Merge pull request #14 from rust-osdev/develop

Develop
This commit is contained in:
RKennedy9064 2020-04-05 18:59:12 -05:00 committed by GitHub
commit 4a5598e072
9 changed files with 218 additions and 45 deletions

View file

@ -1,6 +1,6 @@
[package] [package]
name = "vga" name = "vga"
version = "0.2.2" version = "0.2.3"
authors = ["Ryan Kennedy <rkennedy9064@gmail.com>"] authors = ["Ryan Kennedy <rkennedy9064@gmail.com>"]
edition = "2018" edition = "2018"
description = "Support for vga specific functions, data structures, and registers." description = "Support for vga specific functions, data structures, and registers."

View file

@ -1,3 +1,8 @@
# 0.2.3
- Added support for 320x240x256 mode via `Graphics320x240x256`.
- Added the ability to easily get a pointer to the modes frame buffer via `GraphicsWriter::get_frame_buffer`.
# 0.2.2 # 0.2.2
## Breaking ## Breaking

View file

@ -316,7 +316,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
], ],
}; };
/// Register values for Vga mode 640x480x16 Graphics. /// Register values for Vga mode 320x200x256 Graphics.
pub const MODE_320X200X256_CONFIGURATION: VgaConfiguration = VgaConfiguration { pub const MODE_320X200X256_CONFIGURATION: VgaConfiguration = VgaConfiguration {
// Configuration values acquired from https://www.singlix.com/trdos/archive/vga/Graphics%20in%20pmode.pdf // Configuration values acquired from https://www.singlix.com/trdos/archive/vga/Graphics%20in%20pmode.pdf
miscellaneous_output: 0x63, miscellaneous_output: 0x63,
@ -389,3 +389,77 @@ pub const MODE_320X200X256_CONFIGURATION: VgaConfiguration = VgaConfiguration {
(AttributeControllerIndex::ColorSelect, 0x00), (AttributeControllerIndex::ColorSelect, 0x00),
], ],
}; };
/// Register values for Vga mode 320x200x256x Graphics.
pub const MODE_320X240X256_CONFIGURATION: VgaConfiguration = VgaConfiguration {
// Configuration values acquired from https://www.singlix.com/trdos/archive/vga/Graphics%20in%20pmode.pdf
miscellaneous_output: 0x63,
sequencer_registers: &[
(SequencerIndex::SequencerReset, 0x03),
(SequencerIndex::ClockingMode, 0x01),
(SequencerIndex::PlaneMask, 0x0F),
(SequencerIndex::CharacterFont, 0x00),
(SequencerIndex::MemoryMode, 0x06),
],
crtc_controller_registers: &[
(CrtcControllerIndex::HorizontalTotal, 0x5F),
(CrtcControllerIndex::HorizontalDisplayEnableEnd, 0x4F),
(CrtcControllerIndex::HorizontalBlankingStart, 0x50),
(CrtcControllerIndex::HorizontalBlankingEnd, 0x82),
(CrtcControllerIndex::HorizontalSyncStart, 0x54),
(CrtcControllerIndex::HorizontalSyncEnd, 0x80),
(CrtcControllerIndex::VeritcalTotal, 0x0D),
(CrtcControllerIndex::Overflow, 0x3E),
(CrtcControllerIndex::PresetRowScan, 0x00),
(CrtcControllerIndex::MaximumScanLine, 0x41),
(CrtcControllerIndex::TextCursorStart, 0x00),
(CrtcControllerIndex::TextCursorEnd, 0x00),
(CrtcControllerIndex::StartAddressHigh, 0x00),
(CrtcControllerIndex::StartAddressLow, 0x00),
(CrtcControllerIndex::TextCursorLocationHigh, 0x00),
(CrtcControllerIndex::TextCursorLocationLow, 0x00),
(CrtcControllerIndex::VerticalSyncStart, 0xEA),
(CrtcControllerIndex::VerticalSyncEnd, 0xAC),
(CrtcControllerIndex::VerticalDisplayEnableEnd, 0xDF),
(CrtcControllerIndex::Offset, 0x28),
(CrtcControllerIndex::UnderlineLocation, 0x00),
(CrtcControllerIndex::VerticalBlankingStart, 0xE7),
(CrtcControllerIndex::VerticalBlankingEnd, 0x06),
(CrtcControllerIndex::ModeControl, 0xE3),
(CrtcControllerIndex::LineCompare, 0xFF),
],
graphics_controller_registers: &[
(GraphicsControllerIndex::SetReset, 0x00),
(GraphicsControllerIndex::EnableSetReset, 0x00),
(GraphicsControllerIndex::ColorCompare, 0x00),
(GraphicsControllerIndex::DataRotate, 0x00),
(GraphicsControllerIndex::ReadPlaneSelect, 0x00),
(GraphicsControllerIndex::GraphicsMode, 0x40),
(GraphicsControllerIndex::Miscellaneous, 0x05),
(GraphicsControllerIndex::ColorDontCare, 0x0F),
(GraphicsControllerIndex::BitMask, 0xFF),
],
attribute_controller_registers: &[
(AttributeControllerIndex::PaletteRegister0, 0x00),
(AttributeControllerIndex::PaletteRegister1, 0x01),
(AttributeControllerIndex::PaletteRegister2, 0x02),
(AttributeControllerIndex::PaletteRegister3, 0x03),
(AttributeControllerIndex::PaletteRegister4, 0x04),
(AttributeControllerIndex::PaletteRegister5, 0x05),
(AttributeControllerIndex::PaletteRegister6, 0x06),
(AttributeControllerIndex::PaletteRegister7, 0x07),
(AttributeControllerIndex::PaletteRegister8, 0x08),
(AttributeControllerIndex::PaletteRegister9, 0x09),
(AttributeControllerIndex::PaletteRegisterA, 0x0A),
(AttributeControllerIndex::PaletteRegisterB, 0x0B),
(AttributeControllerIndex::PaletteRegisterC, 0x0C),
(AttributeControllerIndex::PaletteRegisterD, 0x0D),
(AttributeControllerIndex::PaletteRegisterE, 0x0E),
(AttributeControllerIndex::PaletteRegisterF, 0x0F),
(AttributeControllerIndex::ModeControl, 0x41),
(AttributeControllerIndex::OverscanColor, 0x00),
(AttributeControllerIndex::MemoryPlaneEnable, 0x0F),
(AttributeControllerIndex::HorizontalPixelPanning, 0x00),
(AttributeControllerIndex::ColorSelect, 0x00),
],
};

View file

@ -96,7 +96,7 @@ impl SequencerRegisters {
/// Sets the plane mask of the sequencer controller, as specified by `plane_mask`. /// Sets the plane mask of the sequencer controller, as specified by `plane_mask`.
pub fn set_plane_mask(&mut self, plane_mask: PlaneMask) { pub fn set_plane_mask(&mut self, plane_mask: PlaneMask) {
let original_value = self.read(SequencerIndex::PlaneMask); let original_value = self.read(SequencerIndex::PlaneMask) & 0xF0;
self.write( self.write(
SequencerIndex::PlaneMask, SequencerIndex::PlaneMask,
original_value | u8::from(plane_mask), original_value | u8::from(plane_mask),

View file

@ -2,8 +2,9 @@
use super::{ use super::{
configurations::{ configurations::{
VgaConfiguration, MODE_320X200X256_CONFIGURATION, MODE_40X25_CONFIGURATION, VgaConfiguration, MODE_320X200X256_CONFIGURATION, MODE_320X240X256_CONFIGURATION,
MODE_40X50_CONFIGURATION, MODE_640X480X16_CONFIGURATION, MODE_80X25_CONFIGURATION, MODE_40X25_CONFIGURATION, MODE_40X50_CONFIGURATION, MODE_640X480X16_CONFIGURATION,
MODE_80X25_CONFIGURATION,
}, },
fonts::VgaFont, fonts::VgaFont,
registers::{ registers::{
@ -59,6 +60,8 @@ pub enum VideoMode {
Mode80x25, Mode80x25,
/// Represents graphics mode 320x200x256. /// Represents graphics mode 320x200x256.
Mode320x200x256, Mode320x200x256,
/// Represents graphics mode 320x240x256.
Mode320x240x256,
/// Represents graphics mode 640x480x16. /// Represents graphics mode 640x480x16.
Mode640x480x16, Mode640x480x16,
} }
@ -101,6 +104,7 @@ impl Vga {
VideoMode::Mode40x50 => self.set_video_mode_40x50(), VideoMode::Mode40x50 => self.set_video_mode_40x50(),
VideoMode::Mode80x25 => self.set_video_mode_80x25(), VideoMode::Mode80x25 => self.set_video_mode_80x25(),
VideoMode::Mode320x200x256 => self.set_video_mode_320x200x256(), VideoMode::Mode320x200x256 => self.set_video_mode_320x200x256(),
VideoMode::Mode320x240x256 => self.set_video_mode_320x240x256(),
VideoMode::Mode640x480x16 => self.set_video_mode_640x480x16(), VideoMode::Mode640x480x16 => self.set_video_mode_640x480x16(),
} }
} }
@ -275,6 +279,12 @@ impl Vga {
self.most_recent_video_mode = Some(VideoMode::Mode320x200x256); self.most_recent_video_mode = Some(VideoMode::Mode320x200x256);
} }
/// Sets the video card to Mode 320x200x256x.
fn set_video_mode_320x240x256(&mut self) {
self.set_registers(&MODE_320X240X256_CONFIGURATION);
self.most_recent_video_mode = Some(VideoMode::Mode320x240x256);
}
/// Sets the video card to Mode 640x480x16. /// Sets the video card to Mode 640x480x16.
fn set_video_mode_640x480x16(&mut self) { fn set_video_mode_640x480x16(&mut self) {
self.set_registers(&MODE_640X480X16_CONFIGURATION); self.set_registers(&MODE_640X480X16_CONFIGURATION);

View file

@ -2,10 +2,9 @@ use super::{GraphicsWriter, Screen};
use crate::{ use crate::{
colors::DEFAULT_PALETTE, colors::DEFAULT_PALETTE,
drawing::{Bresenham, Point}, drawing::{Bresenham, Point},
vga::{Vga, VideoMode, VGA}, vga::{VideoMode, VGA},
}; };
use font8x8::UnicodeFonts; use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 320; const WIDTH: usize = 320;
const HEIGHT: usize = 200; const HEIGHT: usize = 200;
@ -20,7 +19,7 @@ const SIZE: usize = WIDTH * HEIGHT;
/// ```no_run /// ```no_run
/// use vga::colors::Color16; /// use vga::colors::Color16;
/// use vga::writers::{Graphics320x200x256, GraphicsWriter}; /// use vga::writers::{Graphics320x200x256, GraphicsWriter};
///
/// let mode = Graphics320x200x256::new(); /// let mode = Graphics320x200x256::new();
/// mode.set_mode(); /// mode.set_mode();
/// mode.clear_screen(0); /// mode.clear_screen(0);
@ -44,10 +43,8 @@ impl Screen for Graphics320x200x256 {
impl GraphicsWriter<u8> for Graphics320x200x256 { impl GraphicsWriter<u8> for Graphics320x200x256 {
fn clear_screen(&self, color: u8) { fn clear_screen(&self, color: u8) {
for x in 0..WIDTH { unsafe {
for y in 0..HEIGHT { self.get_frame_buffer().write_bytes(color, Self::SIZE);
self.set_pixel(x, y, color);
}
} }
} }
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) { fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
@ -56,10 +53,9 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
} }
} }
fn set_pixel(&self, x: usize, y: usize, color: u8) { fn set_pixel(&self, x: usize, y: usize, color: u8) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = (y * WIDTH) + x; let offset = (y * WIDTH) + x;
unsafe { unsafe {
frame_buffer.add(offset).write_volatile(color); self.get_frame_buffer().add(offset).write_volatile(color);
} }
} }
fn draw_character(&self, x: usize, y: usize, character: char, color: u8) { fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
@ -93,13 +89,4 @@ impl Graphics320x200x256 {
pub const fn new() -> Graphics320x200x256 { pub const fn new() -> Graphics320x200x256 {
Graphics320x200x256 Graphics320x200x256
} }
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(self) -> (SpinlockGuard<'static, Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
} }

View file

@ -0,0 +1,102 @@
use super::{GraphicsWriter, Screen};
use crate::{
colors::DEFAULT_PALETTE,
drawing::{Bresenham, Point},
registers::PlaneMask,
vga::{VideoMode, VGA},
};
use font8x8::UnicodeFonts;
const WIDTH: usize = 320;
const HEIGHT: usize = 240;
const SIZE: usize = (WIDTH * HEIGHT) / 4;
/// A basic interface for interacting with vga graphics mode 320x200x256.
///
/// # Examples
///
/// Basic usage:
///
/// ```no_run
/// use vga::colors::Color16;
/// use vga::writers::{Graphics320x240x256, GraphicsWriter};
///
/// let mode = Graphics320x240x256::new();
/// mode.set_mode();
/// mode.clear_screen(0);
/// mode.draw_line((60, 20), (260, 20), 255);
/// mode.draw_line((60, 20), (60, 180), 255);
/// mode.draw_line((60, 180), (260, 180), 255);
/// mode.draw_line((260, 180), (260, 20), 255);
/// mode.draw_line((60, 40), (260, 40), 255);
/// for (offset, character) in "Hello World!".chars().enumerate() {
/// mode.draw_character(118 + offset * 8, 27, character, 255);
/// }
/// ```
#[derive(Debug, Clone, Copy, Default)]
pub struct Graphics320x240x256;
impl Screen for Graphics320x240x256 {
const WIDTH: usize = WIDTH;
const HEIGHT: usize = HEIGHT;
const SIZE: usize = SIZE;
}
impl GraphicsWriter<u8> for Graphics320x240x256 {
fn clear_screen(&self, color: u8) {
let frame_buffer = self.get_frame_buffer();
VGA.lock()
.sequencer_registers
.set_plane_mask(PlaneMask::ALL_PLANES);
unsafe {
frame_buffer.write_bytes(color, Self::SIZE);
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
for (x, y) in Bresenham::new(start, end) {
self.set_pixel(x as usize, y as usize, color);
}
}
fn set_pixel(&self, x: usize, y: usize, color: u8) {
let frame_buffer = self.get_frame_buffer();
unsafe {
let offset = (WIDTH * y + x) / 4;
let plane_mask = 0x1 << (x & 3);
VGA.lock()
.sequencer_registers
.set_plane_mask(PlaneMask::from_bits(plane_mask).unwrap());
frame_buffer.add(offset).write_volatile(color);
}
}
fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
// Default to a filled block if the character isn't found
None => font8x8::unicode::BLOCK_UNICODE[8].byte_array(),
};
for (row, byte) in character.iter().enumerate() {
for bit in 0..8 {
match *byte & 1 << bit {
0 => (),
_ => self.set_pixel(x + bit, y + row, color),
}
}
}
}
fn set_mode(&self) {
let mut vga = VGA.lock();
vga.set_video_mode(VideoMode::Mode320x240x256);
// Some bios mess up the palette when switching modes,
// so explicitly set it.
vga.color_palette_registers.load_palette(&DEFAULT_PALETTE);
}
}
impl Graphics320x240x256 {
/// Creates a new `Graphics320x240x256`.
pub const fn new() -> Graphics320x240x256 {
Graphics320x240x256
}
}

View file

@ -3,15 +3,13 @@ use crate::{
colors::{Color16, DEFAULT_PALETTE}, colors::{Color16, DEFAULT_PALETTE},
drawing::{Bresenham, Point}, drawing::{Bresenham, Point},
registers::{PlaneMask, WriteMode}, registers::{PlaneMask, WriteMode},
vga::{Vga, VideoMode, VGA}, vga::{VideoMode, VGA},
}; };
use font8x8::UnicodeFonts; use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640; const WIDTH: usize = 640;
const HEIGHT: usize = 480; const HEIGHT: usize = 480;
const SIZE: usize = WIDTH * HEIGHT; const SIZE: usize = (WIDTH * HEIGHT) / 8;
const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
const WIDTH_IN_BYTES: usize = WIDTH / 8; const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// A basic interface for interacting with vga graphics mode 640x480x16 /// A basic interface for interacting with vga graphics mode 640x480x16
@ -48,11 +46,9 @@ impl Screen for Graphics640x480x16 {
impl GraphicsWriter<Color16> for Graphics640x480x16 { impl GraphicsWriter<Color16> for Graphics640x480x16 {
fn clear_screen(&self, color: Color16) { fn clear_screen(&self, color: Color16) {
self.set_write_mode_2(); self.set_write_mode_2();
let (_vga, frame_buffer) = self.get_frame_buffer(); unsafe {
for offset in 0..ALL_PLANES_SCREEN_SIZE { self.get_frame_buffer()
unsafe { .write_bytes(u8::from(color), Self::SIZE);
frame_buffer.add(offset).write_volatile(u8::from(color));
}
} }
} }
@ -107,7 +103,7 @@ impl Graphics640x480x16 {
} }
fn set_write_mode_0(self, color: Color16) { fn set_write_mode_0(self, color: Color16) {
let (mut vga, _frame_buffer) = self.get_frame_buffer(); let mut vga = VGA.lock();
vga.graphics_controller_registers.write_set_reset(color); vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers vga.graphics_controller_registers
.write_enable_set_reset(0xF); .write_enable_set_reset(0xF);
@ -116,7 +112,7 @@ impl Graphics640x480x16 {
} }
fn set_write_mode_2(self) { fn set_write_mode_2(self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer(); let mut vga = VGA.lock();
vga.graphics_controller_registers vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2); .set_write_mode(WriteMode::Mode2);
vga.graphics_controller_registers.set_bit_mask(0xFF); vga.graphics_controller_registers.set_bit_mask(0xFF);
@ -124,21 +120,14 @@ impl Graphics640x480x16 {
.set_plane_mask(PlaneMask::ALL_PLANES); .set_plane_mask(PlaneMask::ALL_PLANES);
} }
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(self) -> (SpinlockGuard<'static, Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
#[inline] #[inline]
fn _set_pixel(self, x: usize, y: usize, color: Color16) { fn _set_pixel(self, x: usize, y: usize, color: Color16) {
let (mut vga, frame_buffer) = self.get_frame_buffer(); let frame_buffer = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES; let offset = x / 8 + y * WIDTH_IN_BYTES;
let pixel_mask = 0x80 >> (x & 0x07); let pixel_mask = 0x80 >> (x & 0x07);
vga.graphics_controller_registers.set_bit_mask(pixel_mask); VGA.lock()
.graphics_controller_registers
.set_bit_mask(pixel_mask);
unsafe { unsafe {
frame_buffer.add(offset).read_volatile(); frame_buffer.add(offset).read_volatile();
frame_buffer.add(offset).write_volatile(u8::from(color)); frame_buffer.add(offset).write_volatile(u8::from(color));

View file

@ -1,5 +1,6 @@
//! Writers for common vga modes. //! Writers for common vga modes.
mod graphics_320x200x256; mod graphics_320x200x256;
mod graphics_320x240x256;
mod graphics_640x480x16; mod graphics_640x480x16;
mod text_40x25; mod text_40x25;
mod text_40x50; mod text_40x50;
@ -14,6 +15,7 @@ use super::{
use spinning_top::SpinlockGuard; use spinning_top::SpinlockGuard;
pub use graphics_320x200x256::Graphics320x200x256; pub use graphics_320x200x256::Graphics320x200x256;
pub use graphics_320x240x256::Graphics320x240x256;
pub use graphics_640x480x16::Graphics640x480x16; pub use graphics_640x480x16::Graphics640x480x16;
pub use text_40x25::Text40x25; pub use text_40x25::Text40x25;
pub use text_40x50::Text40x50; pub use text_40x50::Text40x50;
@ -197,4 +199,8 @@ pub trait GraphicsWriter<Color> {
fn set_pixel(&self, x: usize, y: usize, color: Color); fn set_pixel(&self, x: usize, y: usize, color: Color);
/// Sets the graphics device to a `VideoMode`. /// Sets the graphics device to a `VideoMode`.
fn set_mode(&self); fn set_mode(&self);
/// Returns the frame buffer for this vga mode.
fn get_frame_buffer(&self) -> *mut u8 {
u32::from(VGA.lock().get_frame_buffer()) as *mut u8
}
} }