Add a document on Metalkit debugging

This commit is contained in:
Micah Dowty 2009-04-13 08:57:23 +00:00
parent 75775e0dff
commit 813ac81f53

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doc/debugging.txt Normal file
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Debugging Metalkit Apps
-----------------------
Using VMware's gdb stub, you can get source-level debugging for your
Metalkit apps.
Add these three config options to your .vmx file:
debugStub.listen.guest32 = "TRUE"
debugStub.hideBreakpoints = "TRUE"
monitor.debugOnStartGuest32 = "TRUE"
Now run your VM. It should hang just after power on, before showing
the BIOS. If you can see your VM's stdout, you should see a message
about attaching gdb. Now we can attach gdb. You'll need the .elf file
which matches the .img you're running in the VM. Metalkit's default
makefiles compile ELF versions of your binary with full debug symbols.
micah@micah-64:~/metalkit/examples/apm-test$ gdb -q apm-test.elf
No symbol table is loaded. Use the "file" command.
Using host libthread_db library "/lib/libthread_db.so.1".
(gdb) set arch i386
The target architecture is assumed to be i386
(gdb) target remote localhost:8832
Remote debugging using localhost:8832
[New Thread 1]
0x000ffff0 in ?? ()
(gdb) break main
Breakpoint 1 at 0x100ba2: file main.c, line 11.
(gdb) cont
Continuing.
Now you should see the VM boot. If you need to stop earlier, to debug
the bootloader, you can set a breakpoint at *0x7c00 instead. Usually
starting at main() is quite sufficient. As soon as Metalkit loads, you
should hit this breakpoint. From here on, all the normal gdb debug-fu
should work.
Breakpoint 1, main () at main.c:11
11 {
(gdb) list
6 #include "keyboard.h"
7 #include "apm.h"
8
9 int
10 main(void)
11 {
12 ConsoleVGA_Init();
13 Intr_Init();
14 Intr_SetFaultHandlers(Console_UnhandledFault);
15 Keyboard_Init();
(gdb) next
main () at main.c:12
12 ConsoleVGA_Init();
(gdb)
13 Intr_Init();
(gdb)
14 Intr_SetFaultHandlers(Console_UnhandledFault);
(gdb)
15 Keyboard_Init();
(gdb) p gConsole
$1 = {beginPanic = 0x1005ef <ConsoleVGABeginPanic>,
clear = 0x1004d2 <ConsoleVGAClear>,
moveTo = 0x1004c1 <ConsoleVGAMoveTo>,
writeChar = 0x100511 <ConsoleVGAWriteChar>,
flush = 0x100482 <ConsoleVGAMoveHardwareCursor>}
(gdb)
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