use super::{ EmulationMode, ARX_DATA_ADDRESS, ARX_INDEX_ADDRESS, ST01_READ_CGA_ADDRESS, ST01_READ_MDA_ADDRESS, }; use x86_64::instructions::port::Port; /// Represents an index for the attribute controller registers. #[derive(Debug, Copy, Clone)] #[repr(u8)] pub enum AttributeControllerIndex { /// Represents the `Palette 0` register index. PaletteRegister0 = 0x00, /// Represents the `Palette 1` register index. PaletteRegister1 = 0x01, /// Represents the `Palette 2` register index. PaletteRegister2 = 0x02, /// Represents the `Palette 3` register index. PaletteRegister3 = 0x03, /// Represents the `Palette 4` register index. PaletteRegister4 = 0x04, /// Represents the `Palette 5` register index. PaletteRegister5 = 0x05, /// Represents the `Palette 6` register index. PaletteRegister6 = 0x06, /// Represents the `Palette 7` register index. PaletteRegister7 = 0x07, /// Represents the `Palette 8` register index. PaletteRegister8 = 0x08, /// Represents the `Palette 9` register index. PaletteRegister9 = 0x09, /// Represents the `Palette A` register index. PaletteRegisterA = 0x0A, /// Represents the `Palette B` register index. PaletteRegisterB = 0x0B, /// Represents the `Palette C` register index. PaletteRegisterC = 0x0C, /// Represents the `Palette D` register index. PaletteRegisterD = 0x0D, /// Represents the `Palette E` register index. PaletteRegisterE = 0x0E, /// Represents the `Palette F` register index. PaletteRegisterF = 0x0F, /// Represents the `Mode Control` register index. ModeControl = 0x10, /// Represents the `Overscan Color` register index. OverscanColor = 0x11, /// Represents the `Memory Plane Enable` register index. MemoryPlaneEnable = 0x12, /// Represents the `Horizontal Pixel Panning` register index. HorizontalPixelPanning = 0x13, /// Represents the `Color Select` register index. ColorSelect = 0x14, } impl From for u8 { fn from(value: AttributeControllerIndex) -> u8 { value as u8 } } #[derive(Debug)] pub struct AttributeControllerRegisters { arx_index: Port, arx_data: Port, st01_read_cga: Port, st01_read_mda: Port, } impl AttributeControllerRegisters { pub fn new() -> AttributeControllerRegisters { AttributeControllerRegisters { arx_index: Port::new(ARX_INDEX_ADDRESS), arx_data: Port::new(ARX_DATA_ADDRESS), st01_read_cga: Port::new(ST01_READ_CGA_ADDRESS), st01_read_mda: Port::new(ST01_READ_MDA_ADDRESS), } } pub fn read(&mut self, emulation_mode: EmulationMode, index: AttributeControllerIndex) -> u8 { self.toggle_index(emulation_mode); self.set_index(index); unsafe { self.arx_data.read() } } pub fn write( &mut self, emulation_mode: EmulationMode, index: AttributeControllerIndex, value: u8, ) { self.toggle_index(emulation_mode); self.set_index(index); unsafe { self.arx_index.write(value); } } fn set_index(&mut self, index: AttributeControllerIndex) { unsafe { self.arx_index.write(u8::from(index)); } } fn toggle_index(&mut self, emulation_mode: EmulationMode) { let st01_read = match emulation_mode { EmulationMode::Cga => &mut self.st01_read_cga, EmulationMode::Mda => &mut self.st01_read_mda, }; unsafe { st01_read.read(); } } /// Video Enable. Note that In the VGA standard, this is called the "Palette Address Source" bit. /// Clearing this bit will cause the VGA display data to become all 00 index values. For the default /// palette, this will cause a black screen. The video timing signals continue. Another control bit will /// turn video off and stop the data fetches. /// /// 0 = Disable. Attribute controller color registers (AR[00:0F]) can be accessed by the CPU. /// /// 1 = Enable. Attribute controller color registers (AR[00:0F]) are inaccessible by the CPU. pub fn blank_screen(&mut self, emulation_mode: EmulationMode) { self.toggle_index(emulation_mode); let arx_index_value = unsafe { self.arx_index.read() }; unsafe { self.arx_index.write(arx_index_value & 0xDF); } } /// Video Enable. Note that In the VGA standard, this is called the "Palette Address Source" bit. /// Clearing this bit will cause the VGA display data to become all 00 index values. For the default /// palette, this will cause a black screen. The video timing signals continue. Another control bit will /// turn video off and stop the data fetches. /// /// 0 = Disable. Attribute controller color registers (AR[00:0F]) can be accessed by the CPU. /// /// 1 = Enable. Attribute controller color registers (AR[00:0F]) are inaccessible by the CPU. pub fn unblank_screen(&mut self, emulation_mode: EmulationMode) { self.toggle_index(emulation_mode); let arx_index_value = unsafe { self.arx_index.read() }; unsafe { self.arx_index.write(arx_index_value | 0x20); } } }