Move drawing to device
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6ba531a957
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@ -7,6 +7,12 @@ where
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Self: Screen + GraphicsWriter<Color>,
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Color: Clone + Copy,
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{
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/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
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/// Draws a line from `start` to `end` with the specified `color`.
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
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fn draw_triangle(&self, v0: &Point<i32>, v1: &Point<i32>, v2: &Point<i32>, color: Color) {
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let screen_width = self.get_width() as i32;
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let screen_height = self.get_height() as i32;
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@ -53,28 +53,7 @@ impl Screen for Graphics320x200x256 {
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}
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}
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impl Device<u8> for Graphics320x200x256 {}
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impl GraphicsWriter<u8> for Graphics320x200x256 {
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fn clear_screen(&self, color: u8) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, color);
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}
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
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for Point { x, y } in Bresenham::new(start, end) {
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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fn set_pixel(&self, x: usize, y: usize, color: u8) {
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let (_vga, frame_buffer) = self.get_frame_buffer();
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let offset = (y * WIDTH) + x;
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unsafe {
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frame_buffer.add(offset).write_volatile(color);
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}
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}
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impl Device<u8> for Graphics320x200x256 {
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fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
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let character = match font8x8::BASIC_FONTS.get(character) {
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Some(character) => character,
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@ -91,6 +70,29 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
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}
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
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for Point { x, y } in Bresenham::new(start, end) {
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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}
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impl GraphicsWriter<u8> for Graphics320x200x256 {
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fn clear_screen(&self, color: u8) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, color);
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}
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}
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}
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fn set_pixel(&self, x: usize, y: usize, color: u8) {
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let frame_buffer = self.get_frame_buffer();
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let offset = (y * WIDTH) + x;
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unsafe {
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frame_buffer.add(offset).write_volatile(color);
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}
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}
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fn set_mode(&self) {
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let mut vga = VGA.lock();
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vga.set_video_mode(VideoMode::Mode320x200x256);
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@ -107,12 +109,7 @@ impl Graphics320x200x256 {
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Graphics320x200x256 {}
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}
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut u8)
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fn get_frame_buffer(&self) -> *mut u8 {
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u32::from(VGA.lock().get_frame_buffer()) as *mut u8
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}
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}
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@ -51,26 +51,7 @@ impl Screen for Graphics640x480x16 {
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}
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}
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impl Device<Color16> for Graphics640x480x16 {}
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impl GraphicsWriter<Color16> for Graphics640x480x16 {
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fn clear_screen(&self, color: Color16) {
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self.set_write_mode_2();
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let (_vga, frame_buffer) = self.get_frame_buffer();
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
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unsafe {
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frame_buffer.add(offset).write_volatile(u8::from(color));
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}
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
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self.set_write_mode_0(color);
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for Point { x, y } in Bresenham::new(start, end) {
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self._set_pixel(x as usize, y as usize, color);
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}
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}
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impl Device<Color16> for Graphics640x480x16 {
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
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self.set_write_mode_2();
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let character = match font8x8::BASIC_FONTS.get(character) {
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@ -89,6 +70,25 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
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self.set_write_mode_0(color);
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for Point { x, y } in Bresenham::new(start, end) {
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self._set_pixel(x as usize, y as usize, color);
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}
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}
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}
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impl GraphicsWriter<Color16> for Graphics640x480x16 {
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fn clear_screen(&self, color: Color16) {
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self.set_write_mode_2();
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let frame_buffer = self.get_frame_buffer();
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for offset in 0..ALL_PLANES_SCREEN_SIZE {
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unsafe {
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frame_buffer.add(offset).write_volatile(u8::from(color));
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}
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}
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}
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/// **Note:** This method is provided for convenience, but has terrible
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/// performance since it needs to ensure the correct `WriteMode` per pixel
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/// drawn. If you need to draw more then one pixel, consider using a method
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@ -115,7 +115,7 @@ impl Graphics640x480x16 {
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}
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fn set_write_mode_0(&self, color: Color16) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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let mut vga = VGA.lock();
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vga.graphics_controller_registers.write_set_reset(color);
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vga.graphics_controller_registers
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.write_enable_set_reset(0xF);
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@ -124,7 +124,7 @@ impl Graphics640x480x16 {
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}
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fn set_write_mode_2(&self) {
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let (mut vga, _frame_buffer) = self.get_frame_buffer();
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let mut vga = VGA.lock();
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vga.graphics_controller_registers
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.set_write_mode(WriteMode::Mode2);
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vga.graphics_controller_registers.set_bit_mask(0xFF);
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@ -132,21 +132,18 @@ impl Graphics640x480x16 {
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.set_plane_mask(PlaneMask::ALL_PLANES);
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}
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/// Returns the start of the `FrameBuffer` as `*mut u8` as
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/// well as a lock to the vga driver. This ensures the vga
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/// driver stays locked while the frame buffer is in use.
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fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
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let mut vga = VGA.lock();
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let frame_buffer = vga.get_frame_buffer();
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(vga, u32::from(frame_buffer) as *mut u8)
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fn get_frame_buffer(&self) -> *mut u8 {
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u32::from(VGA.lock().get_frame_buffer()) as *mut u8
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}
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#[inline]
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fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
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let (mut vga, frame_buffer) = self.get_frame_buffer();
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let frame_buffer = self.get_frame_buffer();
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let offset = x / 8 + y * WIDTH_IN_BYTES;
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let pixel_mask = 0x80 >> (x & 0x07);
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vga.graphics_controller_registers.set_bit_mask(pixel_mask);
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VGA.lock()
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.graphics_controller_registers
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.set_bit_mask(pixel_mask);
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unsafe {
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frame_buffer.add(offset).read_volatile();
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frame_buffer.add(offset).write_volatile(u8::from(color));
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@ -185,10 +185,6 @@ pub trait TextWriter: Screen {
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pub trait GraphicsWriter<Color> {
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/// Clears the screen by setting all pixels to the specified `color`.
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fn clear_screen(&self, color: Color);
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/// Draws a line from `start` to `end` with the specified `color`.
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
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/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
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fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
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/// Sets the given pixel at `(x, y)` to the given `color`.
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fn set_pixel(&self, x: usize, y: usize, color: Color);
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/// Sets the graphics device to a `VideoMode`.
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