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...
primitives
Author | SHA1 | Date | |
---|---|---|---|
45abc17ab8 | |||
1b21920052 | |||
60ea020282 | |||
57799a188b | |||
689ecc7bf3 | |||
2b781e647d | |||
87cbf76faf | |||
6ba531a957 |
|
@ -28,3 +28,10 @@ x86_64 = "0.9.6"
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[dependencies.num-traits]
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version = "0.2.11"
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default-features = false
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[features]
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default = []
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alloc = []
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[package.metadata.docs.rs]
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features = ["alloc"]
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@ -249,7 +249,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
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sequencer_registers: &[
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(SequencerIndex::SequencerReset, 0x03),
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(SequencerIndex::ClockingMode, 0x01),
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(SequencerIndex::PlaneMask, 0x08),
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(SequencerIndex::PlaneMask, 0x0F),
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(SequencerIndex::CharacterFont, 0x00),
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(SequencerIndex::MemoryMode, 0x06),
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],
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@ -286,7 +286,7 @@ pub const MODE_640X480X16_CONFIGURATION: VgaConfiguration = VgaConfiguration {
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(GraphicsControllerIndex::ColorCompare, 0x00),
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(GraphicsControllerIndex::DataRotate, 0x00),
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(GraphicsControllerIndex::ReadPlaneSelect, 0x03),
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(GraphicsControllerIndex::GraphicsMode, 0x00),
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(GraphicsControllerIndex::GraphicsMode, 0x02),
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(GraphicsControllerIndex::Miscellaneous, 0x05),
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(GraphicsControllerIndex::ColorDontCare, 0x0F),
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(GraphicsControllerIndex::BitMask, 0xFF),
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@ -16,15 +16,15 @@ impl<T: SignedNum> Bresenham<T> {
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let start = octant.to(start);
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let end = octant.to(end);
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let delta_x = end.0 - start.0;
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let delta_y = end.1 - start.1;
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let delta_x = end.x - start.x;
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let delta_y = end.y - start.y;
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Self {
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delta_x,
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delta_y,
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octant,
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point: start,
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end_x: end.0,
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end_x: end.x,
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error: delta_y - delta_x,
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}
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}
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@ -38,15 +38,15 @@ where
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#[inline]
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fn next(&mut self) -> Option<Self::Item> {
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if self.point.0 <= self.end_x {
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if self.point.x <= self.end_x {
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let point = self.octant.from(self.point);
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if self.error >= T::zero() {
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self.point.1 += T::one();
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self.point.y += T::one();
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self.error -= self.delta_x;
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}
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self.point.0 += T::one();
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self.point.x += T::one();
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self.error += self.delta_y;
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Some(point)
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83
src/drawing/device.rs
Normal file
83
src/drawing/device.rs
Normal file
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@ -0,0 +1,83 @@
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use super::Point;
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use crate::writers::{GraphicsWriter, Screen};
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use core::cmp::{max, min};
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/// A helper trait used to draw to the vga screen in graphics mode.
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pub trait Device<Color>
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where
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Self: Screen + GraphicsWriter<Color>,
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Color: Clone + Copy,
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{
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/// Draws an 8x8 character at the given `(x, y)` coordinant to the specified `color`.
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///
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/// **Note:** This does no bounds checking and will panick if
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/// any of the pixels fall outside of the screen range.
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/// `x + 8 >= self.get_width() || y + 8 >= self.get_height()`.
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fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color);
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/// Draws a line from `start` to `end` with the specified `color`.
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///
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/// **Note:** This does no bounds checking and will panick if
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/// `x >= self.get_width() || y >= self.get_height()`.
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fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color);
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/// Draws a triangle to the screen with the given points `(v0, v1, v2)`
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/// and the given `color`.
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///
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/// **Note:** This function will clip any pixels that are
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/// not contained within the screen coordinates.
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/// `x < 0 || x >= self.get_width() || y < 0 || y >= self.get_height()`.
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fn draw_triangle(&mut self, v0: Point<i32>, v1: Point<i32>, v2: Point<i32>, color: Color) {
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let screen_width = self.get_width() as i32;
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let screen_height = self.get_height() as i32;
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let (a01, b01) = (v0.y - v1.y, v1.x - v0.x);
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let (a12, b12) = (v1.y - v2.y, v2.x - v1.x);
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let (a20, b20) = (v2.y - v0.y, v0.x - v2.x);
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let mut min_x = min(v0.x, min(v1.x, v2.x));
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let mut min_y = min(v0.y, min(v1.y, v2.y));
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let mut max_x = max(v0.x, max(v1.x, v2.x));
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let mut max_y = max(v0.y, max(v1.y, v2.y));
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min_x = max(min_x, 0);
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min_y = max(min_y, 0);
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max_x = min(max_x, screen_width - 1);
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max_y = min(max_y, screen_height - 1);
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let p = Point::new(min_x, min_y);
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let mut w0_row = orient2d(v1, v2, p);
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let mut w1_row = orient2d(v2, v0, p);
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let mut w2_row = orient2d(v0, v1, p);
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for y in p.y..=max_y {
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let mut w0 = w0_row;
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let mut w1 = w1_row;
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let mut w2 = w2_row;
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for x in p.x..=max_x {
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if (w0 | w1 | w2) >= 0 {
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self.set_pixel(x as usize, y as usize, color);
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}
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w0 += a12;
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w1 += a20;
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w2 += a01;
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}
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w0_row += b12;
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w1_row += b20;
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w2_row += b01;
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}
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}
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/// Copies the screen buffer in the `GraphicsWriter` to vga memory.
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///
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/// **Note:** No draw calls will be displayed on the screen unless
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/// this method is called.
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fn present(&self);
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}
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#[inline]
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fn orient2d(a: Point<i32>, b: Point<i32>, c: Point<i32>) -> i32 {
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(b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)
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}
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@ -3,13 +3,28 @@
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use num_traits::{NumAssignOps, NumCast, Signed};
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mod bresenham;
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mod device;
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mod octant;
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pub(crate) use bresenham::Bresenham;
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pub use device::Device;
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use octant::Octant;
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/// A point in 2D space.
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pub type Point<T> = (T, T);
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#[derive(Copy, Clone)]
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pub struct Point<T> {
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/// The x coordinate of the `Point`.
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pub x: T,
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/// The y coordinate of the `Point`.
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pub y: T,
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}
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impl<T> Point<T> {
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/// Creates a new `Point` with the given `(x, y)` coordinates.
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pub fn new(x: T, y: T) -> Point<T> {
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Point { x, y }
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}
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}
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pub(crate) trait SignedNum: Signed + Ord + Copy + NumCast + NumAssignOps {
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fn cast<T: NumCast>(value: T) -> Self {
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@ -15,8 +15,8 @@ impl Octant {
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T: Sub<Output = T> + Neg<Output = T> + PartialOrd + Zero,
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{
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let mut value = 0;
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let mut dx = end.0 - start.0;
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let mut dy = end.1 - start.1;
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let mut dx = end.x - start.x;
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let mut dy = end.y - start.y;
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if dy < T::zero() {
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dx = -dx;
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@ -45,14 +45,14 @@ impl Octant {
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T: Neg<Output = T>,
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{
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match self.value {
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0 => (point.0, point.1),
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1 => (point.1, point.0),
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2 => (point.1, -point.0),
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3 => (-point.0, point.1),
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4 => (-point.0, -point.1),
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5 => (-point.1, -point.0),
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6 => (-point.1, point.0),
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7 => (point.0, -point.1),
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0 => Point::new(point.x, point.y),
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1 => Point::new(point.y, point.x),
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2 => Point::new(point.y, -point.x),
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3 => Point::new(-point.x, point.y),
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4 => Point::new(-point.x, -point.y),
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5 => Point::new(-point.y, -point.x),
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6 => Point::new(-point.y, point.x),
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7 => Point::new(point.x, -point.y),
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_ => unreachable!(),
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}
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}
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@ -61,14 +61,14 @@ impl Octant {
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#[inline]
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pub fn from<T: Neg<Output = T>>(&self, point: Point<T>) -> Point<T> {
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match self.value {
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0 => (point.0, point.1),
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1 => (point.1, point.0),
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2 => (-point.1, point.0),
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3 => (-point.0, point.1),
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4 => (-point.0, -point.1),
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5 => (-point.1, -point.0),
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6 => (point.1, -point.0),
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7 => (point.0, -point.1),
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0 => Point::new(point.x, point.y),
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1 => Point::new(point.y, point.x),
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2 => Point::new(-point.y, point.x),
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3 => Point::new(-point.x, point.y),
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4 => Point::new(-point.x, -point.y),
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5 => Point::new(-point.y, -point.x),
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6 => Point::new(point.y, -point.x),
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7 => Point::new(point.x, -point.y),
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_ => unreachable!(),
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}
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}
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@ -7,8 +7,12 @@
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#![no_std]
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#![warn(missing_docs)]
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#[cfg(feature = "alloc")]
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extern crate alloc;
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pub mod colors;
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pub mod configurations;
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#[cfg(feature = "alloc")]
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pub mod drawing;
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pub mod fonts;
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pub mod registers;
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@ -1,6 +1,7 @@
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use super::{
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FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS, MSR_READ_ADDRESS,
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MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS, ST01_READ_MDA_ADDRESS,
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EmulationMode, FCR_CGA_WRITE_ADDRESS, FCR_MDA_WRITE_ADDRESS, FCR_READ_ADDRESS,
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MSR_READ_ADDRESS, MSR_WRITE_ADDRESS, ST00_READ_ADDRESS, ST01_READ_CGA_ADDRESS,
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ST01_READ_MDA_ADDRESS,
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};
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use x86_64::instructions::port::{PortReadOnly, PortWriteOnly};
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@ -42,4 +43,13 @@ impl GeneralRegisters {
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self.msr_write.write(value);
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}
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}
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/// Reads the current value from the input status 1 register
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/// as specified by the `emulation_mode`.
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pub fn read_st01(&mut self, emulation_mode: EmulationMode) -> u8 {
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match emulation_mode {
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EmulationMode::Cga => unsafe { self.st01_read_cga.read() },
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EmulationMode::Mda => unsafe { self.st01_read_mda.read() },
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}
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}
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}
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|
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@ -1,11 +1,12 @@
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use super::{GraphicsWriter, Screen};
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use crate::{
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colors::DEFAULT_PALETTE,
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drawing::{Bresenham, Point},
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vga::{Vga, VideoMode, VGA},
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drawing::{Bresenham, Device, Point},
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vga::{VideoMode, VGA},
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};
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use alloc::vec::Vec;
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use core::ptr;
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use font8x8::UnicodeFonts;
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use spinning_top::SpinlockGuard;
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const WIDTH: usize = 320;
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const HEIGHT: usize = 200;
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@ -34,7 +35,9 @@ const SIZE: usize = WIDTH * HEIGHT;
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/// }
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/// ```
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#[derive(Default)]
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pub struct Graphics320x200x256 {}
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pub struct Graphics320x200x256 {
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screen_buffer: Vec<u8>,
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}
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impl Screen for Graphics320x200x256 {
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#[inline]
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|
@ -53,27 +56,8 @@ impl Screen for Graphics320x200x256 {
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}
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}
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impl GraphicsWriter<u8> for Graphics320x200x256 {
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fn clear_screen(&self, color: u8) {
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for x in 0..WIDTH {
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for y in 0..HEIGHT {
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self.set_pixel(x, y, color);
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}
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}
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}
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fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: u8) {
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for (x, y) in Bresenham::new(start, end) {
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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fn set_pixel(&self, x: usize, y: usize, color: u8) {
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let (_vga, frame_buffer) = self.get_frame_buffer();
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let offset = (y * WIDTH) + x;
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unsafe {
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frame_buffer.add(offset).write_volatile(color);
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}
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}
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fn draw_character(&self, x: usize, y: usize, character: char, color: u8) {
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impl Device<u8> for Graphics320x200x256 {
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fn draw_character(&mut self, x: usize, y: usize, character: char, color: u8) {
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let character = match font8x8::BASIC_FONTS.get(character) {
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Some(character) => character,
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// Default to a filled block if the character isn't found
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|
@ -89,6 +73,42 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
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}
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}
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}
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fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: u8) {
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for Point { x, y } in Bresenham::new(start, end) {
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self.set_pixel(x as usize, y as usize, color);
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}
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}
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fn present(&self) {
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{
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let mut vga = VGA.lock();
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let emulation_mode = vga.get_emulation_mode();
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while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
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}
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unsafe {
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ptr::copy_nonoverlapping(
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self.screen_buffer.as_ptr(),
|
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self.get_frame_buffer(),
|
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self.screen_buffer.len(),
|
||||
);
|
||||
}
|
||||
}
|
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}
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|
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impl GraphicsWriter<u8> for Graphics320x200x256 {
|
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fn clear_screen(&mut self, color: u8) {
|
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unsafe {
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self.screen_buffer
|
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.as_mut_ptr()
|
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.write_bytes(color, self.screen_buffer.len());
|
||||
}
|
||||
}
|
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fn set_pixel(&mut self, x: usize, y: usize, color: u8) {
|
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self.screen_buffer[(y * WIDTH) + x] = color;
|
||||
}
|
||||
|
||||
fn set_mode(&self) {
|
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let mut vga = VGA.lock();
|
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vga.set_video_mode(VideoMode::Mode320x200x256);
|
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|
@ -102,15 +122,14 @@ impl GraphicsWriter<u8> for Graphics320x200x256 {
|
|||
impl Graphics320x200x256 {
|
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/// Creates a new `Graphics320x200x256`.
|
||||
pub fn new() -> Graphics320x200x256 {
|
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Graphics320x200x256 {}
|
||||
let mut screen_buffer = Vec::with_capacity(SIZE);
|
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for _ in 0..SIZE {
|
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screen_buffer.push(0);
|
||||
}
|
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Graphics320x200x256 { screen_buffer }
|
||||
}
|
||||
|
||||
/// Returns the start of the `FrameBuffer` as `*mut u8` as
|
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/// well as a lock to the vga driver. This ensures the vga
|
||||
/// driver stays locked while the frame buffer is in use.
|
||||
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
|
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let mut vga = VGA.lock();
|
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let frame_buffer = vga.get_frame_buffer();
|
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(vga, u32::from(frame_buffer) as *mut u8)
|
||||
fn get_frame_buffer(&self) -> *mut u8 {
|
||||
u32::from(VGA.lock().get_frame_buffer()) as *mut u8
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,18 +1,15 @@
|
|||
use super::{GraphicsWriter, Screen};
|
||||
use crate::{
|
||||
colors::{Color16, DEFAULT_PALETTE},
|
||||
drawing::{Bresenham, Point},
|
||||
registers::{PlaneMask, WriteMode},
|
||||
vga::{Vga, VideoMode, VGA},
|
||||
drawing::{Bresenham, Device, Point},
|
||||
vga::{VideoMode, VGA},
|
||||
};
|
||||
use alloc::vec::Vec;
|
||||
use font8x8::UnicodeFonts;
|
||||
use spinning_top::SpinlockGuard;
|
||||
|
||||
const WIDTH: usize = 640;
|
||||
const HEIGHT: usize = 480;
|
||||
const SIZE: usize = WIDTH * HEIGHT;
|
||||
const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
|
||||
const WIDTH_IN_BYTES: usize = WIDTH / 8;
|
||||
|
||||
/// A basic interface for interacting with vga graphics mode 640x480x16
|
||||
///
|
||||
|
@ -37,7 +34,9 @@ const WIDTH_IN_BYTES: usize = WIDTH / 8;
|
|||
/// }
|
||||
/// ```
|
||||
#[derive(Default)]
|
||||
pub struct Graphics640x480x16;
|
||||
pub struct Graphics640x480x16 {
|
||||
screen_buffer: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Screen for Graphics640x480x16 {
|
||||
fn get_width(&self) -> usize {
|
||||
|
@ -51,26 +50,8 @@ impl Screen for Graphics640x480x16 {
|
|||
}
|
||||
}
|
||||
|
||||
impl GraphicsWriter<Color16> for Graphics640x480x16 {
|
||||
fn clear_screen(&self, color: Color16) {
|
||||
self.set_write_mode_2();
|
||||
let (_vga, frame_buffer) = self.get_frame_buffer();
|
||||
for offset in 0..ALL_PLANES_SCREEN_SIZE {
|
||||
unsafe {
|
||||
frame_buffer.add(offset).write_volatile(u8::from(color));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
|
||||
self.set_write_mode_0(color);
|
||||
for (x, y) in Bresenham::new(start, end) {
|
||||
self._set_pixel(x as usize, y as usize, color);
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
|
||||
self.set_write_mode_2();
|
||||
impl Device<Color16> for Graphics640x480x16 {
|
||||
fn draw_character(&mut self, x: usize, y: usize, character: char, color: Color16) {
|
||||
let character = match font8x8::BASIC_FONTS.get(character) {
|
||||
Some(character) => character,
|
||||
// Default to a filled block if the character isn't found
|
||||
|
@ -81,19 +62,51 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
|
|||
for bit in 0..8 {
|
||||
match *byte & 1 << bit {
|
||||
0 => (),
|
||||
_ => self._set_pixel(x + bit, y + row, color),
|
||||
_ => self.set_pixel(x + bit, y + row, color),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// **Note:** This method is provided for convenience, but has terrible
|
||||
/// performance since it needs to ensure the correct `WriteMode` per pixel
|
||||
/// drawn. If you need to draw more then one pixel, consider using a method
|
||||
/// such as `draw_line`.
|
||||
fn set_pixel(&self, x: usize, y: usize, color: Color16) {
|
||||
self.set_write_mode_2();
|
||||
self._set_pixel(x, y, color);
|
||||
fn draw_line(&mut self, start: Point<isize>, end: Point<isize>, color: Color16) {
|
||||
for Point { x, y } in Bresenham::new(start, end) {
|
||||
self.set_pixel(x as usize, y as usize, color);
|
||||
}
|
||||
}
|
||||
|
||||
fn present(&self) {
|
||||
let frame_buffer = self.get_frame_buffer();
|
||||
let mut vga = VGA.lock();
|
||||
let emulation_mode = vga.get_emulation_mode();
|
||||
while vga.general_registers.read_st01(emulation_mode) & 0x3 != 0 {}
|
||||
for offset in 0..SIZE {
|
||||
let color = self.screen_buffer[offset];
|
||||
// Set the mask to the pixel being modified
|
||||
vga.graphics_controller_registers
|
||||
.set_bit_mask(0x80 >> (offset & 0x7));
|
||||
// Faster then offset / 8 ?
|
||||
let offset = offset >> 3;
|
||||
unsafe {
|
||||
// Load the memory latch with 8 pixels
|
||||
frame_buffer.add(offset).read_volatile();
|
||||
// Write the color to the masked pixel
|
||||
frame_buffer.add(offset).write_volatile(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GraphicsWriter<Color16> for Graphics640x480x16 {
|
||||
fn clear_screen(&mut self, color: Color16) {
|
||||
for x in 0..WIDTH {
|
||||
for y in 0..HEIGHT {
|
||||
self.set_pixel(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_pixel(&mut self, x: usize, y: usize, color: Color16) {
|
||||
self.screen_buffer[(WIDTH * y) + x] = color as u8;
|
||||
}
|
||||
|
||||
fn set_mode(&self) {
|
||||
|
@ -109,45 +122,14 @@ impl GraphicsWriter<Color16> for Graphics640x480x16 {
|
|||
impl Graphics640x480x16 {
|
||||
/// Creates a new `Graphics640x480x16`.
|
||||
pub fn new() -> Graphics640x480x16 {
|
||||
Graphics640x480x16 {}
|
||||
}
|
||||
|
||||
fn set_write_mode_0(&self, color: Color16) {
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
vga.graphics_controller_registers.write_set_reset(color);
|
||||
vga.graphics_controller_registers
|
||||
.write_enable_set_reset(0xF);
|
||||
vga.graphics_controller_registers
|
||||
.set_write_mode(WriteMode::Mode0);
|
||||
}
|
||||
|
||||
fn set_write_mode_2(&self) {
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
vga.graphics_controller_registers
|
||||
.set_write_mode(WriteMode::Mode2);
|
||||
vga.graphics_controller_registers.set_bit_mask(0xFF);
|
||||
vga.sequencer_registers
|
||||
.set_plane_mask(PlaneMask::ALL_PLANES);
|
||||
}
|
||||
|
||||
/// Returns the start of the `FrameBuffer` as `*mut u8` as
|
||||
/// well as a lock to the vga driver. This ensures the vga
|
||||
/// driver stays locked while the frame buffer is in use.
|
||||
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
|
||||
let mut vga = VGA.lock();
|
||||
let frame_buffer = vga.get_frame_buffer();
|
||||
(vga, u32::from(frame_buffer) as *mut u8)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
|
||||
let (mut vga, frame_buffer) = self.get_frame_buffer();
|
||||
let offset = x / 8 + y * WIDTH_IN_BYTES;
|
||||
let pixel_mask = 0x80 >> (x & 0x07);
|
||||
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
|
||||
unsafe {
|
||||
frame_buffer.add(offset).read_volatile();
|
||||
frame_buffer.add(offset).write_volatile(u8::from(color));
|
||||
let mut screen_buffer = Vec::with_capacity(SIZE);
|
||||
for _ in 0..SIZE {
|
||||
screen_buffer.push(0);
|
||||
}
|
||||
Graphics640x480x16 { screen_buffer }
|
||||
}
|
||||
|
||||
fn get_frame_buffer(&self) -> *mut u8 {
|
||||
u32::from(VGA.lock().get_frame_buffer()) as *mut u8
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
//! Writers for common vga modes.
|
||||
#[cfg(feature = "alloc")]
|
||||
mod graphics_320x200x256;
|
||||
#[cfg(feature = "alloc")]
|
||||
mod graphics_640x480x16;
|
||||
mod text_40x25;
|
||||
mod text_40x50;
|
||||
|
@ -7,13 +9,13 @@ mod text_80x25;
|
|||
|
||||
use super::{
|
||||
colors::{Color16, TextModeColor},
|
||||
drawing::Point,
|
||||
registers::CrtcControllerIndex,
|
||||
vga::{Vga, VGA},
|
||||
vga::VGA,
|
||||
};
|
||||
use spinning_top::SpinlockGuard;
|
||||
|
||||
#[cfg(feature = "alloc")]
|
||||
pub use graphics_320x200x256::Graphics320x200x256;
|
||||
#[cfg(feature = "alloc")]
|
||||
pub use graphics_640x480x16::Graphics640x480x16;
|
||||
pub use text_40x25::Text40x25;
|
||||
pub use text_40x50::Text40x50;
|
||||
|
@ -65,20 +67,18 @@ pub trait TextWriter: Screen {
|
|||
/// the `TextWriter` implementation.
|
||||
fn set_mode(&self);
|
||||
|
||||
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`
|
||||
/// as well as a lock to the vga driver. This ensures the vga
|
||||
/// driver stays locked while the frame buffer is in use.
|
||||
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut ScreenCharacter) {
|
||||
/// Returns the start of the `FrameBuffer` as `*mut ScreenCharacter`.
|
||||
fn get_frame_buffer(&self) -> *mut ScreenCharacter {
|
||||
let mut vga = VGA.lock();
|
||||
let frame_buffer = vga.get_frame_buffer();
|
||||
(vga, u32::from(frame_buffer) as *mut ScreenCharacter)
|
||||
u32::from(frame_buffer) as *mut ScreenCharacter
|
||||
}
|
||||
|
||||
/// Clears the screen by setting all cells to `b' '` with
|
||||
/// a background color of `Color16::Black` and a foreground
|
||||
/// color of `Color16::Yellow`.
|
||||
fn clear_screen(&self) {
|
||||
let (_vga, frame_buffer) = self.get_frame_buffer();
|
||||
let frame_buffer = self.get_frame_buffer();
|
||||
let screen_size = self.get_width() * self.get_height();
|
||||
for i in 0..screen_size {
|
||||
unsafe {
|
||||
|
@ -89,7 +89,7 @@ pub trait TextWriter: Screen {
|
|||
|
||||
/// Disables the cursor in vga text modes.
|
||||
fn disable_cursor(&self) {
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
let mut vga = VGA.lock();
|
||||
let emulation_mode = vga.get_emulation_mode();
|
||||
let cursor_start = vga
|
||||
.crtc_controller_registers
|
||||
|
@ -103,7 +103,7 @@ pub trait TextWriter: Screen {
|
|||
|
||||
/// Enables the cursor in vga text modes.
|
||||
fn enable_cursor(&self) {
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
let mut vga = VGA.lock();
|
||||
let emulation_mode = vga.get_emulation_mode();
|
||||
let cursor_start = vga
|
||||
.crtc_controller_registers
|
||||
|
@ -117,7 +117,7 @@ pub trait TextWriter: Screen {
|
|||
|
||||
/// Returns the `ScreenCharacter` at the given `(x, y)` position.
|
||||
fn read_character(&self, x: usize, y: usize) -> ScreenCharacter {
|
||||
let (_vga, frame_buffer) = self.get_frame_buffer();
|
||||
let frame_buffer = self.get_frame_buffer();
|
||||
let offset = self.get_width() * y + x;
|
||||
unsafe { frame_buffer.add(offset).read_volatile() }
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ pub trait TextWriter: Screen {
|
|||
/// determined by `CrtcControllerIndex::MaxiumumScanLine (usually 15)`.
|
||||
/// If `scan_line_start > scan_line_end`, the cursor isn't drawn.
|
||||
fn set_cursor(&self, scan_line_start: u8, scan_line_end: u8) {
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
let mut vga = VGA.lock();
|
||||
let emulation_mode = vga.get_emulation_mode();
|
||||
let cursor_start = vga
|
||||
.crtc_controller_registers
|
||||
|
@ -155,7 +155,7 @@ pub trait TextWriter: Screen {
|
|||
/// `x` and `y`.
|
||||
fn set_cursor_position(&self, x: usize, y: usize) {
|
||||
let offset = self.get_width() * y + x;
|
||||
let (mut vga, _frame_buffer) = self.get_frame_buffer();
|
||||
let mut vga = VGA.lock();
|
||||
let emulation_mode = vga.get_emulation_mode();
|
||||
let cursor_start = offset & 0xFF;
|
||||
let cursor_end = (offset >> 8) & 0xFF;
|
||||
|
@ -173,7 +173,7 @@ pub trait TextWriter: Screen {
|
|||
|
||||
/// Prints the given `character` and `color` at `(x, y)`.
|
||||
fn write_character(&self, x: usize, y: usize, screen_character: ScreenCharacter) {
|
||||
let (_vga, frame_buffer) = self.get_frame_buffer();
|
||||
let frame_buffer = self.get_frame_buffer();
|
||||
let offset = self.get_width() * y + x;
|
||||
unsafe {
|
||||
frame_buffer.add(offset).write_volatile(screen_character);
|
||||
|
@ -184,13 +184,12 @@ pub trait TextWriter: Screen {
|
|||
/// A helper trait used to interact with various vga graphics modes.
|
||||
pub trait GraphicsWriter<Color> {
|
||||
/// Clears the screen by setting all pixels to the specified `color`.
|
||||
fn clear_screen(&self, color: Color);
|
||||
/// Draws a line from `start` to `end` with the specified `color`.
|
||||
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color);
|
||||
/// Draws a character at the given `(x, y)` coordinant to the specified `color`.
|
||||
fn draw_character(&self, x: usize, y: usize, character: char, color: Color);
|
||||
fn clear_screen(&mut self, color: Color);
|
||||
/// Sets the given pixel at `(x, y)` to the given `color`.
|
||||
fn set_pixel(&self, x: usize, y: usize, color: Color);
|
||||
///
|
||||
/// **Note:** This does no bounds checking and will panick if
|
||||
/// `x >= self.get_width() || y >= self.get_height()`.
|
||||
fn set_pixel(&mut self, x: usize, y: usize, color: Color);
|
||||
/// Sets the graphics device to a `VideoMode`.
|
||||
fn set_mode(&self);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue