Fix lint
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parent
19d41fd146
commit
66b4ccf6d0
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@ -97,7 +97,7 @@ impl Graphics320x200x256 {
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
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fn get_frame_buffer(self) -> (SpinlockGuard<Vga>, *mut u8) {
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let mut vga = VGA.lock();
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut u8)
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(vga, u32::from(frame_buffer) as *mut u8)
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@ -106,7 +106,7 @@ impl Graphics640x480x16 {
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Graphics640x480x16
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Graphics640x480x16
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}
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}
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fn set_write_mode_0(&self, color: Color16) {
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fn set_write_mode_0(self, color: Color16) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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vga.graphics_controller_registers
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@ -115,7 +115,7 @@ impl Graphics640x480x16 {
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.set_write_mode(WriteMode::Mode0);
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.set_write_mode(WriteMode::Mode0);
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}
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}
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fn set_write_mode_2(&self) {
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fn set_write_mode_2(self) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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.set_write_mode(WriteMode::Mode2);
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@ -127,14 +127,14 @@ impl Graphics640x480x16 {
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
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fn get_frame_buffer(self) -> (SpinlockGuard<Vga>, *mut u8) {
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let mut vga = VGA.lock();
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut u8)
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(vga, u32::from(frame_buffer) as *mut u8)
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}
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}
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#[inline]
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#[inline]
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fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
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fn _set_pixel(self, x: usize, y: usize, color: Color16) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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let pixel_mask = 0x80 >> (x & 0x07);
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let pixel_mask = 0x80 >> (x & 0x07);
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