Patch from Jose Fonseca: Specify a nonzero light range in the bunnies example
Otherwise the bunnies are all black with the D3D backend and the software renderer backend. GL backend apparently interprets a zero light range differently, and draws them white even without this change.
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@ -44,6 +44,7 @@ setupFrame(void)
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.diffuse = { 10.0f, 10.0f, 10.0f, 1.0f },
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.diffuse = { 10.0f, 10.0f, 10.0f, 1.0f },
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.ambient = { 0.05f, 0.05f, 0.1f, 1.0f },
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.ambient = { 0.05f, 0.05f, 0.1f, 1.0f },
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.position = { -5.0f, 5.0f, 0.0f, 1.0f },
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.position = { -5.0f, 5.0f, 0.0f, 1.0f },
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.range = 1000.0f,
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.attenuation0 = 1.0f,
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.attenuation0 = 1.0f,
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.attenuation1 = 0.0f,
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.attenuation1 = 0.0f,
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.attenuation2 = 0.0f,
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.attenuation2 = 0.0f,
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