vmware-svga/lib/metalkit/intr.h

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2009-04-13 02:05:42 -05:00
/* -*- Mode: C; c-basic-offset: 3 -*-
*
* intr.h - Interrupt vector management and interrupt routing.
*
* This file is part of Metalkit, a simple collection of modules for
* writing software that runs on the bare metal. Get the latest code
* at http://svn.navi.cx/misc/trunk/metalkit/
*
* Copyright (c) 2008-2009 Micah Dowty
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __INTR_H__
#define __INTR_H__
#include "types.h"
#define NUM_INTR_VECTORS 256
#define NUM_FAULT_VECTORS 0x20
#define NUM_IRQ_VECTORS 0x10
#define IRQ_VECTOR_BASE NUM_FAULT_VECTORS
#define IRQ_VECTOR(irq) ((irq) + IRQ_VECTOR_BASE)
#define USER_VECTOR_BASE (IRQ_VECTOR_BASE + NUM_IRQ_VECTORS)
#define USER_VECTOR(n) ((n) + USER_VECTOR_BASE)
#define IRQ_TIMER 0
#define IRQ_KEYBOARD 1
#define FAULT_DE 0x00 // Divide error
#define FAULT_NMI 0x02 // Non-maskable interrupt
#define FAULT_BP 0x03 // Breakpoint
#define FAULT_OF 0x04 // Overflow
#define FAULT_BR 0x05 // Bound range
#define FAULT_UD 0x06 // Undefined opcode
#define FAULT_NM 0x07 // No FPU
#define FAULT_DF 0x08 // Double Fault
#define FAULT_TS 0x0A // Invalid TSS
#define FAULT_NP 0x0B // Segment not present
#define FAULT_SS 0x0C // Stack-segment fault
#define FAULT_GP 0x0D // General Protection Fault
#define FAULT_PF 0x0E // Page fault
#define FAULT_MF 0x10 // Math fault
#define FAULT_AC 0x11 // Alignment check
#define FAULT_MC 0x12 // Machine check
#define FAULT_XM 0x13 // SIMD floating point exception
typedef void (*IntrHandler)(int vector);
typedef void (*IntrContextFn)(void);
fastcall void Intr_Init(void);
fastcall void Intr_SetFaultHandlers(IntrHandler handler);
fastcall void Intr_SetHandler(int vector, IntrHandler handler);
fastcall void Intr_SetMask(int irq, Bool enable);
static inline void
Intr_Enable(void) {
asm volatile ("sti");
}
static inline void
Intr_Disable(void) {
asm volatile ("cli");
}
static inline Bool
Intr_Save(void) {
uint32 eflags;
asm volatile ("pushf; pop %0" : "=r" (eflags));
return (eflags & 0x200) != 0;
}
static inline void
Intr_Restore(Bool flag) {
if (flag) {
Intr_Enable();
} else {
Intr_Disable();
}
}
static inline void
Intr_Halt(void) {
asm volatile ("hlt");
}
static inline void
Intr_Break(void) {
asm volatile ("int3");
}
/*
* This structure describes all execution state that's saved when an
* interrupt or a setjmp occurs. In the case of an interrupt, this
* structure actually describes the stack frame of the interrupt
* trampoline.
*
* An interrupt handler can get a pointer to its IntrContext by
* passing its first argument to the Intr_GetContext macro. This
* allows an interrupt handler to examine the execution context in
* which the interrupt occurred, to modify the interrupt's return
* address, or even to implement input and output for OS traps.
*
* This module also provides functions for directly saving and
* restoring IntrContext structures. This can be used much like
* setjmp/longjmp, or it can even be used for simple cooperative or
* preemptive multithreading. An interrupt handler can perform a
* context switch by overwriting its IntrContext with a saved context.
*
* The definition of this structure must be kept in sync with the
* machine code in our interrupt trampolines, and with the
* assembly-language implementation of SaveContext and RestoreContext.
*/
typedef struct IntrContext {
/*
* General purpose registers. These are all saved after the value
* of %esp is captured.
*/
uint32 edi;
uint32 esi;
uint32 ebp;
uint32 esp;
uint32 ebx;
uint32 edx;
uint32 ecx;
uint32 eax;
/*
* These values are save by the CPU during an interrupt. By
* convention, these values are at the top of the stack when %esp
* was saved.
*
* The values of cs and eflags are ignored by Intr_SaveContext
* and Intr_RestoreContext.
*/
uint32 eip;
uint32 cs;
uint32 eflags;
} IntrContext;
/*
* Always use the 'volatile' keyword when storing the result
* of Intr_GetContext. GCC can erroneously decide to optimize
* out any copies to this pointer, because it doesn't know the
* values will be used by our trampoline.
*/
#define Intr_GetContext(arg) ((IntrContext*) &(&arg)[1])
uint32 Intr_SaveContext(IntrContext *ctx);
void Intr_RestoreContext(IntrContext *ctx);
fastcall void Intr_InitContext(IntrContext *ctx, uint32 *stack, IntrContextFn main);
#endif /* __INTR_H__ */