231 lines
5.8 KiB
C
231 lines
5.8 KiB
C
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/* -*- Mode: C; c-basic-offset: 3 -*-
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*
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* vbe.c - Support for the VESA BIOS Extension (VBE) video interface.
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*
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* This file is part of Metalkit, a simple collection of modules for
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* writing software that runs on the bare metal. Get the latest code
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* at http://svn.navi.cx/misc/trunk/metalkit/
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*
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* Copyright (c) 2008-2009 Micah Dowty
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "vbe.h"
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#include "console.h"
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VBEState gVBE;
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/*
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* VBE_Init --
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*
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* Probe for VBE support, and retrieve information
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* about the video adapter and its supported modes.
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*
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* On success, returns TRUE and initializes gVBE.
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* Returns FALSE if VBE is unsupported.
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*/
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fastcall Bool
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VBE_Init()
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{
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VBEState *self = &gVBE;
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Regs reg = {};
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VBEControllerInfo *cInfo = (void*) BIOS_SHARED->userdata;
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uint16 *modes;
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/* Let the BIOS know we support VBE2 */
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cInfo->signature = SIGNATURE_VBE2;
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/* "Get SuperVGA Information" command */
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reg.ax = 0x4f00;
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reg.di = PTR_32_TO_NEAR(cInfo, 0);
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BIOS_Call(0x10, ®);
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if (reg.ax != 0x004F) {
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return FALSE;
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}
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/*
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* Make a copy of the VBEControllerInfo struct itself, and of the
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* mode list. Some VBE implementations place the mode list in
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* temporary memory (the reserved area after cInfo) so we may need
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* to copy it before making the next VBE call.
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*/
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memcpy(&self->cInfo, cInfo, sizeof *cInfo);
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modes = PTR_FAR_TO_32(self->cInfo.videoModes);
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self->numModes = 0;
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while (*modes != 0xFFFF) {
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self->modes[self->numModes] = *modes;
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modes++;
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self->numModes++;
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}
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return TRUE;
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}
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/*
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* VBE_GetModeInfo --
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*
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* Get information about a particular VBE video mode.
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* Fills in the provided VBEModeInfo structure.
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*/
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fastcall void
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VBE_GetModeInfo(uint16 mode, VBEModeInfo *info)
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{
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Regs reg = {};
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VBEModeInfo *tempInfo = (void*) BIOS_SHARED->userdata;
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memset(tempInfo, 0, sizeof *info);
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reg.ax = 0x4f01;
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reg.cx = mode;
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reg.di = PTR_32_TO_NEAR(tempInfo, 0);
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BIOS_Call(0x10, ®);
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memcpy(info, tempInfo, sizeof *info);
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}
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/*
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* VBE_SetMode --
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*
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* Switch to a VESA BIOS SuperVGA mode.
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* On return, the gVBE structure will have
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* information about the new current mode.
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*/
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fastcall void
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VBE_SetMode(uint16 mode, uint16 modeFlags)
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{
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VBEState *self = &gVBE;
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self->current.mode = mode;
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self->current.flags = modeFlags;
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VBE_GetModeInfo(mode, &self->current.info);
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Regs reg = {};
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reg.ax = 0x4f02;
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reg.bx = mode | modeFlags;
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BIOS_Call(0x10, ®);
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}
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/*
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* VBE_SetStartAddress --
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*
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* Synchronously change the start address at which the video
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* adapter will scan out to the monitor.
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*/
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fastcall void
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VBE_SetStartAddress(int x, int y)
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{
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Regs reg = {};
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reg.ax = 0x4f07;
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reg.bx = 0x0000;
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reg.cx = x;
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reg.dx = y;
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BIOS_Call(0x10, ®);
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}
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/*
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* VBE_SetPalette --
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*
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* Use the VESA BIOS (not the VGA registers) to update any number
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* of palette entries.
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*
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* Note that the entire block of palette entries must fit in the
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* BIOS_SHARED scratch area. Currently this is 1 kilobyte, which
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* is exactly the size of a full VBE palette.
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*
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* Each palette entry is a 32-bit BGRX-format color. By default,
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* each color component is 6 bits wide.
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*/
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fastcall void
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VBE_SetPalette(int firstColor, int numColors, uint32 *colors)
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{
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Regs reg = {};
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uint32 *tempColors = (void*) BIOS_SHARED->userdata;
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memcpy32(tempColors, colors, numColors);
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reg.ax = 0x4f09;
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reg.bx = 0x0000; // Set palette data
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reg.cx = numColors;
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reg.dx = firstColor;
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reg.di = PTR_32_TO_NEAR(tempColors, 0);
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BIOS_Call(0x10, ®);
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}
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/*
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* VBE_InitSimple --
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*
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* Look for a linear video mode matching the requested
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* size and depth and switch to it.
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*
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* If VBE is not supported or the requested mode can't
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* be found, we panic.
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*
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* On return, gVBE.current will hold info about the
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* new mode. In particular, gVBE.current.info.linearAddress
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* will point to the beginning of framebuffer memory.
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*/
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fastcall void
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VBE_InitSimple(int width, int height, int bpp)
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{
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VBEState *self = &gVBE;
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int i;
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if (!VBE_Init()) {
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Console_Panic("VESA BIOS Extensions not available.");
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}
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for (i = 0; i < self->numModes; i++) {
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uint16 mode = self->modes[i];
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VBEModeInfo info;
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const uint32 requiredAttrs = VBE_MODEATTR_SUPPORTED |
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VBE_MODEATTR_GRAPHICS |
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VBE_MODEATTR_LINEAR;
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VBE_GetModeInfo(mode, &info);
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if ((info.attributes & requiredAttrs) == requiredAttrs &&
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info.width == width &&
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info.height == height &&
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info.bitsPerPixel == bpp) {
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VBE_SetMode(mode, VBE_MODEFLAG_LINEAR);
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return;
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}
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}
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Console_Panic("Can't find the requested video mode.");
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}
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