Update examples
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@ -16,7 +16,7 @@ static PLANES: &[Plane] = &[Plane::Plane0, Plane::Plane1, Plane::Plane2, Plane::
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/// Basic usage:
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/// Basic usage:
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///
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///
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/// ```no_run
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/// ```no_run
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/// use vga::Graphics640x480x16;
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/// use vga::writers::Graphics640x480x16;
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///
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///
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/// let graphics_mode = Graphics640x480x16::new();
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/// let graphics_mode = Graphics640x480x16::new();
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///
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///
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@ -22,7 +22,7 @@ static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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/// Basic usage:
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/// Basic usage:
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///
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///
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/// ```no_run
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/// ```no_run
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/// use vga::Text40x25;
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/// use vga::writers::Text40x25;
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///
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///
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/// let text_mode = Text40x25::new();
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/// let text_mode = Text40x25::new();
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///
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///
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@ -22,7 +22,7 @@ static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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/// Basic usage:
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/// Basic usage:
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///
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///
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/// ```no_run
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/// ```no_run
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/// use vga::Text40x50;
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/// use vga::writers::Text40x50;
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///
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///
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/// let text_mode = Text40x50::new();
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/// let text_mode = Text40x50::new();
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///
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///
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@ -22,7 +22,7 @@ static BLANK_CHARACTER: ScreenCharacter = ScreenCharacter {
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/// Basic usage:
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/// Basic usage:
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///
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///
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/// ```no_run
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/// ```no_run
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/// use vga::Text80x25;
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/// use vga::writers::Text80x25;
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///
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///
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/// let text_mode = Text80x25::new();
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/// let text_mode = Text80x25::new();
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///
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///
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