Vec;
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use font8x8::UnicodeFonts;
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 640;
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const HEIGHT: usize = 480;
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const SIZE: usize = WIDTH * HEIGHT;
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const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
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const WIDTH_IN_BYTES: usize = WIDTH / 8;
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/// A basic interface for interacting with vga graphics mode 640x480x16
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@ -37,7 +35,9 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
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/// }
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/// ```
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#[derive(Default)]
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pub struct Graphics640x480x16;
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pub struct Graphics640x480x16 {
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screen_buffer: Vec<u8>,
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}
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impl Screen for Graphics640x480x16 {
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fn get_width(&self) -> usize {
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@ -52,8 +52,7 @@ impl Screen for Graphics640x480x16 {
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}
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impl Device<Color16> for Graphics640x480x16 {
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
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self.set_write_mode_2();
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fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color16) {
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let character = match font8x8::BASIC_FONTS.get(character) {
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Some(character) => character,
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// Default to a filled block if the character isn't found
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@ -64,38 +63,44 @@ impl Device<Color16> for Graphics640x480x16 {
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for bit in 0..8 {
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match *byte & 1 << bit {
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0 => (),
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_ => self._set_pixel(x + bit, y + row, color),
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_ => self.set_pixel(x + bit, y + row, color),
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}
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}
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
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self.set_write_mode_0(color);
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fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color16) {
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for Point { x, y } in Bresenham::new(start, end) {
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self._set_pixel(x as usize, y as usize, color);
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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fn present(&self) {
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{
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let mut vga = VGA.lock();
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let emulation_mode = vga.get_emulation_mode();
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while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
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}
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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let color = self.screen_buffer[(WIDTH * y) + x];
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self._set_pixel(x, y, color);
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}
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}
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}
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}
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impl GraphicsWriter<Color16> for Graphics640x480x16 {
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fn clear_screen(&self, color: Color16) {
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self.set_write_mode_2();
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let frame_buffer = self.get_frame_buffer();
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
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unsafe {
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frame_buffer.add(offset).write_volatile(u8::from(color));
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fn clear_screen(&mut self, color: Color16) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, color);
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}
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}
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}
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/// **Note:** This method is provided for convenience, but has terrible
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/// performance since it needs to ensure the correct `WriteMode` per pixel
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/// drawn. If you need to draw more then one pixel, consider using a method
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/// such as `draw_line`.
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fn set_pixel(&self, x: usize, y: usize, color: Color16) {
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self.set_write_mode_2();
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self._set_pixel(x, y, color);
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fn set_pixel(&mut self, x: usize, y: usize, color: Color16) {
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self.screen_buffer[(WIDTH * y) + x] = color as u8;
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}
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fn set_mode(&self) {
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@ -111,25 +116,11 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
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impl Graphics640x480x16 {
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/// Creates a new `Graphics640x480x16`.
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pub fn new() -> Graphics640x480x16 {
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Graphics640x480x16 {}
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}
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fn set_write_mode_0(&self, color: Color16) {
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let mut vga = VGA.lock();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode0);
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}
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fn set_write_mode_2(&self) {
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let mut vga = VGA.lock();
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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vga.graphics_controller_registers.set_bit_mask(0xFF);
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vga.sequencer_registers
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.set_plane_mask(PlaneMask::ALL_PLANES);
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let mut screen_buffer = Vec::with_capacity(SIZE);
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for _ in 0..SIZE {
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screen_buffer.push(0);
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}
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Graphics640x480x16 { screen_buffer }
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}
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fn get_frame_buffer(&self) -> *mut u8 {
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@ -137,7 +128,7 @@ impl Graphics640x480x16 {
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}
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#[inline]
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fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
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fn _set_pixel(&self, x: usize, y: usize, color: u8) {
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let frame_buffer = self.get_frame_buffer();
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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let pixel_mask = 0x80 >> (x & 0x07);
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@ -146,7 +137,7 @@ impl Graphics640x480x16 {
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.set_bit_mask(pixel_mask);
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unsafe {
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frame_buffer.add(offset).read_volatile();
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frame_buffer.add(offset).write_volatile(u8::from(color));
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frame_buffer.add(offset).write_volatile(color);
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}
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}
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}
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@ -7,7 +7,6 @@ mod text_80x25;
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use super::{
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colors::{Color16, TextModeColor},
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drawing::Point,
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registers::CrtcControllerIndex,
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vga::{Vga, VGA},
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};
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@ -184,9 +183,9 @@ pub trait TextWriter: Screen {
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/// A helper trait used to interact with various vga graphics modes.
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pub trait GraphicsWriter<Color> {
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/// Clears the screen by setting all pixels to the specified `color`.
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fn clear_screen(&self, color: Color);
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fn clear_screen(&mut self, color: Color);
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/// Sets the given pixel at `(x, y)` to the given `color`.
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fn set_pixel(&self, x: usize, y: usize, color: Color);
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fn set_pixel(&mut self, x: usize, y: usize, color: Color);
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/// Sets the graphics device to a `VideoMode`.
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fn set_mode(&self);
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}
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