583 lines
15 KiB
C
583 lines
15 KiB
C
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* screendraw.h --
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*
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* ScreenDraw is a small utility library for drawing
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* into SVGA Screen Objects. It supports fills and text.
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*
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* It uses no system memory framebuffer at all- instead,
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* we have a small GMRFB which contains our font glyphs
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* and a tile buffer for blits.
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*
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* For text rendering, we support the Metalkit Console API.
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*/
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#include "types.h"
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#include "svga_reg.h"
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#include "datafile.h"
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#include "gmr.h"
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#include "svga.h"
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#include "screen.h"
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#include "screendraw.h"
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#include "console_vga.h"
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DECLARE_DATAFILE(fontData, ______lib_util_bitstream_vera_15_font_z);
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#define TILE_SIZE 64
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#define TILE_BUFFER_PIXELS (TILE_SIZE * TILE_SIZE)
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#define TILE_BUFFER_BYTES (TILE_BUFFER_PIXELS * sizeof(uint32))
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#define MAX_FONT_SIZE 200000
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#define BACKGROUND_COLOR 0x000000 // This should match our font's color scheme
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#define MARGIN_SIZE 10 // Blank margin around the screen edge
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/*
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* Our fontData begins with an array of CharMetrics, and is followed
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* by raw image data for each glyph.
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*/
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typedef struct {
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uint8 width;
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uint8 height;
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uint8 reserved[2];
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uint32 offset;
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} CharMetrics;
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struct {
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/* Dynamic state */
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SVGASignedPoint position;
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uint32 screenId;
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uint32 screenWidth;
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uint32 screenHeight;
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/* Allocated resources */
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SVGAGuestPtr tilePtr;
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uint32 *tileBuffer;
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SVGAGuestPtr fontPtr;
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CharMetrics *metrics;
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/* Tile buffer synchronization */
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uint32 tileFence;
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struct {
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enum {
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TILE_OTHER,
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TILE_FILL,
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TILE_CHECKERBOARD,
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} type;
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uint32 color;
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} tileUsage;
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} gScreenDraw;
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/*
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* Console API
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*/
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static fastcall void ScreenDrawBeginPanic(void);
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static fastcall void ScreenDrawClear(void);
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static fastcall void ScreenDrawMoveTo(int x, int y);
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static fastcall void ScreenDrawWriteChar(char c);
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static fastcall void ScreenDrawFlush(void);
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDraw_Init --
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*
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* Initializes the ScreenDraw module. Requires that the GMR and
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* Heap modules are already initialized.
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*
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* This allocates memory, allocates a GMR, decompresses our font,
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* and sets the current Metalkit console to our text renderer.
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*
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* Results:
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* None.
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*
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* Side effects:
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* Allocates memory from the Heap.
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* Defines a private GMR (gmrId).
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* Decompresses the font.
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*
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*-----------------------------------------------------------------------------
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*/
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void
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ScreenDraw_Init(uint32 gmrId)
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{
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const uint32 gmrSize = TILE_BUFFER_BYTES + MAX_FONT_SIZE;
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PPN gmrPages = GMR_DefineContiguous(gmrId, (gmrSize + PAGE_MASK) / PAGE_SIZE);
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gScreenDraw.tilePtr.gmrId = gmrId;
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gScreenDraw.tilePtr.offset = 0;
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gScreenDraw.tileBuffer = (uint32*)PPN_POINTER(gmrPages);
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gScreenDraw.fontPtr.gmrId = gmrId;
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gScreenDraw.fontPtr.offset = TILE_BUFFER_BYTES;
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gScreenDraw.metrics = (CharMetrics*) (TILE_BUFFER_BYTES +
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(uint8*)PPN_POINTER(gmrPages));
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DataFile_Decompress(fontData, (void*)gScreenDraw.metrics, MAX_FONT_SIZE);
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gConsole.beginPanic = ScreenDrawBeginPanic;
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gConsole.clear = ScreenDrawClear;
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gConsole.moveTo = ScreenDrawMoveTo;
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gConsole.writeChar = ScreenDrawWriteChar;
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gConsole.flush = ScreenDrawFlush;
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDraw_SetScreen --
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*
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* Define the ID and size of the screen we're drawing to.
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*
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* The size affects the dimensions of the rectangle we blit
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* when clearing the screen, and text will wrap at the right
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* edge.
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*-----------------------------------------------------------------------------
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*/
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void
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ScreenDraw_SetScreen(uint32 screenId, int width, int height)
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{
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gScreenDraw.screenId = screenId;
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gScreenDraw.screenWidth = width;
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gScreenDraw.screenHeight = height;
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDrawTiledRectangle --
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*
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* Internal function which blits multiple copies of the tile buffer
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* to the screen in order to fill a rectangle.
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*
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* Results:
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* None.
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*
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* Side effects:
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* Updates the tile buffer fence.
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*
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*-----------------------------------------------------------------------------
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*/
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static void
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ScreenDrawTiledRectangle(int left,
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int top,
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int right,
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int bottom)
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{
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static const SVGAGMRImageFormat format = {{{ 32, 24 }}};
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Screen_DefineGMRFB(gScreenDraw.tilePtr, TILE_SIZE * sizeof(uint32), format);
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static const SVGASignedPoint srcOrigin = { 0, 0 };
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SVGASignedRect destRect;
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for (destRect.top = top; destRect.top < bottom; destRect.top += TILE_SIZE) {
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destRect.bottom = MIN(bottom, destRect.top + TILE_SIZE);
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for (destRect.left = left; destRect.left < right; destRect.left += TILE_SIZE) {
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destRect.right = MIN(right, destRect.left + TILE_SIZE);
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/*
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* If this is a fill, annotate each blit.
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*/
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if (gScreenDraw.tileUsage.type == TILE_FILL) {
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SVGAColorBGRX color;
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color.value = gScreenDraw.tileUsage.color;
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Screen_AnnotateFill(color);
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}
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Screen_BlitFromGMRFB(&srcOrigin, &destRect, gScreenDraw.screenId);
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}
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}
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gScreenDraw.tileFence = SVGA_InsertFence();
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDraw_Rectangle --
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*
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* Draw a solid-color rectangle to the screen. The color
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* is specified in hex RGB (0xRRGGBB) format.
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*
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* This implementation is only moderately efficient, and is
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* provided mostly for simplicity and low memory usage. We have a
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* single tile-sized DMA buffer. That buffer is cleared with the
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* fill color, then we splat it onto the screen as many times as it
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* takes to cover the rectangle.
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*
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* There are several ways this could be improved:
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*
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* - For small fills, we don't need to memset the entire tile buffer.
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*
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* - We could use multiple DMA buffers, so we'd sync less often.
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*
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* - If we really cared about framebuffer-less fill performance,
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* we'd have an accelerated command for this- but we actually
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* don't care that much.
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*
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* - If we wanted to cheat a bit, we could use a GMRFB
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* bytesPerLine of zero. That should work in theory, but I
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* don't think the SVGA device can guarantee that it will
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* always work.
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*
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* Results:
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* None.
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*
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* Side effects:
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* May modify the tile buffer. If the tile buffer is busy,
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* we will sync the FIFO. Modifies the GMRFB state.
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*
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*-----------------------------------------------------------------------------
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*/
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void
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ScreenDraw_Rectangle(int left,
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int top,
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int right,
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int bottom,
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uint32 color)
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{
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if (gScreenDraw.tileUsage.type != TILE_FILL || gScreenDraw.tileUsage.color != color) {
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SVGA_SyncToFence(gScreenDraw.tileFence);
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gScreenDraw.tileUsage.type = TILE_FILL;
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gScreenDraw.tileUsage.color = color;
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memset32(gScreenDraw.tileBuffer, color, TILE_BUFFER_PIXELS);
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}
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ScreenDrawTiledRectangle(left, top, right, bottom);
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDraw_Checkerboard --
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*
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* Draw a gray checkerboard pattern within the specified rectangle.
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*
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* This is very similar to the implementation of
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* ScreenDraw_Rectangle(), except that we fill the tile buffer with
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* a checkerboard pattern instead of a solid color.
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*
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* Results:
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* None.
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*
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* Side effects:
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* May modify the tile buffer. If the tile buffer is busy,
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* we will sync the FIFO. Modifies the GMRFB state.
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*
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*-----------------------------------------------------------------------------
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*/
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void
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ScreenDraw_Checkerboard(int left,
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int top,
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int right,
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int bottom)
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{
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if (gScreenDraw.tileUsage.type != TILE_CHECKERBOARD) {
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const uint32 checkerSize = 8;
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const uint32 color1 = 0x666677;
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const uint32 color2 = 0x9999aa;
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SVGA_SyncToFence(gScreenDraw.tileFence);
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gScreenDraw.tileUsage.type = TILE_CHECKERBOARD;
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uint32 *pixel = gScreenDraw.tileBuffer;
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uint32 x, y;
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for (y = 0; y < TILE_SIZE; y++) {
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for (x = 0; x < TILE_SIZE; x++) {
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*(pixel++) = (x ^ y) & checkerSize ? color1 : color2;
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}
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}
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}
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ScreenDrawTiledRectangle(left, top, right, bottom);
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDraw_Border --
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*
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* Draw a border along the interior edge of a rectangle.
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*
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* If 'width' is 1, we fill the pixels along the 'left' and 'top'
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* edge, and the pixels just left/above the right and bottom
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* edges. This corresponds to the outermost pixels that would have
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* been written by ScreenDraw_Rectangle().
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*
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* If 'width' is greater than 1, we will cover additional pixels
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* within these border pixels.
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*
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* Results:
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* None.
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*
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* Side effects:
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* May modify the tile buffer. If the tile buffer is busy,
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* we will sync the FIFO. Modifies the GMRFB state.
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*
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*-----------------------------------------------------------------------------
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*/
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void
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ScreenDraw_Border(int left,
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int top,
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int right,
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int bottom,
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uint32 color,
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uint32 width)
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{
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ScreenDraw_Rectangle(left, top, right, top + width, color);
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ScreenDraw_Rectangle(left, top, left + width, bottom, color);
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ScreenDraw_Rectangle(right - width, top, right, bottom, color);
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ScreenDraw_Rectangle(left, bottom - width, right, bottom, color);
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}
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/*
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*-----------------------------------------------------------------------------
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*
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* ScreenDrawBeginPanic --
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*
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* Prepare for a Console_Panic(). This switches back to the VGA
|
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* console, and asks it to prepare instead.
|
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*
|
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* Results:
|
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* None.
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||
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*
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* Side effects:
|
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* Switches consoles.
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*
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*-----------------------------------------------------------------------------
|
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*/
|
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|
|
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fastcall void
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ScreenDrawBeginPanic(void)
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{
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ConsoleVGA_Init();
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gConsole.beginPanic();
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}
|
||
|
|
||
|
|
||
|
/*
|
||
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*-----------------------------------------------------------------------------
|
||
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*
|
||
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* ScreenDrawClear --
|
||
|
*
|
||
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* Reset the cursor location, and clear the screen.
|
||
|
*
|
||
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* Results:
|
||
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* None.
|
||
|
*
|
||
|
* Side effects:
|
||
|
* None.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
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fastcall void
|
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ScreenDrawClear(void)
|
||
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{
|
||
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ScreenDrawMoveTo(MARGIN_SIZE, MARGIN_SIZE);
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ScreenDraw_Rectangle(0, 0, gScreenDraw.screenWidth, gScreenDraw.screenHeight,
|
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BACKGROUND_COLOR);
|
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}
|
||
|
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
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*
|
||
|
* ScreenDrawMoveTo --
|
||
|
*
|
||
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* Set the cursor location, in pixels.
|
||
|
*
|
||
|
* Results:
|
||
|
* None.
|
||
|
*
|
||
|
* Side effects:
|
||
|
* None.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
fastcall void
|
||
|
ScreenDrawMoveTo(int x, int y)
|
||
|
{
|
||
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gScreenDraw.position.x = x;
|
||
|
gScreenDraw.position.y = y;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
* ScreenDrawWriteChar --
|
||
|
*
|
||
|
* Write one visible glyph to the screen, and adjust the glyph position.
|
||
|
*
|
||
|
* Results:
|
||
|
* None.
|
||
|
*
|
||
|
* Side effects:
|
||
|
* May redefine the current GMRFB.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
fastcall void
|
||
|
ScreenDrawWriteChar(char c)
|
||
|
{
|
||
|
CharMetrics *cm = &gScreenDraw.metrics[(uint8)c];
|
||
|
|
||
|
if (c == '\n') {
|
||
|
gScreenDraw.position.x = MARGIN_SIZE;
|
||
|
gScreenDraw.position.y += gScreenDraw.metrics[(uint8)' '].height;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!cm->height) {
|
||
|
/* Character not present in this font */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SVGAGuestPtr gPtr = gScreenDraw.fontPtr;
|
||
|
gPtr.offset += cm->offset;
|
||
|
|
||
|
static const SVGAGMRImageFormat format = {{{ 32, 24 }}};
|
||
|
|
||
|
Screen_DefineGMRFB(gPtr, sizeof(uint32) * cm->width, format);
|
||
|
|
||
|
SVGASignedPoint blitOrigin = { 0, 0 };
|
||
|
SVGASignedRect blitDest = {
|
||
|
gScreenDraw.position.x,
|
||
|
gScreenDraw.position.y,
|
||
|
gScreenDraw.position.x + cm->width,
|
||
|
gScreenDraw.position.y + cm->height,
|
||
|
};
|
||
|
|
||
|
Screen_BlitFromGMRFB(&blitOrigin, &blitDest, gScreenDraw.screenId);
|
||
|
|
||
|
gScreenDraw.position.x += cm->width;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
* ScreenDraw_WrapText --
|
||
|
*
|
||
|
* This is a utility function for word-wrapping text at runtime. We wrap
|
||
|
* a provided string in-place, by replacing spaces with newlines.
|
||
|
*
|
||
|
* Results:
|
||
|
* None.
|
||
|
*
|
||
|
* Side effects:
|
||
|
* None.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
ScreenDraw_WrapText(char *text, // IN/OUT
|
||
|
int width) // IN
|
||
|
{
|
||
|
char *word = text;
|
||
|
int x = 0;
|
||
|
|
||
|
while (*word) {
|
||
|
|
||
|
if (*word == '\n') {
|
||
|
x = 0;
|
||
|
}
|
||
|
|
||
|
if (*word == ' ' && x > 0) {
|
||
|
/*
|
||
|
* We're pointing just prior to a word that we can wrap. Should we?
|
||
|
*/
|
||
|
|
||
|
char *p = word + 1;
|
||
|
int wordWidth = 0;
|
||
|
|
||
|
while (*p != ' ' && *p != '\0' && *p != '\n') {
|
||
|
wordWidth += gScreenDraw.metrics[(uint8) *p].width;
|
||
|
p++;
|
||
|
}
|
||
|
|
||
|
if (x + wordWidth > width) {
|
||
|
x = 0;
|
||
|
*word = '\n';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
word++;
|
||
|
x += gScreenDraw.metrics[(uint8) *word].width;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
* ScreenDrawFlush --
|
||
|
*
|
||
|
* No-op. We don't need to flush after writing text.
|
||
|
*
|
||
|
* Results:
|
||
|
* None.
|
||
|
*
|
||
|
* Side effects:
|
||
|
* None.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
fastcall void
|
||
|
ScreenDrawFlush(void)
|
||
|
{
|
||
|
/* No-op */
|
||
|
}
|