313 lines
6.8 KiB
C
313 lines
6.8 KiB
C
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* matrix.c --
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*
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* Simple operations for 4x4 row-major float matrices.
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*/
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#include "matrix.h"
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#include "math.h"
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/* Shortcut for accessing elements */
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#define EL(col, row) (((row)<<2) + (col))
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const Matrix gIdentityMatrix = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_Copy --
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*
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* Copy from 'other' to 'self'.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_Copy(Matrix self, // OUT
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const Matrix other) // IN
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{
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memcpy(self, other, sizeof(Matrix));
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_Perspective --
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*
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* Load a generic perspective matrix, equivalent to gluPerspective().
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_Perspective(Matrix self, // OUT
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float fovY, // IN
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float aspect, // IN
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float zNear, // IN
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float zFar) // IN
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{
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float f = 1.0 / tanf(fovY * (M_PI / 180) / 2);
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float q = zFar / (zFar - zNear);
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memset(self, 0, sizeof self);
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self[EL(0,0)] = f / aspect;
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self[EL(1,1)] = f;
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self[EL(2,2)] = q;
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self[EL(2,3)] = -q * zNear;
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self[EL(3,2)] = 1;
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_Scale --
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*
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* Scale a matrix by the provided 4-vector.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_Scale(Matrix self, // IN/OUT
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float x, // IN
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float y, // IN
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float z, // IN
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float w) // IN
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{
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self[EL(0, 0)] *= x;
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self[EL(0, 1)] *= x;
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self[EL(0, 2)] *= x;
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self[EL(0, 3)] *= x;
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self[EL(1, 0)] *= y;
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self[EL(1, 1)] *= y;
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self[EL(1, 2)] *= y;
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self[EL(1, 3)] *= y;
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self[EL(2, 0)] *= z;
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self[EL(2, 1)] *= z;
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self[EL(2, 2)] *= z;
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self[EL(2, 3)] *= z;
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self[EL(3, 0)] *= w;
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self[EL(3, 1)] *= w;
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self[EL(3, 2)] *= w;
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self[EL(3, 3)] *= w;
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_Translate --
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*
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* Add a translation to a homogeneous matrix.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_Translate(Matrix self, // IN/OUT
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float x, // IN
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float y, // IN
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float z) // IN
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{
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self[EL(0, 3)] += x;
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self[EL(1, 3)] += y;
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self[EL(2, 3)] += z;
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_Multiply --
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*
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* 4x4 matrix multiply.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_Multiply(Matrix self, // IN/OUT
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const Matrix other) // IN
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{
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Matrix result;
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int i;
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#define A(x,y) self[EL(x,y)]
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#define B(x,y) other[EL(x,y)]
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#define C(x,y) result[EL(x,y)]
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for (i = 0; i < 4; i++) {
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C(0,i) = A(0,i)*B(0,0) + A(1,i)*B(0,1) + A(2,i)*B(0,2) + A(3,i)*B(0,3);
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C(1,i) = A(0,i)*B(1,0) + A(1,i)*B(1,1) + A(2,i)*B(1,2) + A(3,i)*B(1,3);
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C(2,i) = A(0,i)*B(2,0) + A(1,i)*B(2,1) + A(2,i)*B(2,2) + A(3,i)*B(2,3);
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C(3,i) = A(0,i)*B(3,0) + A(1,i)*B(3,1) + A(2,i)*B(3,2) + A(3,i)*B(3,3);
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}
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#undef A
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#undef B
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#undef C
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memcpy(self, result, sizeof result);
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_RotateX --
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*
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* Rotate a matrix about the X axis.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_RotateX(Matrix self, // IN/OUT
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float rad) // IN
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{
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Matrix rotation = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, cosf(rad), sinf(rad), 0.0f,
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0.0f, -sinf(rad), cosf(rad), 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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Matrix_Multiply(self, rotation);
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_RotateY --
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*
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* Rotate a matrix about the Y axis.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_RotateY(Matrix self, // IN/OUT
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float rad) // IN
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{
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Matrix rotation = {
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cosf(rad), 0.0f, -sinf(rad), 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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sinf(rad), 0.0f, cosf(rad), 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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Matrix_Multiply(self, rotation);
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}
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/*
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*----------------------------------------------------------------------
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*
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* Matrix_RotateZ --
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*
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* Rotate a matrix about the Z axis.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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void
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Matrix_RotateZ(Matrix self, // IN/OUT
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float rad) // IN
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{
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Matrix rotation = {
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cosf(rad), sinf(rad), 0.0f, 0.0f,
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-sinf(rad), cosf(rad), 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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Matrix_Multiply(self, rotation);
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}
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