vmware-svga/lib/refdriver/svga.c

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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga.c --
*
* This is a simple example driver for the VMware SVGA device.
* It handles initialization, register accesses, low-level
* command FIFO writes, and host/guest synchronization.
*/
#include "svga.h"
#include "pci.h"
#include "console_vga.h"
#include "io.h"
#include "intr.h"
#include "svga_reg.h"
SVGADevice gSVGA;
static void SVGAFIFOFull(void);
#ifndef REALLY_TINY
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static void SVGAInterruptHandler(int vector);
#endif
#ifdef REALLY_TINY
#define Console_Panic(x)
#define SVGA_Panic(x)
#endif
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/*
*-----------------------------------------------------------------------------
*
* SVGA_Init --
*
* Initialize the global SVGA device. This locates it on the PCI bus,
* negotiates device version, and maps the command FIFO and framebuffer
* memory.
*
* Intr_Init() must have already been called. If the SVGA device
* supports interrupts, this will initalize them.
*
* Does not switch video modes.
*
* Results:
* void.
*
* Side effects:
* Steals various IOspace and memory regions.
* In this example code they're constant addresses, but in reality
* you'll need to negotiate these with the operating system.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_Init(void)
{
if (!PCI_FindDevice(PCI_VENDOR_ID_VMWARE, PCI_DEVICE_ID_VMWARE_SVGA2,
&gSVGA.pciAddr)) {
Console_Panic("No VMware SVGA device found.");
}
/*
* Use the default base address for each memory region.
* We must map at least ioBase before using ReadReg/WriteReg.
*/
PCI_SetMemEnable(&gSVGA.pciAddr, TRUE);
gSVGA.ioBase = PCI_GetBARAddr(&gSVGA.pciAddr, 0);
gSVGA.fbMem = (void*) PCI_GetBARAddr(&gSVGA.pciAddr, 1);
gSVGA.fifoMem = (void*) PCI_GetBARAddr(&gSVGA.pciAddr, 2);
/*
* Version negotiation:
*
* 1. Write to SVGA_REG_ID the maximum ID supported by this driver.
* 2. Read from SVGA_REG_ID
* a. If we read back the same value, this ID is supported. We're done.
* b. If not, decrement the ID and repeat.
*/
gSVGA.deviceVersionId = SVGA_ID_2;
do {
SVGA_WriteReg(SVGA_REG_ID, gSVGA.deviceVersionId);
if (SVGA_ReadReg(SVGA_REG_ID) == gSVGA.deviceVersionId) {
break;
} else {
gSVGA.deviceVersionId--;
}
} while (gSVGA.deviceVersionId >= SVGA_ID_0);
if (gSVGA.deviceVersionId < SVGA_ID_0) {
Console_Panic("Error negotiating SVGA device version.");
}
/*
* We must determine the FIFO and FB size after version
* negotiation, since the default version (SVGA_ID_0)
* does not support the FIFO buffer at all.
*/
gSVGA.vramSize = SVGA_ReadReg(SVGA_REG_VRAM_SIZE);
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gSVGA.fbSize = SVGA_ReadReg(SVGA_REG_FB_SIZE);
gSVGA.fifoSize = SVGA_ReadReg(SVGA_REG_MEM_SIZE);
/*
* Sanity-check the FIFO and framebuffer sizes.
* These are arbitrary values.
*/
if (gSVGA.fbSize < 0x100000) {
SVGA_Panic("FB size very small, probably incorrect.");
}
if (gSVGA.fifoSize < 0x20000) {
SVGA_Panic("FIFO size very small, probably incorrect.");
}
/*
* If the device is new enough to support capability flags, get the
* capabilities register.
*/
if (gSVGA.deviceVersionId >= SVGA_ID_1) {
gSVGA.capabilities = SVGA_ReadReg(SVGA_REG_CAPABILITIES);
}
/*
* Optional interrupt initialization.
*
* This uses the default IRQ that was assigned to our
* device by the BIOS.
*/
#ifndef REALLY_TINY
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if (gSVGA.capabilities & SVGA_CAP_IRQMASK) {
uint8 irq = PCI_ConfigRead8(&gSVGA.pciAddr, offsetof(PCIConfigSpace, intrLine));
/* Start out with all SVGA IRQs masked */
SVGA_WriteReg(SVGA_REG_IRQMASK, 0);
/* Clear all pending IRQs stored by the device */
IO_Out32(gSVGA.ioBase + SVGA_IRQSTATUS_PORT, 0xFF);
/* Clear all pending IRQs stored by us */
SVGA_ClearIRQ();
/* Enable the IRQ */
Intr_SetHandler(IRQ_VECTOR(irq), SVGAInterruptHandler);
Intr_SetMask(irq, TRUE);
}
#endif
SVGA_Enable();
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}
/*
*-----------------------------------------------------------------------------
*
* SVGA_Enable --
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*
* Enable the SVGA device along with the SVGA FIFO.
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*
* Results:
* void.
*
* Side effects:
* Initializes the command FIFO.
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*
*-----------------------------------------------------------------------------
*/
void
SVGA_Enable(void)
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{
/*
* Initialize the command FIFO. The beginning of FIFO memory is
* used for an additional set of registers, the "FIFO registers".
* These are higher-performance memory mapped registers which
* happen to live in the same space as the FIFO. The driver is
* responsible for allocating space for these registers, according
* to the maximum number of registers supported by this driver
* release.
*/
gSVGA.fifoMem[SVGA_FIFO_MIN] = SVGA_FIFO_NUM_REGS * sizeof(uint32);
gSVGA.fifoMem[SVGA_FIFO_MAX] = gSVGA.fifoSize;
gSVGA.fifoMem[SVGA_FIFO_NEXT_CMD] = gSVGA.fifoMem[SVGA_FIFO_MIN];
gSVGA.fifoMem[SVGA_FIFO_STOP] = gSVGA.fifoMem[SVGA_FIFO_MIN];
/*
* Prep work for 3D version negotiation. See SVGA3D_Init for
* details, but we have to give the host our 3D protocol version
* before enabling the FIFO.
*/
if (SVGA_HasFIFOCap(SVGA_CAP_EXTENDED_FIFO) &&
SVGA_IsFIFORegValid(SVGA_FIFO_GUEST_3D_HWVERSION)) {
gSVGA.fifoMem[SVGA_FIFO_GUEST_3D_HWVERSION] = SVGA3D_HWVERSION_CURRENT;
}
/*
* Enable the SVGA device and FIFO.
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*/
SVGA_WriteReg(SVGA_REG_ENABLE, TRUE);
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SVGA_WriteReg(SVGA_REG_CONFIG_DONE, TRUE);
/*
* Now that the FIFO is initialized, we can do an IRQ sanity check.
* This makes sure that the VM's chipset and our own IRQ code
* works. Better to find out now if something's wrong, than to
* deadlock later.
*
* This inserts a FIFO fence, does a legacy sync to drain the FIFO,
* then ensures that we received all applicable interrupts.
*/
#ifndef REALLY_TINY
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if (gSVGA.capabilities & SVGA_CAP_IRQMASK) {
SVGA_WriteReg(SVGA_REG_IRQMASK, SVGA_IRQFLAG_ANY_FENCE);
SVGA_ClearIRQ();
SVGA_InsertFence();
SVGA_WriteReg(SVGA_REG_SYNC, 1);
while (SVGA_ReadReg(SVGA_REG_BUSY) != FALSE);
SVGA_WriteReg(SVGA_REG_IRQMASK, 0);
/* Check whether the interrupt occurred without blocking. */
if ((gSVGA.irq.pending & SVGA_IRQFLAG_ANY_FENCE) == 0) {
SVGA_Panic("SVGA IRQ appears to be present but broken.");
}
SVGA_WaitForIRQ();
}
#endif
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}
/*
*-----------------------------------------------------------------------------
*
* SVGA_Disable --
*
* Disable the SVGA portion of the video adapter, switching back
* to VGA mode.
*
* Results:
* void.
*
* Side effects:
* Switches modes. Disables the command FIFO, without flushing it.
* (Any commands still in the FIFO will be lost.)
*
*-----------------------------------------------------------------------------
*/
void
SVGA_Disable(void)
{
SVGA_WriteReg(SVGA_REG_ENABLE, FALSE);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_SetMode --
*
* This switches the SVGA video mode and enables SVGA device.
*
* Results:
* void.
*
* Side effects:
* Transitions to SVGA mode if SVGA device currently disabled.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_SetMode(uint32 width, // IN
uint32 height, // IN
uint32 bpp) // IN
{
gSVGA.width = width;
gSVGA.height = height;
gSVGA.bpp = bpp;
SVGA_WriteReg(SVGA_REG_WIDTH, width);
SVGA_WriteReg(SVGA_REG_HEIGHT, height);
SVGA_WriteReg(SVGA_REG_BITS_PER_PIXEL, bpp);
SVGA_WriteReg(SVGA_REG_ENABLE, TRUE);
gSVGA.pitch = SVGA_ReadReg(SVGA_REG_BYTES_PER_LINE);
}
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/*
*-----------------------------------------------------------------------------
*
* SVGA_Panic --
*
* This is a Panic handler which works in SVGA mode. It disables SVGA,
* then executes the Console's panic handler.
*
* Results:
* Never returns.
*
* Side effects:
* Disables SVGA mode, initializes VGA text mode.
*
*-----------------------------------------------------------------------------
*/
#ifndef REALLY_TINY
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void
SVGA_Panic(const char *msg) // IN
{
SVGA_Disable();
ConsoleVGA_Init();
Console_Panic(msg);
}
#endif
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/*
*-----------------------------------------------------------------------------
*
* SVGA_DefaultFaultHandler --
*
* This is a default fault handler which works in SVGA mode. It
* disables SVGA, then executes the Console's default fault
* handler.
*
* Results:
* Never returns.
*
* Side effects:
* Disables SVGA mode, initializes VGA text mode.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_DefaultFaultHandler(int vector) // IN
{
#ifndef REALLY_TINY
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SVGA_Disable();
Console_UnhandledFault(vector);
#endif
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}
/*
*-----------------------------------------------------------------------------
*
* SVGA_ReadReg --
*
* Read an SVGA device register (SVGA_REG_*).
* This must be called after the PCI device's IOspace has been mapped.
*
* Results:
* 32-bit register value.
*
* Side effects:
* Depends on the register value. Some special registers
* like SVGA_REG_BUSY have significant side-effects.
*
*-----------------------------------------------------------------------------
*/
uint32
SVGA_ReadReg(uint32 index) // IN
{
IO_Out32(gSVGA.ioBase + SVGA_INDEX_PORT, index);
return IO_In32(gSVGA.ioBase + SVGA_VALUE_PORT);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_WriteReg --
*
* Write an SVGA device register (SVGA_REG_*).
* This must be called after the PCI device's IOspace has been mapped.
*
* Results:
* void.
*
* Side effects:
* Depends on the register value.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_WriteReg(uint32 index, // IN
uint32 value) // IN
{
IO_Out32(gSVGA.ioBase + SVGA_INDEX_PORT, index);
IO_Out32(gSVGA.ioBase + SVGA_VALUE_PORT, value);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_IsFIFORegValid --
*
* Check whether space has been allocated for a particular FIFO register.
*
* This isn't particularly useful for our simple examples, since the
* same binary is responsible for both allocating and using the FIFO,
* but a real driver may need to check this if the module which handles
* initialization and mode switches is separate from the module which
* actually writes to the FIFO.
*
* Results:
* TRUE if the register has been allocated, FALSE if the register
* does not exist.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
Bool
SVGA_IsFIFORegValid(int reg)
{
return gSVGA.fifoMem[SVGA_FIFO_MIN] > (reg << 2);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_HasFIFOCap --
*
* Check whether the SVGA device has a particular FIFO capability bit.
*
* Results:
* TRUE if the capability is present, FALSE if it's absent.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
Bool
SVGA_HasFIFOCap(int cap)
{
return (gSVGA.fifoMem[SVGA_FIFO_CAPABILITIES] & cap) != 0;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_FIFOReserve --
*
* Begin writing a command to the FIFO buffer. There are several
* examples floating around which show how to write to the FIFO
* buffer, but this is the preferred method: write directly to
* FIFO memory in the common case, but if the command would not
* be contiguous, use a bounce buffer.
*
* This method is easy to use, and quite fast. The X.org driver
* does not yet use this method, but recent Windows drivers use
* it.
*
* The main principles here are:
*
* - There are multiple code paths. In the best case, we write
* directly to the FIFO. In the next-best case, we use a
* static bounce buffer. If you need to support arbitrarily
* large commands, you can have a worst case in which you use
* a dynamically sized bounce buffer.
*
* - We must tell the host that we're reserving FIFO
* space. This is important because the device doesn't
* guarantee it will preserve the contents of FIFO memory
* which hasn't been reserved. If we write to a totally
* unused portion of the FIFO and the VM is suspended, on
* resume that data will no longer exist.
*
* This function is not re-entrant. If your driver is
* multithreaded or may be used from multiple processes
* concurrently, you must make sure to serialize all FIFO
* commands.
*
* The caller must pair this command with SVGA_FIFOCommit or
* SVGA_FIFOCommitAll.
*
* Results:
* Returns a pointer to the location where the FIFO command can
* be written. There will be room for at least 'bytes' bytes of
* data.
*
* Side effects:
* Begins a FIFO command, reserves space in the FIFO.
* May block (in SVGAFIFOFull) if the FIFO is full.
*
*-----------------------------------------------------------------------------
*/
void *
SVGA_FIFOReserve(uint32 bytes) // IN
{
volatile uint32 *fifo = gSVGA.fifoMem;
uint32 max = fifo[SVGA_FIFO_MAX];
uint32 min = fifo[SVGA_FIFO_MIN];
uint32 nextCmd = fifo[SVGA_FIFO_NEXT_CMD];
Bool reserveable = SVGA_HasFIFOCap(SVGA_FIFO_CAP_RESERVE);
/*
* This example implementation uses only a statically allocated
* buffer. If you want to support arbitrarily large commands,
* dynamically allocate a buffer if and only if it's necessary.
*/
if (bytes > sizeof gSVGA.fifo.bounceBuffer ||
bytes > (max - min)) {
SVGA_Panic("FIFO command too large");
}
if (bytes % sizeof(uint32)) {
SVGA_Panic("FIFO command length not 32-bit aligned");
}
if (gSVGA.fifo.reservedSize != 0) {
SVGA_Panic("FIFOReserve before FIFOCommit");
}
gSVGA.fifo.reservedSize = bytes;
while (1) {
uint32 stop = fifo[SVGA_FIFO_STOP];
Bool reserveInPlace = FALSE;
Bool needBounce = FALSE;
/*
* Find a strategy for dealing with "bytes" of data:
* - reserve in place, if there's room and the FIFO supports it
* - reserve in bounce buffer, if there's room in FIFO but not
* contiguous or FIFO can't safely handle reservations
* - otherwise, sync the FIFO and try again.
*/
if (nextCmd >= stop) {
/* There is no valid FIFO data between nextCmd and max */
if (nextCmd + bytes < max ||
(nextCmd + bytes == max && stop > min)) {
/*
* Fastest path 1: There is already enough contiguous space
* between nextCmd and max (the end of the buffer).
*
* Note the edge case: If the "<" path succeeds, we can
* quickly return without performing any other tests. If
* we end up on the "==" path, we're writing exactly up to
* the top of the FIFO and we still need to make sure that
* there is at least one unused DWORD at the bottom, in
* order to be sure we don't fill the FIFO entirely.
*
* If the "==" test succeeds, but stop <= min (the FIFO
* would be completely full if we were to reserve this
* much space) we'll end up hitting the FIFOFull path below.
*/
reserveInPlace = TRUE;
} else if ((max - nextCmd) + (stop - min) <= bytes) {
/*
* We have to split the FIFO command into two pieces,
* but there still isn't enough total free space in
* the FIFO to store it.
*
* Note the "<=". We need to keep at least one DWORD
* of the FIFO free at all times, or we won't be able
* to tell the difference between full and empty.
*/
SVGAFIFOFull();
} else {
/*
* Data fits in FIFO but only if we split it.
* Need to bounce to guarantee contiguous buffer.
*/
needBounce = TRUE;
}
} else {
/* There is FIFO data between nextCmd and max */
if (nextCmd + bytes < stop) {
/*
* Fastest path 2: There is already enough contiguous space
* between nextCmd and stop.
*/
reserveInPlace = TRUE;
} else {
/*
* There isn't enough room between nextCmd and stop.
* The FIFO is too full to accept this command.
*/
SVGAFIFOFull();
}
}
/*
* If we decided we can write directly to the FIFO, make sure
* the VMX can safely support this.
*/
if (reserveInPlace) {
if (reserveable || bytes <= sizeof(uint32)) {
gSVGA.fifo.usingBounceBuffer = FALSE;
if (reserveable) {
fifo[SVGA_FIFO_RESERVED] = bytes;
}
return nextCmd + (uint8*) fifo;
} else {
/*
* Need to bounce because we can't trust the VMX to safely
* handle uncommitted data in FIFO.
*/
needBounce = TRUE;
}
}
/*
* If we reach here, either we found a full FIFO, called
* SVGAFIFOFull to make more room, and want to try again, or we
* decided to use a bounce buffer instead.
*/
if (needBounce) {
gSVGA.fifo.usingBounceBuffer = TRUE;
return gSVGA.fifo.bounceBuffer;
}
} /* while (1) */
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_FIFOCommit --
*
* Commit a block of FIFO data which was placed in the buffer
* returned by SVGA_FIFOReserve. Every Reserve must be paired
* with exactly one Commit, but the sizes don't have to match.
* The caller is free to commit less space than they
* reserved. This can be used if the command size isn't known in
* advance, but it is reasonable to make a worst-case estimate.
*
* The commit size does not have to match the size of a single
* FIFO command. This can be used to write a partial command, or
* to write multiple commands at once.
*
* Results:
* None.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_FIFOCommit(uint32 bytes) // IN
{
volatile uint32 *fifo = gSVGA.fifoMem;
uint32 nextCmd = fifo[SVGA_FIFO_NEXT_CMD];
uint32 max = fifo[SVGA_FIFO_MAX];
uint32 min = fifo[SVGA_FIFO_MIN];
Bool reserveable = SVGA_HasFIFOCap(SVGA_FIFO_CAP_RESERVE);
if (gSVGA.fifo.reservedSize == 0) {
SVGA_Panic("FIFOCommit before FIFOReserve");
}
gSVGA.fifo.reservedSize = 0;
if (gSVGA.fifo.usingBounceBuffer) {
/*
* Slow paths: copy out of a bounce buffer.
*/
uint8 *buffer = gSVGA.fifo.bounceBuffer;
if (reserveable) {
/*
* Slow path: bulk copy out of a bounce buffer in two chunks.
*
* Note that the second chunk may be zero-length if the reserved
* size was large enough to wrap around but the commit size was
* small enough that everything fit contiguously into the FIFO.
*
* Note also that we didn't need to tell the FIFO about the
* reservation in the bounce buffer, but we do need to tell it
* about the data we're bouncing from there into the FIFO.
*/
uint32 chunkSize = MIN(bytes, max - nextCmd);
fifo[SVGA_FIFO_RESERVED] = bytes;
memcpy(nextCmd + (uint8*) fifo, buffer, chunkSize);
memcpy(min + (uint8*) fifo, buffer + chunkSize, bytes - chunkSize);
} else {
/*
* Slowest path: copy one dword at a time, updating NEXT_CMD as
* we go, so that we bound how much data the guest has written
* and the host doesn't know to checkpoint.
*/
uint32 *dword = (uint32 *)buffer;
while (bytes > 0) {
fifo[nextCmd / sizeof *dword] = *dword++;
nextCmd += sizeof *dword;
if (nextCmd == max) {
nextCmd = min;
}
fifo[SVGA_FIFO_NEXT_CMD] = nextCmd;
bytes -= sizeof *dword;
}
}
}
/*
* Atomically update NEXT_CMD, if we didn't already
*/
if (!gSVGA.fifo.usingBounceBuffer || reserveable) {
nextCmd += bytes;
if (nextCmd >= max) {
nextCmd -= max - min;
}
fifo[SVGA_FIFO_NEXT_CMD] = nextCmd;
}
/*
* Clear the reservation in the FIFO.
*/
if (reserveable) {
fifo[SVGA_FIFO_RESERVED] = 0;
}
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_FIFOCommitAll --
*
* This is a convenience wrapper for SVGA_FIFOCommit(), which
* always commits the last reserved block in its entirety.
*
* Results:
* None.
*
* Side effects:
* SVGA_FIFOCommit.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_FIFOCommitAll(void)
{
SVGA_FIFOCommit(gSVGA.fifo.reservedSize);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_FIFOReserveCmd --
*
* This is a convenience wrapper around SVGA_FIFOReserve, which
* prefixes the reserved memory block with a uint32 that
* indicates the command type.
*
* Results:
* Always returns a pointer to 'bytes' bytes of reserved space in the FIFO.
*
* Side effects:
* Begins a FIFO command, reserves space in the FIFO. Writes a
* 1-word header into the FIFO. May block (in SVGAFIFOFull) if
* the FIFO is full.
*
*-----------------------------------------------------------------------------
*/
void *
SVGA_FIFOReserveCmd(uint32 type, // IN
uint32 bytes) // IN
{
uint32 *cmd = SVGA_FIFOReserve(bytes + sizeof type);
cmd[0] = type;
return cmd + 1;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_FIFOReserveEscape --
*
* This is a convenience wrapper around SVGA_FIFOReserve, which
* prefixes the reserved memory block with an ESCAPE command header.
*
* ESCAPE commands are a way of encoding extensible and
* variable-length packets within the basic FIFO protocol
* itself. ESCAPEs are used for some SVGA device functionality,
* like video overlays, for VMware's internal debugging tools,
* and for communicating with third party code that can load into
* the SVGA device.
*
* Results:
* Always returns a pointer to 'bytes' bytes of reserved space in the FIFO.
*
* Side effects:
* Begins a FIFO command, reserves space in the FIFO. Writes a
* 3-word header into the FIFO. May block (in SVGAFIFOFull) if
* the FIFO is full.
*
*-----------------------------------------------------------------------------
*/
void *
SVGA_FIFOReserveEscape(uint32 nsid, // IN
uint32 bytes) // IN
{
uint32 paddedBytes = (bytes + 3) & ~3UL;
struct {
uint32 cmd;
uint32 nsid;
uint32 size;
} __attribute__ ((__packed__)) *header = SVGA_FIFOReserve(paddedBytes
+ sizeof *header);
header->cmd = SVGA_CMD_ESCAPE;
header->nsid = nsid;
header->size = bytes;
return header + 1;
}
/*
*-----------------------------------------------------------------------------
*
* SVGAFIFOFull --
*
* This function is called repeatedly as long as the FIFO has too
* little free space for us to continue.
*
* The simplest implementation of this function is a no-op. This
* will just burn guest CPU until space is available. (That's a
* bad idea, since the host probably needs that CPU in order to
* make progress on emptying the FIFO.)
*
* A better implementation would sleep until a FIFO progress
* interrupt occurs. Depending on the OS you're writing drivers
* for, this may deschedule the calling task or it may simply put
* the CPU to sleep.
*
* Results:
* None.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
void
SVGAFIFOFull(void)
{
#ifndef REALLY_TINY
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if (SVGA_IsFIFORegValid(SVGA_FIFO_FENCE_GOAL) &&
(gSVGA.capabilities & SVGA_CAP_IRQMASK)) {
/*
* On hosts which support interrupts, we can sleep until the
* FIFO_PROGRESS interrupt occurs. This is the most efficient
* thing to do when the FIFO fills up.
*
* As with the IRQ-based SVGA_SyncToFence(), this will only work
* on Workstation 6.5 virtual machines and later.
*/
SVGA_WriteReg(SVGA_REG_IRQMASK, SVGA_IRQFLAG_FIFO_PROGRESS);
SVGA_ClearIRQ();
SVGA_RingDoorbell();
SVGA_WaitForIRQ();
SVGA_WriteReg(SVGA_REG_IRQMASK, 0);
} else {
/*
* Fallback implementation: Perform one iteration of the
* legacy-style sync. This synchronously processes FIFO commands
* for an arbitrary amount of time, then returns control back to
* the guest CPU.
*/
SVGA_WriteReg(SVGA_REG_SYNC, 1);
SVGA_ReadReg(SVGA_REG_BUSY);
}
#endif
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}
/*
*-----------------------------------------------------------------------------
*
* SVGA_InsertFence --
*
* Write a new fence value to the FIFO.
*
* Fences are the basis of the SVGA device's synchronization
* model. A fence is a marker inserted into the FIFO by the
* guest. The host processes all FIFO commands in order. Once the
* fence is reached, the host does two things:
*
* - The fence value is written to the SVGA_FIFO_FENCE register.
* - Optionally, an interrupt is raised.
*
* There are multiple ways to use fences for synchronization. See
* SVGA_SyncToFence and SVGA_HasFencePassed.
*
* Results:
*
* Returns the value of the fence we inserted. Fence values
* increment, wrapping around at 32 bits. Fence value zero is
* reserved to mean "no fence". This function never returns zero.
*
* Certain very old versions of the VMware SVGA device do not
* support fences. On these devices, we always return 1. On these
* devices, SyncToFence will always do a full Sync and
* SyncToFence will always return FALSE, so the actual fence
* value we use is unimportant. Code written to use fences will
* run inefficiently, but it will still be correct.
*
* Side effects:
* Writes to the FIFO. Increments our nextFence.
*
*-----------------------------------------------------------------------------
*/
uint32
SVGA_InsertFence(void)
{
uint32 fence;
struct {
uint32 id;
uint32 fence;
} __attribute__ ((__packed__)) *cmd;
if (!SVGA_HasFIFOCap(SVGA_FIFO_CAP_FENCE)) {
return 1;
}
if (gSVGA.fifo.nextFence == 0) {
gSVGA.fifo.nextFence = 1;
}
fence = gSVGA.fifo.nextFence++;
cmd = SVGA_FIFOReserve(sizeof *cmd);
cmd->id = SVGA_CMD_FENCE;
cmd->fence = fence;
SVGA_FIFOCommitAll();
return fence;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_SyncToFence --
*
* Sleep until the SVGA device has processed all FIFO commands
* prior to the insertion point of the specified fence.
*
* This is the most important way to maintain synchronization
* between the driver and the SVGA3D device itself. It can be
* used to provide flow control between the host and the guest,
* or to ensure that DMA operations have completed before reusing
* guest memory.
*
* If the provided fence is zero or it has already passed,
* this is a no-op.
*
* If the SVGA device and virtual machine hardware version are
* both new enough (Workstation 6.5 or later), this will use an
* efficient interrupt-driven mechanism to sleep until just after
* the host processes the fence.
*
* If not, this will use a less efficient synchronization
* mechanism which may require the host to process significantly
* more of the FIFO than is necessary.
*
* Results:
* void.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_SyncToFence(uint32 fence) // IN
{
if (!fence) {
return;
}
if (!SVGA_HasFIFOCap(SVGA_FIFO_CAP_FENCE)) {
/*
* Fall back on the legacy sync if the host does not support
* fences. This is the old sync mechanism that has been
* supported in the SVGA device pretty much since the dawn of
* time: write to the SYNC register, then read from BUSY until
* it's nonzero. This will drain the entire FIFO.
*
* The parameter we write to SVGA_REG_SYNC is an arbitrary
* nonzero value which can be used for debugging, but which is
* ignored by release builds of VMware products.
*/
SVGA_WriteReg(SVGA_REG_SYNC, 1);
while (SVGA_ReadReg(SVGA_REG_BUSY) != FALSE);
return;
}
if (SVGA_HasFencePassed(fence)) {
/*
* Nothing to do
*/
return;
}
#ifndef REALLY_TINY
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if (SVGA_IsFIFORegValid(SVGA_FIFO_FENCE_GOAL) &&
(gSVGA.capabilities & SVGA_CAP_IRQMASK)) {
/*
* On hosts which support interrupts and which support the
* FENCE_GOAL interrupt, we can use our preferred
* synchronization mechanism.
*
* This provides low latency notification both from guest to
* host and from host to guest, and it doesn't block the guest
* while we're waiting.
*
* This will only work on Workstation 6.5 virtual machines
* or later. Older virtual machines did not allocate an IRQ
* for the SVGA device, and the IRQMASK capability will be
* unset.
*/
/*
* Set the fence goal. This asks the host to send an interrupt
* when this specific fence has been reached.
*/
gSVGA.fifoMem[SVGA_FIFO_FENCE_GOAL] = fence;
SVGA_WriteReg(SVGA_REG_IRQMASK, SVGA_IRQFLAG_FENCE_GOAL);
SVGA_ClearIRQ();
/*
* Must check again, in case we reached the fence between the
* first HasFencePassed and when we set up the IRQ.
*
* As a small performance optimization, we check yet again after
* RingDoorbell, since there's a chance that RingDoorbell will
* deschedule this VM and process some SVGA FIFO commands in a
* way that appears synchronous from the VM's point of view.
*/
if (!SVGA_HasFencePassed(fence)) {
/*
* We're about to go to sleep. Make sure the host is awake.
*/
SVGA_RingDoorbell();
if (!SVGA_HasFencePassed(fence)) {
SVGA_WaitForIRQ();
}
}
SVGA_WriteReg(SVGA_REG_IRQMASK, 0);
} else
#endif // REALLY_TINY
{
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/*
* Sync-to-fence mechanism for older hosts. Wake up the host,
* and spin on BUSY until we've reached the fence. This
* processes FIFO commands synchronously, blocking the VM's
* execution entirely until it's done.
*/
Bool busy = TRUE;
SVGA_WriteReg(SVGA_REG_SYNC, 1);
while (!SVGA_HasFencePassed(fence) && busy) {
busy = (SVGA_ReadReg(SVGA_REG_BUSY) != 0);
}
}
#ifndef REALLY_TINY
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if (!SVGA_HasFencePassed(fence)) {
/*
* This shouldn't happen. If it does, there might be a bug in
* the SVGA device.
*/
SVGA_Panic("SyncToFence failed!");
}
#endif
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}
/*
*-----------------------------------------------------------------------------
*
* SVGA_HasFencePassed --
*
* Test whether the host has processed all FIFO commands prior to
* the insertion point of the specified fence.
*
* This function tolerates fence wrap-around, but it will return
* the wrong result if 'fence' is more than 2^31 fences old. It
* is recommended that callers don't allow fence values to
* persist indefinitely. Once we notice that a fence has been
* passed, that fence variable should be set to zero so we don't
* test it in the future.
*
* Results:
* TRUE if the fence has been passed,
* TRUE if fence==0 (no fence),
* FALSE if the fence has not been passed,
* FALSE if the SVGA device does not support fences.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
Bool
SVGA_HasFencePassed(uint32 fence) // IN
{
if (!fence) {
return TRUE;
}
if (!SVGA_HasFIFOCap(SVGA_FIFO_CAP_FENCE)) {
return FALSE;
}
return ((int32)(gSVGA.fifoMem[SVGA_FIFO_FENCE] - fence)) >= 0;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_RingDoorbell --
*
* FIFO fences are fundamentally a host-to-guest notification
* mechanism. This is the opposite: we can explicitly wake up
* the host when we know there is work for it to do.
*
* Background: The host processes the SVGA command FIFO in a
* separate thread which runs asynchronously with the virtual
* machine's CPU and other I/O devices. When the SVGA device is
* idle, this thread is sleeping. It periodically wakes up to
* poll for new commands. This polling must occur for various
* reasons, but it's mostly related to the historical way in
* which the SVGA device processes 2D updates.
*
* This polling introduces significant latency between when the
* first new command is placed in an empty FIFO, and when the
* host begins processing it. Normally this isn't a huge problem
* since the host and guest run fairly asynchronously, but in
* a synchronization-heavy workload this can be a bottleneck.
*
* For example, imagine an application with a worst-case
* synchronization bottleneck: The guest enqueues a single FIFO
* command, then waits for that command to finish using
* SyncToFence, then the guest spends a little time doing
* CPU-intensive processing before the cycle repeats. The
* workload may be latency-bound if the host-to-guest or
* guest-to-host notifications ever block.
*
* One solution would be for the guest to explicitly wake up the
* SVGA3D device any time a command is enqueued. This would solve
* the latency bottleneck above, but it would be inefficient on
* single-CPU host machines. One could easily imagine a situation
* in which we wake up the host after enqueueing one FIFO
* command, the physical CPU context switches to the SVGA
* device's thread, the single command is processed, then we
* context switch back to running guest code.
*
* Our recommended solution is to wake up the host only either:
*
* - After a "significant" amount of work has been enqueued into
* the FIFO. For example, at least one 3D drawing command.
*
* - After a complete frame has been rendered.
*
* - Just before the guest sleeps for any reason.
*
* This function implements the above guest wakeups. It uses the
* SVGA_FIFO_BUSY register to quickly assess whether the SVGA
* device may be idle. If so, it asynchronously wakes up the host
* by writing to SVGA_REG_SYNC.
*
* Results:
* None.
*
* Side effects:
* May wake up the SVGA3D device.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_RingDoorbell(void)
{
if (SVGA_IsFIFORegValid(SVGA_FIFO_BUSY) &&
gSVGA.fifoMem[SVGA_FIFO_BUSY] == FALSE) {
/* Remember that we already rang the doorbell. */
gSVGA.fifoMem[SVGA_FIFO_BUSY] = TRUE;
/*
* Asynchronously wake up the SVGA3D device. The second
* parameter is an arbitrary nonzero 'sync reason' which can be
* used for debugging, but which isn't part of the SVGA3D
* protocol proper and which isn't used by release builds of
* VMware products.
*/
SVGA_WriteReg(SVGA_REG_SYNC, 1);
}
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_ClearIRQ --
*
* Clear all pending IRQs. Any IRQs which occurred prior to this
* function call will be ignored by the next SVGA_WaitForIRQ()
* call.
*
* Does not affect the current IRQ mask. This function is not
* useful unless the SVGA device has IRQ support.
*
* Results:
* Returns a mask of all the interrupt flags that were set prior
* to the clear.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
uint32
SVGA_ClearIRQ(void)
{
uint32 flags = 0;
Atomic_Exchange(gSVGA.irq.pending, flags);
return flags;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_WaitForIRQ --
*
* Sleep until an SVGA interrupt occurs. When we wake up, return
* a mask of all SVGA IRQs which occurred while we were asleep.
*
* The design of this function will be different for every OS,
* but it is imperative that you ensure it will work properly
* no matter when the interrupt actually occurs. The IRQ could have
* already happened (any time since the last ClearIRQ, it could
* happen while this function is running, or it could happen
* after we decide to sleep.
*
* In this example:
*
* 1. If the IRQ occurred before this function was called,
* the bit will already be set in irq.pending. We can return.
*
* 2. If the IRQ occurs while this function is executing, we
* ask our IRQ handler to do a light-weight context switch
* back to the beginning of this function, so we can
* re-examine irq.pending before sleeping.
*
* 3. If the IRQ occurs while we're sleeping, we wake up
* from the HLT instruction and re-test irq.pending.
*
* Results:
* Returns a mask of all the interrupt flags that were set prior
* to the clear. This will always be nonzero.
*
* Side effects:
* Clears the irq.pending flags for exactly the set of IRQs we return.
*
*-----------------------------------------------------------------------------
*/
static __attribute__ ((noinline)) uint32
SVGAWaitForIRQInternal(void *arg, ...)
{
uint32 flags = 0;
/*
* switchContext must be set to TRUE before we halt, or we'll deadlock.
* This variable is marked as volatile, plus we use a compiler memory barrier.
*/
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gSVGA.irq.switchContext = TRUE;
asm volatile ("" ::: "memory");
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Atomic_Exchange(gSVGA.irq.pending, flags);
if (!flags) {
Intr_Halt();
}
/*
* Must set switchContext to FALSE before this stack frame is deallocated.
*/
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gSVGA.irq.switchContext = FALSE;
asm volatile ("" ::: "memory");
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return flags;
}
uint32
SVGA_WaitForIRQ(void)
{
uint32 flags;
/*
* Store this CPU context, and tell the IRQ handler to return
* here if an IRQ occurs. We use IntrContext here just like a
* setjmp/longjmp that works in ISRs.
*
* This must be above the irq.pending check, so that we re-test
* irq.pending if an IRQ occurs after testing irq.pending but
* before we halt. Without this, we could deadlock if an IRQ
* comes in before we actually halt but after we've decided to
* halt.
*/
Intr_SaveContext((IntrContext*) &gSVGA.irq.newContext);
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do {
/*
* XXX: The arguments here are a kludge to prevent the interrupt
* stack frame from overlapping the stack frame referenced
* by Intr_SaveContext().
*
* Be sure to look at the generated assembly and compare the
* size of this argument list to the amount of stack space
* allocated for Intr_SaveContext.
2009-04-13 02:05:42 -05:00
*/
flags = SVGAWaitForIRQInternal(NULL, NULL, NULL, NULL, NULL, NULL);
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} while (flags == 0);
return flags;
}
/*
*-----------------------------------------------------------------------------
*
* SVGAInterruptHandler --
*
* This is the ISR for the SVGA device's interrupt. We ask the
* SVGA device which interrupt occurred, and clear its flag.
*
* To report this IRQ to the rest of the driver, we:
*
* 1. Atomically remember the IRQ in the irq.pending bitmask.
*
* 2. Optionally switch to a different light-weight thread
* or a different place in this thread upon returning.
* This is analogous to waking up a sleeping thread in
* a driver for a real operating system. See SVGA_WaitForIRQ
* for details.
*
* Results:
* void.
*
* Side effects:
* Sets bits in pendingIRQs. Reads and clears the device's IRQ flags.
* May switch execution contexts.
*
*-----------------------------------------------------------------------------
*/
#ifndef REALLY_TINY
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void
SVGAInterruptHandler(int vector) // IN (unused)
{
IntrContext *context = Intr_GetContext(vector);
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/*
* The SVGA_IRQSTATUS_PORT is a separate I/O port, not a register.
* Reading from it gives us the set of IRQ flags which are
* set. Writing a '1' to any bit in this register will clear the
* corresponding flag.
*
* Here, we read then clear all flags.
*/
uint16 port = gSVGA.ioBase + SVGA_IRQSTATUS_PORT;
uint32 irqFlags = IO_In32(port);
IO_Out32(port, irqFlags);
gSVGA.irq.count++;
if (!irqFlags) {
SVGA_Panic("Spurious SVGA IRQ");
}
Atomic_Or(gSVGA.irq.pending, irqFlags);
if (gSVGA.irq.switchContext) {
memcpy((void*) &gSVGA.irq.oldContext, context, sizeof *context);
memcpy(context, (void*) &gSVGA.irq.newContext, sizeof *context);
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gSVGA.irq.switchContext = FALSE;
}
}
#endif
2009-04-13 02:05:42 -05:00
2011-09-19 08:21:29 -05:00
/*
*----------------------------------------------------------------------
*
* SVGA_AllocGMR --
*
* Allocate a buffer from the framebuffer GMR for screen/DMA operations.
* Returns both a pointer (for us to use) and an SVGAGuestPtr (for the
* SVGA device to use).
*
* XXX: This is a trivial implementation which just returns
* consecutive addresses in the framebuffer.
*
* Results:
* Returns a local pointer and an SVGAGuestPtr to unused memory.
*
* Side effects:
* Allocates memory.
*
*----------------------------------------------------------------------
*/
void *
SVGA_AllocGMR(uint32 size, // IN
SVGAGuestPtr *ptr) // OUT
{
static SVGAGuestPtr nextPtr = { SVGA_GMR_FRAMEBUFFER, 0 };
*ptr = nextPtr;
nextPtr.offset += size;
return gSVGA.fbMem + ptr->offset;
}
2009-04-13 02:05:42 -05:00
/*
*-----------------------------------------------------------------------------
*
* SVGA_Update --
*
* Send a 2D update rectangle through the FIFO.
*
* Results:
* None.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_Update(uint32 x, // IN
uint32 y, // IN
uint32 width, // IN
uint32 height) // IN
{
SVGAFifoCmdUpdate *cmd = SVGA_FIFOReserveCmd(SVGA_CMD_UPDATE, sizeof *cmd);
cmd->x = x;
cmd->y = y;
cmd->width = width;
cmd->height = height;
SVGA_FIFOCommitAll();
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_BeginDefineCursor --
*
* Begin an SVGA_CMD_DEFINE_CURSOR command. This copies the command header
* into the FIFO, and reserves enough space for the cursor image itself.
* We return pointers to FIFO memory where the AND/XOR masks can be written.
* When finished, the caller must invoke SVGA_FIFOCommitAll().
*
* Results:
* Returns pointers to memory where the caller can store the AND/XOR masks.
*
* Side effects:
* Reserves space in the FIFO.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_BeginDefineCursor(const SVGAFifoCmdDefineCursor *cursorInfo, // IN
void **andMask, // OUT
void **xorMask) // OUT
{
uint32 andPitch = ((cursorInfo->andMaskDepth * cursorInfo->width + 31) >> 5) << 2;
uint32 andSize = andPitch * cursorInfo->height;
uint32 xorPitch = ((cursorInfo->xorMaskDepth * cursorInfo->width + 31) >> 5) << 2;
uint32 xorSize = xorPitch * cursorInfo->height;
SVGAFifoCmdDefineCursor *cmd = SVGA_FIFOReserveCmd(SVGA_CMD_DEFINE_CURSOR,
sizeof *cmd + andSize + xorSize);
*cmd = *cursorInfo;
*andMask = (void*) (cmd + 1);
*xorMask = (void*) (andSize + (uint8*) *andMask);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_BeginDefineAlphaCursor --
*
* Begin an SVGA_CMD_DEFINE_ALPHA_CURSOR command. This copies the
* command header into the FIFO, and reserves enough space for
* the cursor image itself. We return a pointer to the FIFO
* memory where the caller should write a pre-multiplied BGRA
* image. When finished, the caller must invoke SVGA_FIFOCommitAll().
*
* Results:
* Returns pointers to memory where the caller can store the image.
*
* Side effects:
* Reserves space in the FIFO.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_BeginDefineAlphaCursor(const SVGAFifoCmdDefineAlphaCursor *cursorInfo, // IN
void **data) // OUT
{
uint32 imageSize = cursorInfo->width * cursorInfo->height * sizeof(uint32);
SVGAFifoCmdDefineAlphaCursor *cmd = SVGA_FIFOReserveCmd(SVGA_CMD_DEFINE_ALPHA_CURSOR,
sizeof *cmd + imageSize);
*cmd = *cursorInfo;
*data = (void*) (cmd + 1);
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_MoveCursor --
*
* Change the position or visibility of the hardware cursor, using
* the Cursor Bypass 3 protocol.
*
* Results:
* None.
*
* Side effects:
* Modifies FIFO registers.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_MoveCursor(uint32 visible, // IN
uint32 x, // IN
uint32 y, // IN
uint32 screenId) // IN
2009-04-13 02:05:42 -05:00
{
if (SVGA_HasFIFOCap(SVGA_FIFO_CAP_SCREEN_OBJECT)) {
gSVGA.fifoMem[SVGA_FIFO_CURSOR_SCREEN_ID] = screenId;
}
2009-04-13 02:05:42 -05:00
if (SVGA_HasFIFOCap(SVGA_FIFO_CAP_CURSOR_BYPASS_3)) {
gSVGA.fifoMem[SVGA_FIFO_CURSOR_ON] = visible;
gSVGA.fifoMem[SVGA_FIFO_CURSOR_X] = x;
gSVGA.fifoMem[SVGA_FIFO_CURSOR_Y] = y;
gSVGA.fifoMem[SVGA_FIFO_CURSOR_COUNT]++;
}
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_BeginVideoSetRegs --
*
* Begin an SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS command. This can be
* used to set an arbitrary number of video registers atomically.
*
* Results:
* Returns a pointer to the command. The caller must fill in (*setRegs)->items.
*
* Side effects:
* Reserves space in the FIFO.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_BeginVideoSetRegs(uint32 streamId, // IN
uint32 numItems, // IN
SVGAEscapeVideoSetRegs **setRegs) // OUT
{
SVGAEscapeVideoSetRegs *cmd;
uint32 cmdSize = (sizeof *cmd
- sizeof cmd->items
+ numItems * sizeof cmd->items[0]);
cmd = SVGA_FIFOReserveEscape(SVGA_ESCAPE_NSID_VMWARE, cmdSize);
cmd->header.cmdType = SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS;
cmd->header.streamId = streamId;
*setRegs = cmd;
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_VideoSetReg --
*
* Atomically set all registers in a video overlay unit.
*
* 'maxReg' should be the highest video overlay register that the
* caller understands. We will not set any registers with IDs
* higher than maxReg. This prevents older applications compiled
* with newer headers from sending improper values to new overlay
* registers.
*
* Each video overlay unit (specified by streamId) has a collection
* of 32-bit registers which control the operation of that overlay.
* Changes to these registers take effect at the next Flush.
*
* Results:
* None.
*
* Side effects:
* Writes a FIFO command.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_VideoSetAllRegs(uint32 streamId, // IN
SVGAOverlayUnit *regs, // IN
uint32 maxReg) // IN
{
uint32 *regArray = (uint32*) regs;
const uint32 numRegs = maxReg + 1;
SVGAEscapeVideoSetRegs *setRegs;
uint32 i;
SVGA_BeginVideoSetRegs(streamId, numRegs, &setRegs);
for (i = 0; i < numRegs; i++) {
setRegs->items[i].registerId = i;
setRegs->items[i].value = regArray[i];
}
SVGA_FIFOCommitAll();
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_VideoSetReg --
*
* Set a single video overlay register.
*
* Each video overlay unit (specified by streamId) has a collection
* of 32-bit registers which control the operation of that overlay.
* Changes to these registers take effect at the next Flush.
*
* Results:
* None.
*
* Side effects:
* Writes a FIFO command.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_VideoSetReg(uint32 streamId, // IN
uint32 registerId, // IN
uint32 value) // IN
{
SVGAEscapeVideoSetRegs *setRegs;
SVGA_BeginVideoSetRegs(streamId, 1, &setRegs);
setRegs->items[0].registerId = registerId;
setRegs->items[0].value = value;
SVGA_FIFOCommitAll();
}
/*
*-----------------------------------------------------------------------------
*
* SVGA_VideoFlush --
*
* Update a video overlay. On a VideoFlush, all register changes
* take effect, and the device will perform a DMA transfer to
* copy the next frame of video from guest memory.
*
* The SVGA device will generally perform a DMA transfer from
* overlay memory only during a VideoFlush. The DMA operation
* will usually be completed before the host moves to the next
* FIFO command. However, this is not guaranteed. In unusual
* conditions, the device may re-perform the DMA operation at any
* time. This means that, as long as an overlay is enabled, its
* corresponding guest memory must be valid.
*
* Results:
* None.
*
* Side effects:
* Writes a FIFO command. May cause an asynchronous DMA transfer.
*
*-----------------------------------------------------------------------------
*/
void
SVGA_VideoFlush(uint32 streamId) // IN
{
SVGAEscapeVideoFlush *cmd;
cmd = SVGA_FIFOReserveEscape(SVGA_ESCAPE_NSID_VMWARE, sizeof *cmd);
cmd->cmdType = SVGA_ESCAPE_VMWARE_VIDEO_FLUSH;
cmd->streamId = streamId;
SVGA_FIFOCommitAll();
}