53 lines
1.6 KiB
Rust
53 lines
1.6 KiB
Rust
//! Common color structures used in vga.
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/// Represents a 16 bit color used for vga display.
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#[derive(Debug, Clone, Copy)]
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#[repr(u8)]
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pub enum Color16Bit {
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/// Represents the color `Black (0x0)`.
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Black = 0x0,
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/// Represents the color `Blue (0x1)`.
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Blue = 0x1,
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/// Represents the color `Green (0x2)`.
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Green = 0x2,
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/// Represents the color `Cyan (0x3)`.
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Cyan = 0x3,
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/// Represents the color `Red (0x4)`.
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Red = 0x4,
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/// Represents the color `Magenta (0x5)`.
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Magenta = 0x5,
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/// Represents the color `Brown (0x6)`.
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Brown = 0x6,
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/// Represents the color `LightGrey (0x7)`.
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LightGrey = 0x7,
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/// Represents the color `DarkGrey (0x8)`.
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DarkGrey = 0x8,
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/// Represents the color `LightBlue (0x9)`.
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LightBlue = 0x9,
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/// Represents the color `LightGreen (0xA)`.
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LightGreen = 0xA,
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/// Represents the color `LightCyan (0xB)`.
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LightCyan = 0xB,
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/// Represents the color `LightRed (0xC)`.
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LightRed = 0xC,
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/// Represents the color `Pink (0xD)`.
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Pink = 0xD,
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/// Represents the color `Yellow (0xE)`.
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Yellow = 0xE,
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/// Represents the color `White (0xF)`.
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White = 0xF,
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}
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/// Represents a color for vga text modes.
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#[derive(Debug, Copy, Clone)]
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#[repr(transparent)]
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pub struct TextModeColor(u8);
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impl TextModeColor {
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/// Returns a new `TextModeColor` given the specified `foreground`
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/// and `background` color.
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pub const fn new(foreground: Color16Bit, background: Color16Bit) -> TextModeColor {
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TextModeColor((background as u8) << 4 | (foreground as u8))
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}
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}
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