Some cleanup and optimizations
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@ -52,55 +52,43 @@ impl Graphics640x480x16 {
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/// Draws a line from `start` to `end` with the specified `color`.
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pub fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16Bit) {
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{
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode0);
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}
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode0);
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for (x, y) in Bresenham::new(start, end) {
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self.set_pixel_with_set_reset(x as usize, y as usize);
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let offset = (x as usize / 8) + (y as usize * WIDTH_IN_BYTES);
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let pixel_mask = 0x80 >> (x & 0x07);
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vga.graphics_controller_registers.set_bit_mask(pixel_mask);
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unsafe {
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frame_buffer.add(offset).read_volatile();
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frame_buffer.add(offset).write_volatile(0x00);
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}
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}
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}
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/// Sets the given pixel at `(x, y)` to the given `color`.
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///
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/// **Note:** This method is provided for convenience, but has terrible
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/// performance since it needs to ensure the correct `WriteMode` per pixel
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/// drawn. If you need to draw more then one pixel, consider using a method
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/// such as `draw_line`.
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pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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// Which pixel to modify this write
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let pixel_mask = 0x80 >> (x & 0x07);
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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// Only modify 1 pixel, based on the offset
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vga.graphics_controller_registers.set_bit_mask(pixel_mask);
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unsafe {
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// Reads the current offset into the memory latches
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frame_buffer.add(offset).read_volatile();
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// Sets the pixel specified by the offset to the color. The
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// pixels not inlcuded in the bit mask remain untouched.
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frame_buffer.add(offset).write_volatile(u8::from(color));
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}
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}
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fn set_pixel_with_set_reset(&self, x: usize, y: usize) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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// Which pixel to modify this write
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let pixel_mask = 0x80 >> (x & 0x07);
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// Only modify 1 pixel, based on the offset
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vga.graphics_controller_registers.set_bit_mask(pixel_mask);
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unsafe {
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// Reads the current offset into the memory latches
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frame_buffer.add(offset).read_volatile();
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// Sets the pixel specified by the offset to the color. The
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// pixels not inlcuded in the bit mask remain untouched.
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frame_buffer.add(offset).write_volatile(0x00);
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}
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}
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/// Sets the graphics device to `VideoMode::Mode640x480x16`.
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pub fn set_mode(&self) {
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let mut vga = VGA.lock();
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