vmware-svga/examples/screen-gmr-remap/main.c

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/*
* Stress test for GMR-to-screen blits with dynamic GMR mapping.
*
* This test uses GMRs in a rather extreme way- it repeatedly repaints
* the screen in page-sized (32*32*4 = 4096) chunks, using GMRs which
* are redefined for each DMA operation. Each in-flight DMA has a
* separate GMR allocated to it.
*
* The first page of each GMR contains the data we're actually blitting
* to the screen. This page comes from a rotating pool of 4096 pages
* (16 MB of memory) which has a static pattern of colored tiles painted
* into it during initialization.
*
* The rest of each GMR is fluff. After the single page of useful
* data, we have 128 dummy pages. This makes the GMRs a bit more
* reasonably sized (512 KB) to simulate the size of a more typical
* graphics-related mapping.
*/
#include "svga.h"
#include "gmr.h"
#include "screen.h"
#include "intr.h"
#include "math.h"
/*
* fillPages --
*
* Fill a range of contiguous pages with a test pattern. In this
* case, each page is a solid color and each consecutive page has a
* different color.
*/
static void
fillPages(PPN firstPage, uint32 count, uint32 tileSize)
{
while (count) {
const uint32 tick = (uint32)firstPage;
const float rPhase = tick * 0.01;
const float gPhase = tick * 0.02;
const float bPhase = tick * 0.03;
const uint8 r = sinf(rPhase) * 0x60 + 0x80;
const uint8 g = sinf(gPhase) * 0x60 + 0x80;
const uint8 b = sinf(bPhase) * 0x60 + 0x80;
const uint32 color = (r << 16) | (g << 8) | b;
memset32(PPN_POINTER(firstPage), color, tileSize * tileSize);
count--;
firstPage++;
}
}
/*
* main --
*
* Main loop and initialization.
*/
int
main(void)
{
Intr_Init();
Intr_SetFaultHandlers(SVGA_DefaultFaultHandler);
SVGA_Init();
GMR_Init();
Heap_Reset();
SVGA_SetMode(0, 0, 32);
Screen_Init();
SVGAScreenObject myScreen = {
.structSize = sizeof(SVGAScreenObject),
.id = 0,
.flags = SVGA_SCREEN_HAS_ROOT | SVGA_SCREEN_IS_PRIMARY,
.size = { 800, 600 },
.root = { -1234, 5678 },
};
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Screen_Create(&myScreen);
const uint32 numPages = 4096;
const uint32 tileSize = 32;
const uint32 bitsPerPixel = 32;
const uint32 colorDepth = 24;
const uint32 tileBytesPerLine = tileSize * sizeof(uint32);
const SVGAGMRImageFormat tileFormat = {{{
.bitsPerPixel = bitsPerPixel,
.colorDepth = colorDepth,
}}};
/*
* Allocate a pool of system memory pages. In a real driver, these
* might be pages we get at runtime from a user-mode app and lock
* down prior to a DMA operation. We have many more pages than we
* have GMRs or in-flight DMAs.
*/
PPN firstPage = Heap_AllocPages(numPages);
PPN lastPage = firstPage + numPages - 1;
PPN currentPage = firstPage;
fillPages(firstPage, numPages, tileSize);
/*
* Allocate a GMR descriptor full of dummy mappings. We'll throw a
* handful of these into each GMR, so that the resulting GMRs have
* a more realistic size than just a single page.
*/
static SVGAGuestMemDescriptor dummyPages[128];
int i;
for (i = 0; i < arraysize(dummyPages); i++) {
dummyPages[i].ppn = 1024 + (i & 0xF) * 3;
dummyPages[i].numPages = 1;
}
PPN dummyDescriptor = GMR_AllocDescriptor(dummyPages, arraysize(dummyPages));
/*
* Allocate a single page to use for the GMR descriptor
* head. Instead of using GMR_Define(), we'll do this manually so
* that we can keep recycling the same single-page descriptor.
*/
PPN descPage = Heap_AllocPages(1);
SVGAGuestMemDescriptor *desc = PPN_POINTER(descPage);
/*
* Each GMR has a fence, so we can wait to re-use it until after
* the DMA has expired. In this example, we use the first 32 GMRs.
*/
uint32 gmrFences[32] = { 0 };
uint32 gmrIndex = 5;
/*
* Keep looping over the whole screen, tile by tile.
*/
while (1) {
int x, y;
for (y = 0; y < myScreen.size.height; y += tileSize) {
for (x = 0; x < myScreen.size.width; x += tileSize) {
/*
* Wait until we're done with the old GMR.
*/
SVGA_SyncToFence(gmrFences[gmrIndex]);
/*
* Define the new GMR, point it to the next sysmem page in
* our pool. The first page in this GMR will be our
* filled page, the rest will be dummy pages.
*/
desc[0].ppn = currentPage;
desc[0].numPages = 1;
desc[1].ppn = dummyDescriptor;
desc[1].numPages = 0;
SVGA_WriteReg(SVGA_REG_GMR_ID, gmrIndex);
SVGA_WriteReg(SVGA_REG_GMR_DESCRIPTOR, descPage);
currentPage++;
if (currentPage == lastPage) {
currentPage = firstPage;
}
/*
* Do a blit from this GMR to the screen, and set a fence so that
* we can wait to recycle the GMR until after this DMA completes.
*/
SVGAGuestPtr gPtr = {
.gmrId = gmrIndex,
.offset = 0,
};
Screen_DefineGMRFB(gPtr, tileBytesPerLine, tileFormat);
SVGASignedPoint blitOrigin = { 0, 0 };
SVGASignedRect blitDest = { x, y, x+tileSize, y+tileSize };
Screen_BlitFromGMRFB(&blitOrigin, &blitDest, myScreen.id);
gmrFences[gmrIndex] = SVGA_InsertFence();
/*
* Next GMR..
*/
gmrIndex = (gmrIndex + 1) % arraysize(gmrFences);
}
}
}
return 0;
}