149 lines
3.5 KiB
C
149 lines
3.5 KiB
C
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/*
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* Simple 2D graphics benchmark.
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*
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* The VMware SVGA device typically coalesces update rectangles and
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* processes them asynchronously. This makes it difficult to get
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* meaningful 2D benchmark numbers from tools which run inside a
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* normal guest OS.
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*
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* This tool sweeps through multiple 2D update sizes on multiple
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* video modes. After the test, results are summarized to the screen
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* (in VGA text mode) and to vmware.log.
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*
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* Copyright (C) 2008-2009 VMware, Inc. Licensed under the MIT
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* License, please see the README.txt. All rights reserved.
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*/
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#include "svga.h"
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#include "intr.h"
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#include "console_vga.h"
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#include "vmbackdoor.h"
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#include "svga3dutil.h"
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struct {
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uint32 value;
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const char *label;
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} sizes[] = {
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{ 1, " 1" },
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{ 8, " 8" },
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{ 64, " 64" },
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{ 233, " 233" }, /* Prime */
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{ 256, " 256" },
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{ 2048, " 2048" },
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{ 2099, " 2099" }, /* Prime */
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{ 4096, " 4096" },
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};
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/*
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* benchmarkAtSize --
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*
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* Inner benchmarking loop, tests one combination of fb and update sizes.
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*/
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static FPSCounterState *
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benchmarkAtSize(uint32 screen, uint32 update)
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{
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int i = 3;
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static FPSCounterState fps;
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memset(&fps, 0, sizeof fps);
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/* Clear the screen and change modes */
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memset(gSVGA.fbMem, 0x40, screen * screen * sizeof(uint32));
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SVGA_SetMode(screen, screen, 32);
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/* Make sure the FIFO is empty */
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SVGA_SyncToFence(SVGA_InsertFence());
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/*
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* UpdateFPSCounter returns TRUE each time it's output is updated.
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* The first time, it won't have an FPS reading available yet. (It is
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* guaranteed to return TRUE on its first call.) The second time,
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* an FPS reading will be ready. We wait until the third time, in
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* order to give the readings extra time to stabilize.
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*
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* Note that the 'i--' part of this expression only executes when
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* UpdateFPSCounter returns TRUE.
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*/
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do {
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/* Synchronously update the screen */
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SVGA_Update(0, 0, update, update);
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SVGA_SyncToFence(SVGA_InsertFence());
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} while (!SVGA3DUtil_UpdateFPSCounter(&fps) || i--);
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return &fps;
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}
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/*
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* runBenchmark --
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*
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* Main benchmark loop. Run through all valid combinations
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* of update and display sizes.
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*/
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static void
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runBenchmark()
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{
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const int numSizes = sizeof sizes / sizeof sizes[0];
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int i, j;
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Console_WriteString("Synchronous 2D updates per second.\n"
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"Video mode width/height on Y axis, update size on X axis.\n"
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"\n");
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/* Size headings across the top of the screen */
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Console_WriteString(" | ");
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for (i = 0; i < numSizes; i++) {
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Console_WriteString(" ");
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Console_WriteString(sizes[i].label);
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}
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Console_WriteString("\n");
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for (i = 0; i < 79; i++) {
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Console_WriteString("-");
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}
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Console_WriteString("\n");
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for (i = 0; i < numSizes; i++) {
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Console_Format("%s | ", sizes[i].label);
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for (j = 0; j <= i; j++) {
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char *fps = benchmarkAtSize(sizes[i].value, sizes[j].value)->text;
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/* Hack to make the string shorter by cutting off "FPS" label. */
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fps[7] = '\0';
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Console_Format(" %s", fps);
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}
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Console_WriteString("\n");
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}
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Console_WriteString("\nBenchmark complete. Results are "
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"also available in the VMX log.");
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}
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/*
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* main --
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*
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* Initialization and results reporting.
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*/
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int
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main(void)
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{
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Intr_Init();
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Intr_SetFaultHandlers(SVGA_DefaultFaultHandler);
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ConsoleVGA_Init();
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SVGA_Init();
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runBenchmark();
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SVGA_Disable();
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VMBackdoor_VGAScreenshot();
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return 0;
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}
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