Patch from Jose Fonseca: Specify a nonzero light range in the bunnies example

Otherwise the bunnies are all black with the D3D backend and the
software renderer backend.

GL backend apparently interprets a zero light range differently, and
draws them white even without this change.
This commit is contained in:
Micah Dowty 2010-08-16 16:46:29 +00:00
parent 3a3ad0e7dc
commit 4a5a01ab57

View file

@ -44,6 +44,7 @@ setupFrame(void)
.diffuse = { 10.0f, 10.0f, 10.0f, 1.0f },
.ambient = { 0.05f, 0.05f, 0.1f, 1.0f },
.position = { -5.0f, 5.0f, 0.0f, 1.0f },
.range = 1000.0f,
.attenuation0 = 1.0f,
.attenuation1 = 0.0f,
.attenuation2 = 0.0f,