Commit Graph

66 Commits (master)

Author SHA1 Message Date
able fd41943bb0 Begin work on draw_unicode_char 2022-08-04 03:36:46 -05:00
able 9e72fa6039 Implement bounds checks 2022-08-02 01:16:47 -05:00
Paul Clavier 4ba361efc6
Set color palette to standard 256 VGA palette
This fixes issue 18.
2022-02-15 20:01:44 +00:00
Ryan Kennedy a1d220906e Comments and cleanup 2020-04-05 18:45:52 -05:00
Ryan Kennedy 6106f39d0e Always specify plane for clear screen 2020-04-05 17:49:31 -05:00
Ryan Kennedy f828663b39 Actually make the height 240 2020-04-05 17:17:16 -05:00
Ryan Kennedy 0bd4d1a617 Unused imports 2020-04-04 23:14:09 -05:00
Ryan Kennedy 545c90fee9 Probably don't need those locks 2020-04-04 23:08:34 -05:00
Ryan Kennedy ee23c6162e Initial setup for mode 320x240x256 2020-04-04 22:53:36 -05:00
Daniel Beckwith 64950abc2f Allow any character for fill_screen 2020-03-31 20:33:06 -04:00
Daniel Beckwith bfe4676250 Fix lint 2020-03-31 18:37:42 -04:00
Daniel Beckwith ef72be76f6 Fix lint 2020-03-31 18:35:59 -04:00
Daniel Beckwith ecd8f2fea9 Make constructors const 2020-03-31 18:29:41 -04:00
Daniel Beckwith 9cf310e462 Make screen width and height constant 2020-03-31 18:29:32 -04:00
Daniel Beckwith 6fa4d119ad More trait impls for screen writers 2020-03-31 18:24:29 -04:00
Daniel Beckwith 1dad4ffa4d Add fill_screen 2020-03-31 18:22:55 -04:00
Daniel Beckwith b113bd0857 More const 2020-03-31 18:20:25 -04:00
Daniel Beckwith 1b18fee638 More trait impls 2020-03-31 18:20:22 -04:00
Ryan Kennedy 1a1823b7be 320x200x256 additions 2020-03-25 20:01:35 -05:00
Ryan Kennedy 82a5c7fca5 Fixing comments 2020-03-25 16:50:35 -05:00
Ryan Kennedy 50ec8ef822 Implemented screen for 640x480x16 2020-03-25 01:16:21 -05:00
Ryan Kennedy 6a7a94757c Initial 320x200x256 mode was way easier 2020-03-25 01:13:53 -05:00
Ryan Kennedy 552217e4be Updated example 2020-03-24 17:51:05 -05:00
Ryan Kennedy 8ad46c9a36 Fixed tests and renamed Color16Bit 2020-03-24 16:17:13 -05:00
Ryan Kennedy ff1001d2b9 Code cleanup 2020-03-24 16:08:24 -05:00
Ryan Kennedy 0609703906 Drawing text 2020-03-24 15:44:30 -05:00
Ryan Kennedy 9799b56f98 Moved to a GraphicsWriter trait 2020-03-24 13:04:32 -05:00
Ryan Kennedy d7ad508635 _set_pixel 2020-03-23 19:38:56 -05:00
Ryan Kennedy 192861d149 Some cleanup and optimizations 2020-03-23 18:24:07 -05:00
Ryan Kennedy db89d099f1 Rough draft line drawing 2020-03-23 17:03:41 -05:00
Ryan Kennedy e7bd966b10 Don't need to recalculate width in bytes 2020-03-23 13:33:04 -05:00
Ryan Kennedy 28e7395cbe Added some documentation 2020-03-22 23:34:31 -05:00
Ryan Kennedy 625cedf825 Always set mode 2 2020-03-22 23:22:51 -05:00
Ryan Kennedy 72ce334e70 Faster set_pixel 2020-03-22 23:11:22 -05:00
Ryan Kennedy 95205384ca Screen trait 2020-03-22 22:06:45 -05:00
Ryan Kennedy 7f8f0b0348 More refactoring 2020-03-22 20:09:22 -05:00
Ryan Kennedy 7e3d33aaf6 Moved general read/write out of vga 2020-03-22 20:03:06 -05:00
Ryan Kennedy d18c23e82e Bunch of docs 2020-03-22 19:02:01 -05:00
Ryan Kennedy 5177c632ea public registers and plane mask 2020-03-22 18:49:30 -05:00
Ryan Kennedy dfcd234bf8 Initial refactor of registers 2020-03-22 18:41:14 -05:00
Ryan Kennedy 603675f7c7 Revert set_pixel 2020-03-22 14:11:35 -05:00
Ryan Kennedy 6781b9612a Testing performance with different write modes 2020-03-21 23:40:40 -05:00
Ryan Kennedy 8e2088d96f Faster clear screen 2020-03-21 22:26:59 -05:00
Ryan Kennedy f82a026d6a Plane refactor 2020-03-21 22:05:53 -05:00
Ryan Kennedy 6c0c875eca Clippy 2020-03-18 20:49:34 -05:00
Ryan Kennedy 0da6f0b445 Split up tests 2020-03-18 20:47:29 -05:00
Ryan Kennedy 31f7eb87b8 Initial code for #4 2020-03-18 20:45:30 -05:00
Ryan Kennedy d748acb2e8 Readme, test and version number updates. 2020-03-16 19:07:44 -05:00
Ryan Kennedy b76dd2582f Double checking configs 2020-03-16 19:00:11 -05:00
Ryan Kennedy 71dc261820 Added some cursor manipulation 2020-03-16 18:52:48 -05:00