vmware-svga/lib/util/screendraw.h

55 lines
2.1 KiB
C
Raw Permalink Normal View History

/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* screendraw.h --
*
* ScreenDraw is a small utility library for drawing
* into SVGA Screen Objects. It supports fills and text.
*
* It uses no system memory framebuffer at all- instead,
* we have a small GMRFB which contains our font glyphs
* and a tile buffer for blits.
*
* For text rendering, we support the Metalkit Console API.
*/
#ifndef __SCREENDRAW_H__
#define __SCREENDRAW_H__
#include "console.h"
void ScreenDraw_Init(uint32 gmrId);
void ScreenDraw_SetScreen(uint32 screenId, int width, int height);
void ScreenDraw_WrapText(char *text, int width);
void ScreenDraw_Rectangle(int left, int top, int right, int bottom,
uint32 color);
void ScreenDraw_Border(int left, int top, int right, int bottom,
uint32 color, uint32 width);
void ScreenDraw_Checkerboard(int left, int top, int right, int bottom);
#endif /* __SCREENDRAW_H__ */