Some cleanup and optimizations

This commit is contained in:
Ryan Kennedy 2020-03-23 18:24:07 -05:00
parent d5dec0159c
commit 81f48f8153

View file

@ -52,55 +52,43 @@ impl Graphics640x480x16 {
/// Draws a line from `start` to `end` with the specified `color`.
pub fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16Bit) {
{
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let (mut vga, frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers
.write_enable_set_reset(0xF);
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode0);
}
for (x, y) in Bresenham::new(start, end) {
self.set_pixel_with_set_reset(x as usize, y as usize);
let offset = (x as usize / 8) + (y as usize * WIDTH_IN_BYTES);
let pixel_mask = 0x80 >> (x & 0x07);
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
unsafe {
frame_buffer.add(offset).read_volatile();
frame_buffer.add(offset).write_volatile(0x00);
}
}
}
/// Sets the given pixel at `(x, y)` to the given `color`.
///
/// **Note:** This method is provided for convenience, but has terrible
/// performance since it needs to ensure the correct `WriteMode` per pixel
/// drawn. If you need to draw more then one pixel, consider using a method
/// such as `draw_line`.
pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
// Which pixel to modify this write
let pixel_mask = 0x80 >> (x & 0x07);
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2);
// Only modify 1 pixel, based on the offset
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
unsafe {
// Reads the current offset into the memory latches
frame_buffer.add(offset).read_volatile();
// Sets the pixel specified by the offset to the color. The
// pixels not inlcuded in the bit mask remain untouched.
frame_buffer.add(offset).write_volatile(u8::from(color));
}
}
fn set_pixel_with_set_reset(&self, x: usize, y: usize) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
// Which pixel to modify this write
let pixel_mask = 0x80 >> (x & 0x07);
// Only modify 1 pixel, based on the offset
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
unsafe {
// Reads the current offset into the memory latches
frame_buffer.add(offset).read_volatile();
// Sets the pixel specified by the offset to the color. The
// pixels not inlcuded in the bit mask remain untouched.
frame_buffer.add(offset).write_volatile(0x00);
}
}
/// Sets the graphics device to `VideoMode::Mode640x480x16`.
pub fn set_mode(&self) {
let mut vga = VGA.lock();