Code cleanup
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42d2f4836e
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36d92e4123
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@ -32,14 +32,9 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
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pub struct Graphics640x480x16;
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pub struct Graphics640x480x16;
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impl GraphicsWriter<Color16Bit> for Graphics640x480x16 {
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impl GraphicsWriter<Color16Bit> for Graphics640x480x16 {
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/// Clears the screen by setting all pixels to the specified `color`.
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fn clear_screen(&self, color: Color16Bit) {
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fn clear_screen(&self, color: Color16Bit) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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self.set_write_mode_2();
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vga.graphics_controller_registers
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let (_vga, frame_buffer) = self.get_frame_buffer();
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.set_write_mode(WriteMode::Mode2);
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vga.graphics_controller_registers.set_bit_mask(0xFF);
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vga.sequencer_registers
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.set_plane_mask(PlaneMask::ALL_PLANES);
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
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unsafe {
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unsafe {
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frame_buffer.add(offset).write_volatile(u8::from(color));
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frame_buffer.add(offset).write_volatile(u8::from(color));
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@ -47,64 +42,36 @@ impl GraphicsWriter<Color16Bit> for Graphics640x480x16 {
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}
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}
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}
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}
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/// Draws a line from `start` to `end` with the specified `color`.
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16Bit) {
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16Bit) {
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{
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self.set_write_mode_0(color);
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode0);
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}
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for (x, y) in Bresenham::new(start, end) {
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for (x, y) in Bresenham::new(start, end) {
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self._set_pixel(x as usize, y as usize, color);
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self._set_pixel(x as usize, y as usize, color);
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}
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}
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}
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}
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color16Bit) {
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color16Bit) {
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self.set_write_mode_2();
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let character = match font8x8::BASIC_FONTS.get(character) {
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let character = match font8x8::BASIC_FONTS.get(character) {
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Some(character) => character,
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Some(character) => character,
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// Default to a filled block if the character isn't found
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None => font8x8::unicode::BLOCK_UNICODE[8].byte_array(),
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None => font8x8::unicode::BLOCK_UNICODE[8].byte_array(),
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};
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};
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{
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for (row, byte) in character.iter().enumerate() {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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vga.graphics_controller_registers.set_bit_mask(0xFF);
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vga.sequencer_registers
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.set_plane_mask(PlaneMask::ALL_PLANES);
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}
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for (y1, byte) in character.iter().enumerate() {
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for bit in 0..8 {
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for bit in 0..8 {
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match *byte & 1 << bit {
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match *byte & 1 << bit {
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0 => {}
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0 => (),
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_ => self._set_pixel(x + bit, y + y1, color),
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_ => self._set_pixel(x + bit, y + row, color),
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}
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}
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}
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}
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}
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}
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}
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}
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/// Sets the given pixel at `(x, y)` to the given `color`.
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///
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/// **Note:** This method is provided for convenience, but has terrible
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/// performance since it needs to ensure the correct `WriteMode` per pixel
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/// drawn. If you need to draw more then one pixel, consider using a method
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/// such as `draw_line`.
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fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
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fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
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{
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self.set_write_mode_2();
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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}
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self._set_pixel(x, y, color);
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self._set_pixel(x, y, color);
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}
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}
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/// Sets the graphics device to `VideoMode::Mode640x480x16`.
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fn set_mode(&self) {
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fn set_mode(&self) {
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let mut vga = VGA.lock();
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let mut vga = VGA.lock();
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vga.set_video_mode(VideoMode::Mode640x480x16);
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vga.set_video_mode(VideoMode::Mode640x480x16);
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@ -121,6 +88,29 @@ impl Graphics640x480x16 {
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Graphics640x480x16 {}
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Graphics640x480x16 {}
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}
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}
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/// Sets the vga to 'WriteMode::Mode0`. This also sets `GraphicsControllerIndex::SetReset`
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/// to the specified `color`, `GraphicsControllerIndex::EnableSetReset` to `0xFF` and
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/// `SequencerIndex::PlaneMask` to `PlaneMask::ALL_PLANES`.
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pub fn set_write_mode_0(&self, color: Color16Bit) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode0);
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}
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/// Sets the vga to `WriteMode::Mode2`. This also sets the `GraphicsControllerIndex::BitMask`
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/// to `0xFF` and `SequencerIndex::PlaneMask` to `PlaneMask::ALL_PLANES`.
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pub fn set_write_mode_2(&self) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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vga.graphics_controller_registers.set_bit_mask(0xFF);
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vga.sequencer_registers
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.set_plane_mask(PlaneMask::ALL_PLANES);
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}
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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/// driver stays locked while the frame buffer is in use.
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