Added writers and cleanup
This commit is contained in:
parent
377852c6ea
commit
5ea088b659
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@ -1,4 +1,4 @@
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use super::vga_registers::{
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use super::registers::{
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AttributeControllerIndex, CrtcControllerIndex, GraphicsControllerIndex, SequencerIndex,
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};
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10
src/lib.rs
10
src/lib.rs
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@ -4,13 +4,15 @@
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#![no_std]
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#![warn(missing_docs)]
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pub mod colors;
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mod configurations;
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mod fonts;
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mod registers;
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pub mod vga;
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pub mod vga_colors;
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mod vga_configurations;
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mod vga_fonts;
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mod vga_registers;
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mod writers;
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pub use self::vga::VGA;
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pub use self::writers::{Graphics640x480x16, Text40x25, Text40x50, Text80x25};
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#[cfg(test)]
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mod tests {
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@ -1,12 +1,12 @@
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//! Provides access to the vga graphics card.
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use super::{
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vga_configurations::{
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configurations::{
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VgaConfiguration, MODE_40X25_CONFIGURATION, MODE_40X50_CONFIGURATION,
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MODE_640X480X16_CONFIGURATION, MODE_80X25_CONFIGURATION,
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},
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vga_fonts::{VgaFont, TEXT_8X16_FONT, TEXT_8X8_FONT},
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vga_registers::{
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fonts::{VgaFont, TEXT_8X16_FONT, TEXT_8X8_FONT},
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registers::{
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AttributeControllerRegisters, CrtcControllerIndex, CrtcControllerRegisters, EmulationMode,
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GeneralRegisters, GraphicsControllerIndex, GraphicsControllerRegisters, SequencerIndex,
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SequencerRegisters,
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82
src/writers/graphics_640x480x16.rs
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82
src/writers/graphics_640x480x16.rs
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@ -0,0 +1,82 @@
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use crate::{
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colors::Color16Bit,
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vga::{Plane, Vga, VideoMode, VGA},
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};
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 640;
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const HEIGHT: usize = 480;
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static PLANES: &'static [Plane] = &[Plane::Plane0, Plane::Plane1, Plane::Plane2, Plane::Plane3];
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/// A basic interface for interacting with vga graphics mode 640x480x16
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// let graphics_mode = Graphics640x480x16::new();
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/// graphics_mode.set_mode();
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/// graphics_mode.clear_screen();
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/// ```
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pub struct Graphics640x480x16;
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impl Graphics640x480x16 {
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/// Creates a new `Graphics640x480x16`.
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pub fn new() -> Graphics640x480x16 {
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Graphics640x480x16 {}
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}
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/// Clears the screen by setting all pixels to `Color16Bit::Black`.
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pub fn clear_screen(&self) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, Color16Bit::Yellow);
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}
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}
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}
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/// Sets the given pixel at `(x, y)` to the given `color`.
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///
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/// Panics if `x >= 640` or `y >= 480`.
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pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
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assert!(x < WIDTH, "x >= {}", WIDTH);
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assert!(y < HEIGHT, "y >= {}", HEIGHT);
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let offset = (x / 8 + (WIDTH / 8) * y) as isize;
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// Store the current value for masking.
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let x = x & 7;
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let mask = 0x80 >> (x & 7);
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let mut plane_mask = 0x01;
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for plane in PLANES {
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vga.set_plane(*plane);
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let current_value = unsafe { frame_buffer.offset(offset).read_volatile() };
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let new_value = if plane_mask & color as u8 != 0 {
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current_value | mask
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} else {
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current_value & !mask
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};
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unsafe {
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frame_buffer.offset(offset).write_volatile(new_value);
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}
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plane_mask <<= 1;
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}
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}
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/// Sets the graphics device to `VideoMode::Mode640x480x16`.
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pub fn set_mode(&self) {
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VGA.lock().set_video_mode(VideoMode::Mode640x480x16);
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}
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut u8)
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}
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}
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18
src/writers/mod.rs
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18
src/writers/mod.rs
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mod graphics_640x480x16;
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mod text_40x25;
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mod text_40x50;
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mod text_80x25;
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use super::colors::TextModeColor;
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pub use graphics_640x480x16::Graphics640x480x16;
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pub use text_40x25::Text40x25;
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pub use text_40x50::Text40x50;
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pub use text_80x25::Text80x25;
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#[derive(Debug, Copy, Clone)]
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#[repr(C)]
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struct ScreenCharacter {
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character: u8,
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color: TextModeColor,
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}
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78
src/writers/text_40x25.rs
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78
src/writers/text_40x25.rs
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use super::ScreenCharacter;
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use crate::{
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colors::{Color16Bit, TextModeColor},
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vga::{Vga, VideoMode, VGA},
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};
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 40;
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const HEIGHT: usize = 25;
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const SCREEN_SIZE: usize = WIDTH * HEIGHT;
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static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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character: b' ',
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color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
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};
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/// A basic interface for interacting with vga text mode 40x25
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// let text_mode = Text40x25::new();
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/// text_mode.set_mode();
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/// text_mode.clear_screen();
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/// ```
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pub struct Text40x25;
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impl Text40x25 {
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/// Creates a new `Text40x25`.
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pub fn new() -> Text40x25 {
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Text40x25 {}
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}
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/// Clears the screen by setting all cells to `b' '` with
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/// a background color of `Color16Bit::Black` and a foreground
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/// color of `Color16Bit::Yellow`.
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pub fn clear_screen(&self) {
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let (_vga, frame_buffer) = self.get_frame_buffer();
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for i in 0..SCREEN_SIZE {
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unsafe {
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frame_buffer
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.offset(i as isize)
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.write_volatile(BLANK_CHARACTER);
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}
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}
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}
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/// Prints the given `character` and `color` at `(x, y)`.
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///
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/// Panics if `x >= 40` or `y >= 25`.
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pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
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assert!(x < WIDTH, "x >= {}", WIDTH);
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assert!(y < HEIGHT, "y >= {}", HEIGHT);
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let (_vga, frame_buffer) = self.get_frame_buffer();
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let offset = (WIDTH * y + x) as isize;
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unsafe {
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frame_buffer
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.offset(offset)
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.write_volatile(ScreenCharacter { character, color });
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}
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}
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/// Sets the graphics device to `VideoMode::Mode40x25`.
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pub fn set_mode(&self) {
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VGA.lock().set_video_mode(VideoMode::Mode40x25);
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}
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/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
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/// as well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
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}
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}
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78
src/writers/text_40x50.rs
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78
src/writers/text_40x50.rs
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use super::ScreenCharacter;
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use crate::{
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colors::{Color16Bit, TextModeColor},
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vga::{Vga, VideoMode, VGA},
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};
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 40;
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const HEIGHT: usize = 50;
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const SCREEN_SIZE: usize = WIDTH * HEIGHT;
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static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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character: b' ',
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color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
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};
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/// A basic interface for interacting with vga text mode 40x50
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// let text_mode = Text40x50::new();
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/// text_mode.set_mode();
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/// text_mode.clear_screen();
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/// ```
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pub struct Text40x50;
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impl Text40x50 {
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/// Creates a new `Text40x50`.
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pub fn new() -> Text40x50 {
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Text40x50 {}
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}
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/// Clears the screen by setting all cells to `b' '` with
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/// a background color of `Color16Bit::Black` and a foreground
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/// color of `Color16Bit::Yellow`.
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pub fn clear_screen(&self) {
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let (_vga, frame_buffer) = self.get_frame_buffer();
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for i in 0..SCREEN_SIZE {
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unsafe {
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frame_buffer
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.offset(i as isize)
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.write_volatile(BLANK_CHARACTER);
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}
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}
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}
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/// Prints the given `character` and `color` at `(x, y)`.
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///
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/// Panics if `x >= 40` or `y >= 50`.
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pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
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assert!(x < WIDTH, "x >= {}", WIDTH);
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assert!(y < HEIGHT, "y >= {}", HEIGHT);
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let (_vga, frame_buffer) = self.get_frame_buffer();
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let offset = (WIDTH * y + x) as isize;
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unsafe {
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frame_buffer
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.offset(offset)
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.write_volatile(ScreenCharacter { character, color });
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}
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}
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/// Sets the graphics device to `VideoMode::Mode40x50`.
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pub fn set_mode(&self) {
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VGA.lock().set_video_mode(VideoMode::Mode40x50);
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}
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/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
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/// as well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
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}
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}
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78
src/writers/text_80x25.rs
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78
src/writers/text_80x25.rs
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use super::ScreenCharacter;
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use crate::{
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colors::{Color16Bit, TextModeColor},
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vga::{Vga, VideoMode, VGA},
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};
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 80;
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const HEIGHT: usize = 25;
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const SCREEN_SIZE: usize = WIDTH * HEIGHT;
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static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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character: b' ',
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color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
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};
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/// A basic interface for interacting with vga text mode 80x25
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// let text_mode = Text80x25::new();
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/// text_mode.set_mode();
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/// text_mode.clear_screen();
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/// ```
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pub struct Text80x25;
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impl Text80x25 {
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/// Creates a new `Text80x25`.
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pub fn new() -> Text80x25 {
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Text80x25 {}
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}
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/// Clears the screen by setting all cells to `b' '` with
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/// a background color of `Color16Bit::Black` and a foreground
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/// color of `Color16Bit::Yellow`.
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pub fn clear_screen(&self) {
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let (_vga, frame_buffer) = self.get_frame_buffer();
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for i in 0..SCREEN_SIZE {
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unsafe {
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frame_buffer
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.offset(i as isize)
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.write_volatile(BLANK_CHARACTER);
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}
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}
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}
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/// Prints the given `character` and `color` at `(x, y)`.
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///
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/// Panics if `x >= 80` or `y >= 25`.
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pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
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assert!(x < WIDTH, "x >= {}", WIDTH);
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assert!(y < HEIGHT, "y >= {}", HEIGHT);
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let (_vga, frame_buffer) = self.get_frame_buffer();
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let offset = (WIDTH * y + x) as isize;
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unsafe {
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frame_buffer
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.offset(offset)
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.write_volatile(ScreenCharacter { character, color });
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}
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}
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/// Sets the graphics device to `VideoMode::Mode80x25`.
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pub fn set_mode(&self) {
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VGA.lock().set_video_mode(VideoMode::Mode80x25);
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}
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/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
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/// as well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
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}
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}
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