vmware-svga/examples/2dmark/main.c

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2009-04-13 02:05:42 -05:00
/*
* Simple 2D graphics benchmark.
*
* The VMware SVGA device typically coalesces update rectangles and
* processes them asynchronously. This makes it difficult to get
* meaningful 2D benchmark numbers from tools which run inside a
* normal guest OS.
*
* This tool sweeps through multiple 2D update sizes on multiple
* video modes. After the test, results are summarized to the screen
* (in VGA text mode) and to vmware.log.
*
* Copyright (C) 2008-2009 VMware, Inc. Licensed under the MIT
* License, please see the README.txt. All rights reserved.
*/
#include "svga.h"
#include "intr.h"
#include "console_vga.h"
#include "vmbackdoor.h"
#include "svga3dutil.h"
struct {
uint32 value;
const char *label;
} sizes[] = {
{ 1, " 1" },
{ 8, " 8" },
{ 64, " 64" },
{ 233, " 233" }, /* Prime */
{ 256, " 256" },
{ 2048, " 2048" },
{ 2099, " 2099" }, /* Prime */
{ 4096, " 4096" },
};
/*
* benchmarkAtSize --
*
* Inner benchmarking loop, tests one combination of fb and update sizes.
*/
static FPSCounterState *
benchmarkAtSize(uint32 screen, uint32 update)
{
int i = 3;
static FPSCounterState fps;
memset(&fps, 0, sizeof fps);
/* Clear the screen and change modes */
memset(gSVGA.fbMem, 0x40, screen * screen * sizeof(uint32));
SVGA_SetMode(screen, screen, 32);
/* Make sure the FIFO is empty */
SVGA_SyncToFence(SVGA_InsertFence());
/*
* UpdateFPSCounter returns TRUE each time it's output is updated.
* The first time, it won't have an FPS reading available yet. (It is
* guaranteed to return TRUE on its first call.) The second time,
* an FPS reading will be ready. We wait until the third time, in
* order to give the readings extra time to stabilize.
*
* Note that the 'i--' part of this expression only executes when
* UpdateFPSCounter returns TRUE.
*/
do {
/* Synchronously update the screen */
SVGA_Update(0, 0, update, update);
SVGA_SyncToFence(SVGA_InsertFence());
} while (!SVGA3DUtil_UpdateFPSCounter(&fps) || i--);
return &fps;
}
/*
* runBenchmark --
*
* Main benchmark loop. Run through all valid combinations
* of update and display sizes.
*/
static void
runBenchmark()
{
const int numSizes = sizeof sizes / sizeof sizes[0];
int i, j;
Console_WriteString("Synchronous 2D updates per second.\n"
"Video mode width/height on Y axis, update size on X axis.\n"
"\n");
/* Size headings across the top of the screen */
Console_WriteString(" | ");
for (i = 0; i < numSizes; i++) {
Console_WriteString(" ");
Console_WriteString(sizes[i].label);
}
Console_WriteString("\n");
for (i = 0; i < 79; i++) {
Console_WriteString("-");
}
Console_WriteString("\n");
for (i = 0; i < numSizes; i++) {
Console_Format("%s | ", sizes[i].label);
for (j = 0; j <= i; j++) {
char *fps = benchmarkAtSize(sizes[i].value, sizes[j].value)->text;
/* Hack to make the string shorter by cutting off "FPS" label. */
fps[7] = '\0';
Console_Format(" %s", fps);
}
Console_WriteString("\n");
}
Console_WriteString("\nBenchmark complete. Results are "
"also available in the VMX log.");
}
/*
* main --
*
* Initialization and results reporting.
*/
int
main(void)
{
Intr_Init();
Intr_SetFaultHandlers(SVGA_DefaultFaultHandler);
ConsoleVGA_Init();
SVGA_Init();
runBenchmark();
SVGA_Disable();
VMBackdoor_VGAScreenshot();
return 0;
}