55 lines
2.1 KiB
C
55 lines
2.1 KiB
C
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* screendraw.h --
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*
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* ScreenDraw is a small utility library for drawing
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* into SVGA Screen Objects. It supports fills and text.
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*
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* It uses no system memory framebuffer at all- instead,
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* we have a small GMRFB which contains our font glyphs
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* and a tile buffer for blits.
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*
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* For text rendering, we support the Metalkit Console API.
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*/
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#ifndef __SCREENDRAW_H__
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#define __SCREENDRAW_H__
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#include "console.h"
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void ScreenDraw_Init(uint32 gmrId);
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void ScreenDraw_SetScreen(uint32 screenId, int width, int height);
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void ScreenDraw_WrapText(char *text, int width);
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void ScreenDraw_Rectangle(int left, int top, int right, int bottom,
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uint32 color);
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void ScreenDraw_Border(int left, int top, int right, int bottom,
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uint32 color, uint32 width);
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void ScreenDraw_Checkerboard(int left, int top, int right, int bottom);
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#endif /* __SCREENDRAW_H__ */
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