vmware-svga/lib/metalkit/console.h

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2009-04-13 02:05:42 -05:00
/* -*- Mode: C; c-basic-offset: 3 -*-
*
* console.h - Abstract text console
*
* This file is part of Metalkit, a simple collection of modules for
* writing software that runs on the bare metal. Get the latest code
* at http://svn.navi.cx/misc/trunk/metalkit/
*
* Copyright (c) 2008-2009 Micah Dowty
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __CONSOLE_H__
#define __CONSOLE_H__
#include "types.h"
typedef struct {
fastcall void (*beginPanic)(void); // Initialize the console for a Panic message
fastcall void (*clear)(void); // Clear the screen, home the cursor
fastcall void (*moveTo)(int x, int y); // Move the cursor
fastcall void (*writeChar)(char c); // Write one character, with support for control codes
fastcall void (*flush)(void); // Finish writing a string of characters
} ConsoleInterface;
extern ConsoleInterface gConsole;
#define Console_BeginPanic() gConsole.beginPanic()
#define Console_Clear() gConsole.clear()
#define Console_MoveTo(x, y) gConsole.moveTo(x, y)
#define Console_WriteChar(c) gConsole.writeChar(c)
#define Console_Flush() gConsole.flush()
fastcall void Console_WriteString(const char *str);
fastcall void Console_WriteUInt32(uint32 num, int digits, char padding, int base, Bool suppressZero);
fastcall void Console_FormatV(const char **args);
fastcall void Console_HexDump(uint32 *data, uint32 startAddr, uint32 numWords);
void Console_Format(const char *fmt, ...);
void Console_Panic(const char *str, ...);
void Console_UnhandledFault(int number);
#endif /* __CONSOLE_H__ */