Added writers and cleanup

This commit is contained in:
Ryan Kennedy 2020-03-12 12:34:13 -05:00
parent 377852c6ea
commit 5ea088b659
11 changed files with 344 additions and 8 deletions

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@ -1,4 +1,4 @@
use super::vga_registers::{ use super::registers::{
AttributeControllerIndex, CrtcControllerIndex, GraphicsControllerIndex, SequencerIndex, AttributeControllerIndex, CrtcControllerIndex, GraphicsControllerIndex, SequencerIndex,
}; };

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@ -4,13 +4,15 @@
#![no_std] #![no_std]
#![warn(missing_docs)] #![warn(missing_docs)]
pub mod colors;
mod configurations;
mod fonts;
mod registers;
pub mod vga; pub mod vga;
pub mod vga_colors; mod writers;
mod vga_configurations;
mod vga_fonts;
mod vga_registers;
pub use self::vga::VGA; pub use self::vga::VGA;
pub use self::writers::{Graphics640x480x16, Text40x25, Text40x50, Text80x25};
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {

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@ -1,12 +1,12 @@
//! Provides access to the vga graphics card. //! Provides access to the vga graphics card.
use super::{ use super::{
vga_configurations::{ configurations::{
VgaConfiguration, MODE_40X25_CONFIGURATION, MODE_40X50_CONFIGURATION, VgaConfiguration, MODE_40X25_CONFIGURATION, MODE_40X50_CONFIGURATION,
MODE_640X480X16_CONFIGURATION, MODE_80X25_CONFIGURATION, MODE_640X480X16_CONFIGURATION, MODE_80X25_CONFIGURATION,
}, },
vga_fonts::{VgaFont, TEXT_8X16_FONT, TEXT_8X8_FONT}, fonts::{VgaFont, TEXT_8X16_FONT, TEXT_8X8_FONT},
vga_registers::{ registers::{
AttributeControllerRegisters, CrtcControllerIndex, CrtcControllerRegisters, EmulationMode, AttributeControllerRegisters, CrtcControllerIndex, CrtcControllerRegisters, EmulationMode,
GeneralRegisters, GraphicsControllerIndex, GraphicsControllerRegisters, SequencerIndex, GeneralRegisters, GraphicsControllerIndex, GraphicsControllerRegisters, SequencerIndex,
SequencerRegisters, SequencerRegisters,

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@ -0,0 +1,82 @@
use crate::{
colors::Color16Bit,
vga::{Plane, Vga, VideoMode, VGA},
};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
static PLANES: &'static [Plane] = &[Plane::Plane0, Plane::Plane1, Plane::Plane2, Plane::Plane3];
/// A basic interface for interacting with vga graphics mode 640x480x16
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// let graphics_mode = Graphics640x480x16::new();
/// graphics_mode.set_mode();
/// graphics_mode.clear_screen();
/// ```
pub struct Graphics640x480x16;
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
/// Clears the screen by setting all pixels to `Color16Bit::Black`.
pub fn clear_screen(&self) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, Color16Bit::Yellow);
}
}
}
/// Sets the given pixel at `(x, y)` to the given `color`.
///
/// Panics if `x >= 640` or `y >= 480`.
pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
assert!(x < WIDTH, "x >= {}", WIDTH);
assert!(y < HEIGHT, "y >= {}", HEIGHT);
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = (x / 8 + (WIDTH / 8) * y) as isize;
// Store the current value for masking.
let x = x & 7;
let mask = 0x80 >> (x & 7);
let mut plane_mask = 0x01;
for plane in PLANES {
vga.set_plane(*plane);
let current_value = unsafe { frame_buffer.offset(offset).read_volatile() };
let new_value = if plane_mask & color as u8 != 0 {
current_value | mask
} else {
current_value & !mask
};
unsafe {
frame_buffer.offset(offset).write_volatile(new_value);
}
plane_mask <<= 1;
}
}
/// Sets the graphics device to `VideoMode::Mode640x480x16`.
pub fn set_mode(&self) {
VGA.lock().set_video_mode(VideoMode::Mode640x480x16);
}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
}

18
src/writers/mod.rs Normal file
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mod graphics_640x480x16;
mod text_40x25;
mod text_40x50;
mod text_80x25;
use super::colors::TextModeColor;
pub use graphics_640x480x16::Graphics640x480x16;
pub use text_40x25::Text40x25;
pub use text_40x50::Text40x50;
pub use text_80x25::Text80x25;
#[derive(Debug, Copy, Clone)]
#[repr(C)]
struct ScreenCharacter {
character: u8,
color: TextModeColor,
}

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src/writers/text_40x25.rs Normal file
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use super::ScreenCharacter;
use crate::{
colors::{Color16Bit, TextModeColor},
vga::{Vga, VideoMode, VGA},
};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 40;
const HEIGHT: usize = 25;
const SCREEN_SIZE: usize = WIDTH * HEIGHT;
static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
character: b' ',
color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
};
/// A basic interface for interacting with vga text mode 40x25
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// let text_mode = Text40x25::new();
/// text_mode.set_mode();
/// text_mode.clear_screen();
/// ```
pub struct Text40x25;
impl Text40x25 {
/// Creates a new `Text40x25`.
pub fn new() -> Text40x25 {
Text40x25 {}
}
/// Clears the screen by setting all cells to `b' '` with
/// a background color of `Color16Bit::Black` and a foreground
/// color of `Color16Bit::Yellow`.
pub fn clear_screen(&self) {
let (_vga, frame_buffer) = self.get_frame_buffer();
for i in 0..SCREEN_SIZE {
unsafe {
frame_buffer
.offset(i as isize)
.write_volatile(BLANK_CHARACTER);
}
}
}
/// Prints the given `character` and `color` at `(x, y)`.
///
/// Panics if `x >= 40` or `y >= 25`.
pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
assert!(x < WIDTH, "x >= {}", WIDTH);
assert!(y < HEIGHT, "y >= {}", HEIGHT);
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = (WIDTH * y + x) as isize;
unsafe {
frame_buffer
.offset(offset)
.write_volatile(ScreenCharacter { character, color });
}
}
/// Sets the graphics device to `VideoMode::Mode40x25`.
pub fn set_mode(&self) {
VGA.lock().set_video_mode(VideoMode::Mode40x25);
}
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
/// as well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
}
}

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src/writers/text_40x50.rs Normal file
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use super::ScreenCharacter;
use crate::{
colors::{Color16Bit, TextModeColor},
vga::{Vga, VideoMode, VGA},
};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 40;
const HEIGHT: usize = 50;
const SCREEN_SIZE: usize = WIDTH * HEIGHT;
static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
character: b' ',
color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
};
/// A basic interface for interacting with vga text mode 40x50
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// let text_mode = Text40x50::new();
/// text_mode.set_mode();
/// text_mode.clear_screen();
/// ```
pub struct Text40x50;
impl Text40x50 {
/// Creates a new `Text40x50`.
pub fn new() -> Text40x50 {
Text40x50 {}
}
/// Clears the screen by setting all cells to `b' '` with
/// a background color of `Color16Bit::Black` and a foreground
/// color of `Color16Bit::Yellow`.
pub fn clear_screen(&self) {
let (_vga, frame_buffer) = self.get_frame_buffer();
for i in 0..SCREEN_SIZE {
unsafe {
frame_buffer
.offset(i as isize)
.write_volatile(BLANK_CHARACTER);
}
}
}
/// Prints the given `character` and `color` at `(x, y)`.
///
/// Panics if `x >= 40` or `y >= 50`.
pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
assert!(x < WIDTH, "x >= {}", WIDTH);
assert!(y < HEIGHT, "y >= {}", HEIGHT);
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = (WIDTH * y + x) as isize;
unsafe {
frame_buffer
.offset(offset)
.write_volatile(ScreenCharacter { character, color });
}
}
/// Sets the graphics device to `VideoMode::Mode40x50`.
pub fn set_mode(&self) {
VGA.lock().set_video_mode(VideoMode::Mode40x50);
}
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
/// as well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
}
}

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src/writers/text_80x25.rs Normal file
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use super::ScreenCharacter;
use crate::{
colors::{Color16Bit, TextModeColor},
vga::{Vga, VideoMode, VGA},
};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 80;
const HEIGHT: usize = 25;
const SCREEN_SIZE: usize = WIDTH * HEIGHT;
static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
character: b' ',
color: TextModeColor::new(Color16Bit::Yellow, Color16Bit::Black),
};
/// A basic interface for interacting with vga text mode 80x25
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// let text_mode = Text80x25::new();
/// text_mode.set_mode();
/// text_mode.clear_screen();
/// ```
pub struct Text80x25;
impl Text80x25 {
/// Creates a new `Text80x25`.
pub fn new() -> Text80x25 {
Text80x25 {}
}
/// Clears the screen by setting all cells to `b' '` with
/// a background color of `Color16Bit::Black` and a foreground
/// color of `Color16Bit::Yellow`.
pub fn clear_screen(&self) {
let (_vga, frame_buffer) = self.get_frame_buffer();
for i in 0..SCREEN_SIZE {
unsafe {
frame_buffer
.offset(i as isize)
.write_volatile(BLANK_CHARACTER);
}
}
}
/// Prints the given `character` and `color` at `(x, y)`.
///
/// Panics if `x >= 80` or `y >= 25`.
pub fn write_character(&self, x: usize, y: usize, character: u8, color: TextModeColor) {
assert!(x < WIDTH, "x >= {}", WIDTH);
assert!(y < HEIGHT, "y >= {}", HEIGHT);
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = (WIDTH * y + x) as isize;
unsafe {
frame_buffer
.offset(offset)
.write_volatile(ScreenCharacter { character, color });
}
}
/// Sets the graphics device to `VideoMode::Mode80x25`.
pub fn set_mode(&self) {
VGA.lock().set_video_mode(VideoMode::Mode80x25);
}
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
/// as well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
}
}