vmware-svga/lib/util/svga3dtext.h

49 lines
1.9 KiB
C
Raw Permalink Normal View History

2009-04-13 02:05:42 -05:00
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga3dtext.h --
*
* Emulated text console, built on the SVGA3D protocol. This
* module allows the use of VGAText in 3D mode. We convert the
* ROM BIOS font into a texture, and sample character data from
* the text-mode framebuffer. Text attributes are ignored.
*
* This is used as a debug/diagnostic facility in the example
* programs, plus it's a simple but relatively efficient example
* of rendering using dynamic vertex buffer data.
*/
#ifndef __SVGA3DTEXT_H__
#define __SVGA3DTEXT_H__
#include "console.h"
void SVGA3DText_Init(void);
void SVGA3DText_Update(void);
void SVGA3DText_Draw(void);
#endif /* __SVGA3DTEXT_H__ */