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8 Commits

Author SHA1 Message Date
Ryan Kennedy 13800d2dcb Trying to make 640x480x16 faster 2020-03-29 23:23:41 -05:00
Ryan Kennedy d389a1383e Faster triangles 2020-03-29 22:07:31 -05:00
Ryan Kennedy 16257623d9 More alloc and comments 2020-03-29 17:47:08 -05:00
Ryan Kennedy 7a55838c78 Feature alloc for graphics 2020-03-29 17:27:46 -05:00
Ryan Kennedy af74294e11 Avoid accidental lockups 2020-03-29 17:18:54 -05:00
Ryan Kennedy 4317c12664 screen buffer tests 2020-03-29 17:02:44 -05:00
Ryan Kennedy 59e84d35a0 Move drawing to device 2020-03-28 21:45:03 -05:00
Ryan Kennedy 8a19c669f8 Some triangle testing 2020-03-28 15:34:29 -05:00
11 changed files with 276 additions and 157 deletions

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@ -28,3 +28,10 @@ x86_64 = "0.9.6"
[dependencies.num-traits]
version = "0.2.11"
default-features = false
[features]
default = []
alloc = []
[package.metadata.docs.rs]
features = ["alloc"]

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@ -249,7 +249,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
sequencer_registers: &[
(SequencerIndex::SequencerReset, 0x03),
(SequencerIndex::ClockingMode, 0x01),
(SequencerIndex::PlaneMask, 0x08),
(SequencerIndex::PlaneMask, 0x0F),
(SequencerIndex::CharacterFont, 0x00),
(SequencerIndex::MemoryMode, 0x06),
],
@ -286,7 +286,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
(GraphicsControllerIndex::ColorCompare, 0x00),
(GraphicsControllerIndex::DataRotate, 0x00),
(GraphicsControllerIndex::ReadPlaneSelect, 0x03),
(GraphicsControllerIndex::GraphicsMode, 0x00),
(GraphicsControllerIndex::GraphicsMode, 0x02),
(GraphicsControllerIndex::Miscellaneous, 0x05),
(GraphicsControllerIndex::ColorDontCare, 0x0F),
(GraphicsControllerIndex::BitMask, 0xFF),

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@ -16,15 +16,15 @@ impl<T: SignedNum> Bresenham<T> {
let start = octant.to(start);
let end = octant.to(end);
let delta_x = end.0 - start.0;
let delta_y = end.1 - start.1;
let delta_x = end.x - start.x;
let delta_y = end.y - start.y;
Self {
delta_x,
delta_y,
octant,
point: start,
end_x: end.0,
end_x: end.x,
error: delta_y - delta_x,
}
}
@ -38,15 +38,15 @@ where
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.point.0 <= self.end_x {
if self.point.x <= self.end_x {
let point = self.octant.from(self.point);
if self.error >= T::zero() {
self.point.1 += T::one();
self.point.y += T::one();
self.error -= self.delta_x;
}
self.point.0 += T::one();
self.point.x += T::one();
self.error += self.delta_y;
Some(point)

83
src/drawing/device.rs Normal file
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@ -0,0 +1,83 @@
use super::Point;
use crate::writers::{GraphicsWriter, Screen};
use core::cmp::{max, min};
/// A helper trait used to draw to the vga screen in graphics mode.
pub trait Device<Color>
where
Self: Screen + GraphicsWriter<Color>,
Color: Clone + Copy,
{
/// Draws an 8x8 character at the given `(x, y)` coordinant to the specified `color`.
///
/// **Note:** This does no bounds checking and will panick if
/// any of the pixels fall outside of the screen range.
/// `x + 8 >= self.get_width() || y + 8 >= self.get_height()`.
fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color);
/// Draws a line from `start` to `end` with the specified `color`.
///
/// **Note:** This does no bounds checking and will panick if
/// `x >= self.get_width() || y >= self.get_height()`.
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color);
/// Draws a triangle to the screen with the given points `(v0, v1, v2)`
/// and the given `color`.
///
/// **Note:** This function will clip any pixels that are
/// not contained within the screen coordinates.
/// `x < 0 || x >= self.get_width() || y < 0 || y >= self.get_height()`.
fn draw_triangle(&mut self, v0: Point<i32>, v1: Point<i32>, v2: Point<i32>, color: Color) {
let screen_width = self.get_width() as i32;
let screen_height = self.get_height() as i32;
let (a01, b01) = (v0.y - v1.y, v1.x - v0.x);
let (a12, b12) = (v1.y - v2.y, v2.x - v1.x);
let (a20, b20) = (v2.y - v0.y, v0.x - v2.x);
let mut min_x = min(v0.x, min(v1.x, v2.x));
let mut min_y = min(v0.y, min(v1.y, v2.y));
let mut max_x = max(v0.x, max(v1.x, v2.x));
let mut max_y = max(v0.y, max(v1.y, v2.y));
min_x = max(min_x, 0);
min_y = max(min_y, 0);
max_x = min(max_x, screen_width - 1);
max_y = min(max_y, screen_height - 1);
let p = Point::new(min_x, min_y);
let mut w0_row = orient2d(v1, v2, p);
let mut w1_row = orient2d(v2, v0, p);
let mut w2_row = orient2d(v0, v1, p);
for y in p.y..=max_y {
let mut w0 = w0_row;
let mut w1 = w1_row;
let mut w2 = w2_row;
for x in p.x..=max_x {
if (w0 | w1 | w2) >= 0 {
self.set_pixel(x as usize, y as usize, color);
}
w0 += a12;
w1 += a20;
w2 += a01;
}
w0_row += b12;
w1_row += b20;
w2_row += b01;
}
}
/// Copies the screen buffer in the `GraphicsWriter` to vga memory.
///
/// **Note:** No draw calls will be displayed on the screen unless
/// this method is called.
fn present(&self);
}
#[inline]
fn orient2d(a: Point<i32>, b: Point<i32>, c: Point<i32>) -> i32 {
(b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)
}

View File

@ -3,13 +3,28 @@
use num_traits::{NumAssignOps, NumCast, Signed};
mod bresenham;
mod device;
mod octant;
pub(crate) use bresenham::Bresenham;
pub use device::Device;
use octant::Octant;
/// A point in 2D space.
pub type Point<T> = (T, T);
#[derive(Copy, Clone)]
pub struct Point<T> {
/// The x coordinate of the `Point`.
pub x: T,
/// The y coordinate of the `Point`.
pub y: T,
}
impl<T> Point<T> {
/// Creates a new `Point` with the given `(x, y)` coordinates.
pub fn new(x: T, y: T) -> Point<T> {
Point { x, y }
}
}
pub(crate) trait SignedNum: Signed + Ord + Copy + NumCast + NumAssignOps {
fn cast<T: NumCast>(value: T) -> Self {

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@ -15,8 +15,8 @@ impl Octant {
T: Sub<Output = T> + Neg<Output = T> + PartialOrd + Zero,
{
let mut value = 0;
let mut dx = end.0 - start.0;
let mut dy = end.1 - start.1;
let mut dx = end.x - start.x;
let mut dy = end.y - start.y;
if dy < T::zero() {
dx = -dx;
@ -45,14 +45,14 @@ impl Octant {
T: Neg<Output = T>,
{
match self.value {
0 => (point.0, point.1),
1 => (point.1, point.0),
2 => (point.1, -point.0),
3 => (-point.0, point.1),
4 => (-point.0, -point.1),
5 => (-point.1, -point.0),
6 => (-point.1, point.0),
7 => (point.0, -point.1),
0 => Point::new(point.x, point.y),
1 => Point::new(point.y, point.x),
2 => Point::new(point.y, -point.x),
3 => Point::new(-point.x, point.y),
4 => Point::new(-point.x, -point.y),
5 => Point::new(-point.y, -point.x),
6 => Point::new(-point.y, point.x),
7 => Point::new(point.x, -point.y),
_ => unreachable!(),
}
}
@ -61,14 +61,14 @@ impl Octant {
#[inline]
pub fn from<T: Neg<Output = T>>(&self, point: Point<T>) -> Point<T> {
match self.value {
0 => (point.0, point.1),
1 => (point.1, point.0),
2 => (-point.1, point.0),
3 => (-point.0, point.1),
4 => (-point.0, -point.1),
5 => (-point.1, -point.0),
6 => (point.1, -point.0),
7 => (point.0, -point.1),
0 => Point::new(point.x, point.y),
1 => Point::new(point.y, point.x),
2 => Point::new(-point.y, point.x),
3 => Point::new(-point.x, point.y),
4 => Point::new(-point.x, -point.y),
5 => Point::new(-point.y, -point.x),
6 => Point::new(point.y, -point.x),
7 => Point::new(point.x, -point.y),
_ => unreachable!(),
}
}

View File

@ -7,8 +7,12 @@
#![no_std]
#![warn(missing_docs)]
#[cfg(feature = "alloc")]
extern crate alloc;
pub mod colors;
pub mod configurations;
#[cfg(feature = "alloc")]
pub mod drawing;
pub mod fonts;
pub mod registers;

View File

@ -1,6 +1,7 @@
use super::{
FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS, MSR_READ_ADDRESS,
MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS, ST01_READ_MDA_ADDRESS,
EmulationMode, FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS,
MSR_READ_ADDRESS, MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS,
ST01_READ_MDA_ADDRESS,
};
use x86_64::instructions::port::{PortReadOnly, PortWriteOnly};
@ -42,4 +43,13 @@ impl GeneralRegisters {
self.msr_write.write(value);
}
}
/// Reads the current value from the input status 1 register
/// as specified by the `emulation_mode`.
pub fn read_st01(&mut self, emulation_mode: EmulationMode) -> u8 {
match emulation_mode {
EmulationMode::Cga => unsafe { self.st01_read_cga.read() },
EmulationMode::Mda => unsafe { self.st01_read_mda.read() },
}
}
}

View File

@ -1,11 +1,12 @@
use super::{GraphicsWriter, Screen};
use crate::{
colors::DEFAULT_PALETTE,
drawing::{Bresenham, Point},
vga::{Vga, VideoMode, VGA},
drawing::{Bresenham, Device, Point},
vga::{VideoMode, VGA},
};
use alloc::vec::Vec;
use core::ptr;
use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 320;
const HEIGHT: usize = 200;
@ -34,7 +35,9 @@ const SIZE: usize = WIDTH * HEIGHT;
/// }
/// ```
#[derive(Default)]
pub struct Graphics320x200x256 {}
pub struct Graphics320x200x256 {
screen_buffer: Vec<u8>,
}
impl Screen for Graphics320x200x256 {
#[inline]
@ -53,27 +56,8 @@ impl Screen for Graphics320x200x256 {
}
}
impl GraphicsWriter<u8> for Graphics320x200x256 {
fn clear_screen(&self, color: u8) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, color);
}
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
for (x, y) in Bresenham::new(start, end) {
self.set_pixel(x as usize, y as usize, color);
}
}
fn set_pixel(&self, x: usize, y: usize, color: u8) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let offset = (y * WIDTH) + x;
unsafe {
frame_buffer.add(offset).write_volatile(color);
}
}
fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
impl Device<u8> for Graphics320x200x256 {
fn draw_character(&mut self, x: usize, y: usize, character: char, color: u8) {
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
// Default to a filled block if the character isn't found
@ -89,6 +73,42 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
}
}
}
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: u8) {
for Point { x, y } in Bresenham::new(start, end) {
self.set_pixel(x as usize, y as usize, color);
}
}
fn present(&self) {
{
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
}
unsafe {
ptr::copy_nonoverlapping(
self.screen_buffer.as_ptr(),
self.get_frame_buffer(),
self.screen_buffer.len(),
);
}
}
}
impl GraphicsWriter<u8> for Graphics320x200x256 {
fn clear_screen(&mut self, color: u8) {
unsafe {
self.screen_buffer
.as_mut_ptr()
.write_bytes(color, self.screen_buffer.len());
}
}
fn set_pixel(&mut self, x: usize, y: usize, color: u8) {
self.screen_buffer[(y * WIDTH) + x] = color;
}
fn set_mode(&self) {
let mut vga = VGA.lock();
vga.set_video_mode(VideoMode::Mode320x200x256);
@ -102,15 +122,14 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
impl Graphics320x200x256 {
/// Creates a new `Graphics320x200x256`.
pub fn new() -> Graphics320x200x256 {
Graphics320x200x256 {}
let mut screen_buffer = Vec::with_capacity(SIZE);
for _ in 0..SIZE {
screen_buffer.push(0);
}
Graphics320x200x256 { screen_buffer }
}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
fn get_frame_buffer(&self) -> *mut u8 {
u32::from(VGA.lock().get_frame_buffer()) as *mut u8
}
}

View File

@ -1,18 +1,15 @@
use super::{GraphicsWriter, Screen};
use crate::{
colors::{Color16, DEFAULT_PALETTE},
drawing::{Bresenham, Point},
registers::{PlaneMask, WriteMode},
vga::{Vga, VideoMode, VGA},
drawing::{Bresenham, Device, Point},
vga::{VideoMode, VGA},
};
use alloc::vec::Vec;
use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
const SIZE: usize = WIDTH * HEIGHT;
const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// A basic interface for interacting with vga graphics mode 640x480x16
///
@ -37,7 +34,9 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
/// }
/// ```
#[derive(Default)]
pub struct Graphics640x480x16;
pub struct Graphics640x480x16 {
screen_buffer: Vec<u8>,
}
impl Screen for Graphics640x480x16 {
fn get_width(&self) -> usize {
@ -51,26 +50,8 @@ impl Screen for Graphics640x480x16 {
}
}
impl GraphicsWriter<Color16> for Graphics640x480x16 {
fn clear_screen(&self, color: Color16) {
self.set_write_mode_2();
let (_vga, frame_buffer) = self.get_frame_buffer();
for offset in 0..ALL_PLANES_SCREEN_SIZE {
unsafe {
frame_buffer.add(offset).write_volatile(u8::from(color));
}
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
self.set_write_mode_0(color);
for (x, y) in Bresenham::new(start, end) {
self._set_pixel(x as usize, y as usize, color);
}
}
fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
self.set_write_mode_2();
impl Device<Color16> for Graphics640x480x16 {
fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color16) {
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
// Default to a filled block if the character isn't found
@ -81,19 +62,51 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
for bit in 0..8 {
match *byte & 1 << bit {
0 => (),
_ => self._set_pixel(x + bit, y + row, color),
_ => self.set_pixel(x + bit, y + row, color),
}
}
}
}
/// **Note:** This method is provided for convenience, but has terrible
/// performance since it needs to ensure the correct `WriteMode` per pixel
/// drawn. If you need to draw more then one pixel, consider using a method
/// such as `draw_line`.
fn set_pixel(&self, x: usize, y: usize, color: Color16) {
self.set_write_mode_2();
self._set_pixel(x, y, color);
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color16) {
for Point { x, y } in Bresenham::new(start, end) {
self.set_pixel(x as usize, y as usize, color);
}
}
fn present(&self) {
let frame_buffer = self.get_frame_buffer();
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
for offset in 0..SIZE {
let color = self.screen_buffer[offset];
// Set the mask to the pixel being modified
vga.graphics_controller_registers
.set_bit_mask(0x80 >> (offset & 0x7));
// Faster then offset / 8 ?
let offset = offset >> 3;
unsafe {
// Load the memory latch with 8 pixels
frame_buffer.add(offset).read_volatile();
// Write the color to the masked pixel
frame_buffer.add(offset).write_volatile(color);
}
}
}
}
impl GraphicsWriter<Color16> for Graphics640x480x16 {
fn clear_screen(&mut self, color: Color16) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, color);
}
}
}
fn set_pixel(&mut self, x: usize, y: usize, color: Color16) {
self.screen_buffer[(WIDTH * y) + x] = color as u8;
}
fn set_mode(&self) {
@ -109,45 +122,14 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
fn set_write_mode_0(&self, color: Color16) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers
.write_enable_set_reset(0xF);
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode0);
}
fn set_write_mode_2(&self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2);
vga.graphics_controller_registers.set_bit_mask(0xFF);
vga.sequencer_registers
.set_plane_mask(PlaneMask::ALL_PLANES);
}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
#[inline]
fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
let pixel_mask = 0x80 >> (x & 0x07);
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
unsafe {
frame_buffer.add(offset).read_volatile();
frame_buffer.add(offset).write_volatile(u8::from(color));
let mut screen_buffer = Vec::with_capacity(SIZE);
for _ in 0..SIZE {
screen_buffer.push(0);
}
Graphics640x480x16 { screen_buffer }
}
fn get_frame_buffer(&self) -> *mut u8 {
u32::from(VGA.lock().get_frame_buffer()) as *mut u8
}
}

View File

@ -1,5 +1,7 @@
//! Writers for common vga modes.
#[cfg(feature = "alloc")]
mod graphics_320x200x256;
#[cfg(feature = "alloc")]
mod graphics_640x480x16;
mod text_40x25;
mod text_40x50;
@ -7,13 +9,13 @@ mod text_80x25;
use super::{
colors::{Color16, TextModeColor},
drawing::Point,
registers::CrtcControllerIndex,
vga::{Vga, VGA},
vga::VGA,
};
use spinning_top::SpinlockGuard;
#[cfg(feature = "alloc")]
pub use graphics_320x200x256::Graphics320x200x256;
#[cfg(feature = "alloc")]
pub use graphics_640x480x16::Graphics640x480x16;
pub use text_40x25::Text40x25;
pub use text_40x50::Text40x50;
@ -65,20 +67,18 @@ pub trait TextWriter: Screen {
/// the `TextWriter` implementation.
fn set_mode(&self);
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
/// as well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`.
fn get_frame_buffer(&self) -> *mut ScreenCharacter {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
u32::from(frame_buffer) as *mut ScreenCharacter
}
/// Clears the screen by setting all cells to `b' '` with
/// a background color of `Color16::Black` and a foreground
/// color of `Color16::Yellow`.
fn clear_screen(&self) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let frame_buffer = self.get_frame_buffer();
let screen_size = self.get_width() * self.get_height();
for i in 0..screen_size {
unsafe {
@ -89,7 +89,7 @@ pub trait TextWriter: Screen {
/// Disables the cursor in vga text modes.
fn disable_cursor(&self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
let cursor_start = vga
.crtc_controller_registers
@ -103,7 +103,7 @@ pub trait TextWriter: Screen {
/// Enables the cursor in vga text modes.
fn enable_cursor(&self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
let cursor_start = vga
.crtc_controller_registers
@ -117,7 +117,7 @@ pub trait TextWriter: Screen {
/// Returns the `ScreenCharacter` at the given `(x, y)` position.
fn read_character(&self, x: usize, y: usize) -> ScreenCharacter {
let (_vga, frame_buffer) = self.get_frame_buffer();
let frame_buffer = self.get_frame_buffer();
let offset = self.get_width() * y + x;
unsafe { frame_buffer.add(offset).read_volatile() }
}
@ -129,7 +129,7 @@ pub trait TextWriter: Screen {
/// determined by `CrtcControllerIndex::MaxiumumScanLine (usually 15)`.
/// If `scan_line_start > scan_line_end`, the cursor isn't drawn.
fn set_cursor(&self, scan_line_start: u8, scan_line_end: u8) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
let cursor_start = vga
.crtc_controller_registers
@ -155,7 +155,7 @@ pub trait TextWriter: Screen {
/// `x` and `y`.
fn set_cursor_position(&self, x: usize, y: usize) {
let offset = self.get_width() * y + x;
let (mut vga, _frame_buffer) = self.get_frame_buffer();
let mut vga = VGA.lock();
let emulation_mode = vga.get_emulation_mode();
let cursor_start = offset & 0xFF;
let cursor_end = (offset >> 8) & 0xFF;
@ -173,7 +173,7 @@ pub trait TextWriter: Screen {
/// Prints the given `character` and `color` at `(x, y)`.
fn write_character(&self, x: usize, y: usize, screen_character: ScreenCharacter) {
let (_vga, frame_buffer) = self.get_frame_buffer();
let frame_buffer = self.get_frame_buffer();
let offset = self.get_width() * y + x;
unsafe {
frame_buffer.add(offset).write_volatile(screen_character);
@ -184,13 +184,12 @@ pub trait TextWriter: Screen {
/// A helper trait used to interact with various vga graphics modes.
pub trait GraphicsWriter<Color> {
/// Clears the screen by setting all pixels to the specified `color`.
fn clear_screen(&self, color: Color);
/// Draws a line from `start` to `end` with the specified `color`.
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
fn clear_screen(&mut self, color: Color);
/// Sets the given pixel at `(x, y)` to the given `color`.
fn set_pixel(&self, x: usize, y: usize, color: Color);
///
/// **Note:** This does no bounds checking and will panick if
/// `x >= self.get_width() || y >= self.get_height()`.
fn set_pixel(&mut self, x: usize, y: usize, color: Color);
/// Sets the graphics device to a `VideoMode`.
fn set_mode(&self);
}